Lennart Nacke University of Ontario Institute of Technology, University of Saskatchewan
Lennart Nacke, Ph.D. in Digital Game Development, was a postdoctoral research associate in the interaction lab from 2010-2011. Since August 2011, he is an assistant professor in the game development and entrepreneurship program at UOIT .His research focuses on the creation and analysis of digital gaming environments and mechanics. He is interested in physiological player-game interaction and in developing methodologies and tools for evaluating player emotion and attention.
Most of this work is focused on the development and analysis of interaction and evaluation systems using physiological sensors (e.g., brainwaves, muscle and skin conductance sensors, eye tracking). High-resolution physiological data sets require intuitive visual analysis tools that triangulate data from multiple sources; Lennart has been involved in the development of such triangulation and visualization tools.
Affective Computing Evaluation of a user's emotional experience with technology is not well understood, especially when the primary goal of a technology is to entertain (e.g., computer game) or to invoke an emotional experience (e.g., animated film).
Gaming for Fitness Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.