Carl Gutwin University of Saskatchewan

Dr. Carl Gutwin is a professor in the Department of Computer Science and the director of the HCI lab. His main research areas are computer-supported cooperative work, interaction techniques, and surface computing.

Contact

Carl Gutwin, Professor
Department of Computer Science
University of Saskatchewan
110 Science Place, Saskatoon, SK, S7N 5C9
Tel: +1 306 966 8646
Fax: +1 306 966 4884
CS homepage

Publications

Artificial Landmarks Augmented Media Player for Video Revisitation (Poster)
Uddin, M., Gutwin, C., Goguey, A. (2017), Graphics Interface 2017 (GI 2017), Edmonton, AB, Canada. *Best Poster Award*.
The Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces
Uddin, M., Gutwin, C., Cockburn, A. (2017), CHI '17: Proceedings of the 2017 SIGCHI Conference on Human Factors in Computing Systems, Denver, CO, USA. 3843-3855. <doi:10.1145/3025453.3025497>
Looking Away and Catching Up: Dealing with Brief Attentional Disconnection in Synchronous Groupware
Gutwin, C., Bateman, S., Coveney, A., Arora, G. (2017), Proceedings of the ACM Conference on Computer Supported Cooperative Work (CSCW 2015).
(The Lack of) Privacy Concerns with Sharing Web Activity at Work and the Implications for Collaborative Search
Bateman, S., Gutwin, C. (2016), Proceedings of the ACM Conference on Human-Information Interaction and Retrieval (CHIIR 2016), ISBN 978-1-4503-3751-9. 43-52. <doi:10.1145/2854946.2854977>
Faster Command Selection on Touchscreen Watches
Lafreniere, B., Gutwin, C., Cockburn, A., Grossman, T. (2016), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2016), 4663-4674. <doi:10.1145/2858036.2858166>
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Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
Attention Detection
A project that tracks user attention and looks at what to do in certain application depending on the data received. The goal of the project is to look at different types of applications to see what types of actions occur in them and then figure out what effects could happen depending on the user attention input data. Download Project Demos .
KinectArms
Gestures are a ubiquitous part of human communication over tables, but when tables are distributed, gestures become difficult to capture and represent.
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