Carl Gutwin University of Saskatchewan

Dr. Carl Gutwin is a professor in the Department of Computer Science and the director of the HCI lab. His main research areas are computer-supported cooperative work, interaction techniques, and surface computing.

Contact

Carl Gutwin, Professor
Department of Computer Science
University of Saskatchewan
110 Science Place, Saskatoon, SK, S7N 5C9
Tel: +1 306 966 8646
Fax: +1 306 966 4884
CS homepage

Publications

The Effects of Interaction Sequencing on User Experience and Preference
Cockburn, A., Quinn, P., Gutwin, C. (2017), International Journal of Human-Computer Studies, vol. 108, 89-104.
A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community
McEwan, G., Gutwin, C. (2017), Computer Supported Cooperative Work (CSCW) 2017, vol. 26, 873-925. <doi:10.1007/s10606-017-9282-0>
Artificial Landmarks Augmented Linear Control Widgets to Improve Spatial Learning and Revisitation Performance
Uddin, M., Gutwin, C., Goguey, A. (2017), Proceedings of ACM symposium on Spatial User Interaction - SUI'17, Brighton, United Kingdom. To appear. Extended abstract for demo.. <doi:10.1145/3131277.3134367>
Using Artificial Landmarks to Improve Revisitation Performance and Spatial Learning in Linear Control Widgets
Uddin, M., Gutwin, C., Goguey, A. (2017), Proceedings of ACM symposium on Spatial User Interaction - SUI'17, Brighton, United Kingdom. To appear. <doi:10.1145/3131277.3132184>
Collaboration and Technology - 23rd International Conference, CRIWG 2017, Saskatoon, SK, Canada, August 9-11, 2017, Proceedings
Gutwin, C., Ochoa, S., Vassileva, J., Inoue, T. (2017), Lecture Notes in Computer Science 10391, ISBN 978-3-319-63873-7.
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Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
Attention Detection
A project that tracks user attention and looks at what to do in certain application depending on the data received. The goal of the project is to look at different types of applications to see what types of actions occur in them and then figure out what effects could happen depending on the user attention input data. Download Project Demos .
KinectArms
Gestures are a ubiquitous part of human communication over tables, but when tables are distributed, gestures become difficult to capture and represent.
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