Nelson Wong University of Saskatchewan

Nelson received his PhD under the supervision of Dr. Carl Gutwin at the University of Saskatchewan in 2013. His PhD research focused on improving gestural communication in collaborative virtual environments. His other research interests include information visualization and interaction design.


Support for Deictic Pointing in CVEs: Still Fragmented after All These Years?
Wong, N., Gutwin, C. (2014), CSCW '14 Proceedings of the 2014 conference on Computer-Supported Cooperative Work and Social Computing, Baltimore, MD. 1377-1387. <doi:10.1145/2531602.2531691>
Distant Pointing in Desktop Collaborative Virtual Environments
Wong, N. (2013) Ph.D. Dissertation, Saskatoon, SK. University of Saskatchewan.
Comparing Support for Deictic Gestures in a Collaborative Virtual Environment (poster)
Wong, N., Gutwin, C. (2012), GRAND.
Controlling an Avatar's Pointing Gestures in Desktop Collaborative Virtual Environments
Wong, N., Gutwin, C. (2012), GROUP, Sanibel Island, Florida, USA. 21-30. <doi:10.1145/2389176.2389180>
Verbal Coordination in First Person Shooter Games
Tang, A., Massey, J., Wong, N., Reilly, D., Edwards, K. (2012), The 2012 ACM Conference on Computer Supported Cooperative Work, Seattle, Washington, USA. 579-582. <doi:10.1145/2145204.2145292>
View All >>


Pointing in Collaborative Virtual Environments
Pointing is ubiquitous and important in human communication, and should also be important in collaborative virtual environments (CVEs).
Game Heuristics
Video gaming is a common and popular entertainment. The primary goal of video games is to entertain and engage users.