Mike Sheinin

I recently finished my BASc degree in Interactive Systems Design with a minor in Mathematics and Chemistry. The degree is a mix of Computer Science, Psychology, and Art. This gives me expertise in programming and testing software, the way people think about and use computers, and the history of art and how to design in a user friendly way. I am currently the first and only person to graduate with this degree at the University of Saskatchewan.

I am currently in Graduate school at the University of Saskatchewan to get my Master's in Computer Science. I will be conducting game related research including player navigation patterns and fatigue-based game design using small-scale exertion.

My main focus is on small-scale exertion in sports video games. We created a game called Jelly Polo to show how small-scale exertion can be used to make sports games better. The main three contributions to the sports video game genre are that small-scale exertion allows for expertise development in simple skills like running and passing, it increases individual differentiation in the way players play, and changes the way players play over the course of a game because of fatigue. With Jelly Polo, instead of a simulation of avatars with predefined statistics, competition is based on actual player skill. This makes Jelly Polo more sport-like, which turns out to be a positive advancement.

I have a published CHI '14 paper, an accepted CHI Play extended abstract for the student game competition, and am planning on another paper for CHI 2015.

As a personal project, with support from my supervisor, I am also looking into navigation patterns of players in a first-person RPG called Skyrim. I am really interested in finding out how players search through dungeons and other enclosed areas. Do players turn right every time the enter a new room? Is there some learned efficient search tactic players use? How do novices compare to experts? These are just some of the questions I want to answer through this research. Preliminary results suggest expert players some sort of organized way of searching that is very similar to a Depth-first traversal. Stairs are also another very important phenomena. When experts see stairs, they tend to make sure every area before the stairs has been searched, only then do they go up/down the stairs. I hope to write another CHI 2015 paper using this research.

For more information, see my profile on Linkedin


Jelly Polo: True Sport-Like Competition Using Small-Scale Exertion
Sheinin, M., Gutwin, C. (2015), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), 85-88. <doi:10.1145/2702613.2728658>
Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion Interfaces
Sheinin, M., Gutwin, C. (2015), Proceedings of the ACM Symposium on Computer-Human Interaction in Play (CHI Play 2015), ISBN 978-1-4503-3466-2. 57-66. <doi:10.1145/2793107.2793129>
Jelly polo: increasing richness and competition in sports games using small-scale exertion
Sheinin, M., Gutwin, C. (2014), Proceedings of the ACM Conference on Computer-Human Interaction in Play (CHI PLAY 2014), 367-370. <doi:10.1145/2658537.2662981>
Exertion in the small: improving differentiation and expressiveness in sports games with physical controls
Sheinin, M., Gutwin, C. (2014), CHI '14, Toronto, Ontario, Canada. 1845-1854. <doi:10.1145/2556288.2557385>


Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.