Adrian Reetz University of Waterloo

I was a Ph.D. student from 2008-2015, working under the supervision of Dr. Carl Gutwin. My research interests were interaction techniques and their evaluation, the influence of different memory systems on human performance, and methods for augmenting existing video game mechanics to manipulate players' stress levels.

I am now a faculty member at the Cheriton School of Computer Science at the University of Waterloo.


Making Big Gestures: Effects of Gesture Size on Observa-bility and Identification for Co-Located Group Awareness
Reetz, A., Gutwin, C. (2014), CHI 2014: Proceedings of the 32nd international conference on Human factors in computing systems, Toronto, Canada. <doi:10.1145/2556288.2557219>
Big Gestures?: Factors that Influence Gesture Visibility
Reetz, A., Gutwin, C. (2014), GRAND 2014: Graphics, Animation, and New Media, Ottawa, Canada.
World Pointing: Improving Natural Pointing Interaction with Real-World Landmarks
Reetz, A., Gutwin, C. (2013), GRAND 2013: Graphics, Animation, and New Media, Toronto, Canada.
Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation
Genest, A., Gutwin, C., Reetz, A., Mandryk, R., Pinelle, D., Doucette, A. (2009), INTERACT 2009, vol. 5726, Lecture Notes in Computer Science. Uppsala, Sweden. 378-391. <doi:10.1007/978-3-642-03655-2_42>
Superflick: a Natural and Efficient Technique for Long-distance Movement on Digital Tables
Reetz, A., Gutwin, C., Stach, T., Nacenta, M., Subramanian, S. (2006), Proceedings of Graphics Interface, 163-170. <doi:10.1145/1143079.1143106>