Jan Smeddinck University of Bremen, University of Saskatchewan

Jan Smeddinck is a graduate student research intern at the HCI Lab for the summer of 2013. He is also a doctoral candidate at the Graduate School Advances in Digital Media in the TZI Research Group Digital Media at the University of Bremen since late 2010. His origins being in the fields of interaction design, serious games and embodied conversational agents he currently focuses on automated learning from interactions in adaptive systems. Prior to his occupation at the HCI Lab and to joining graduate school he worked as a digital media generalist in the areas of cinematic visual effects with a focus on particle effects and web development. He spent one semester as a master's student at the KMUTT University in Bangkok and has worked as a student researcher at the Sony CSL in Paris. He holds a fellowship of the Klaus Tschira Foundation (KTS). Research Interests: interaction design, hci, adaptive systems, human computation, machine learning, serious games For more information see: http://dm.tzi.de/en/people/staff/smeddinck/


How to present game difficulty choices? Exploring the impact on player experience
Smeddinck, J., Mandryk, R., Birk, M., Gerling, K., Barsilowski, D., Malaka, R. (2016), n Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 5595-5607.
Designing wheelchair-based movement games
Gerling, K., Mandryk, R., Miller, M., Kalyn, M., Birk, M., Smeddinck, J. (2015), ACM Transactions on Accessible Computing (TACCESS), vol. 6 no. 2, 6. <doi:10.1145/2724729>
Effects of Balancing for Physical Abilities on Player Performance, Experience and Self-Esteem in Exergames
Gerling, K., Miller, M., Mandryk, R., Birk, M., Smeddinck, J. (2014), CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 2201-2210. <doi:10.1145/2556288.2556963>
Visual Complexity, Player Experience, Performance and Physical Exertion in Motion-Based Games for Older Adults
Smeddinck, J., Gerling, K., Tiemkeo, S. (2013), The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), Bellevue, WA, USA. To appear.
Involving Users and Experts in Motion-Based Game Design for Older Adults
Gerling, K., Smeddinck, J. (2013), CHI Workshop on Game User Research: Practice, Methods, and Applications, Paris, France.
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