Max Birk University of Saskatchewan

Max Birk is a PhD Student in Computer Science at the University of Saskatchewan. His research evolves around the psychological concept of the self, focusing on implications for player experience research and game design, e.g., modeling motivation and engagement. His thesis work investigates avatar customization as a means to foster volitional engagement in internet-based training.

Max studied at the University of Trier, Germany, where he researched the physiological and endocrinological effects of videogames. Working in psychophysiology, experimental psychology, games user research, and human-computer-interaction, Max has a variety of experience, all connected by his interest in games. He has worked with globe spanning companies like the Chinese company Tencent, and with indie companies of all sizes in Europe and North America. Max has served as a program committee member for multiple international HCI conferences. Currently he is the assistant to the chairs for CHI 2018 in Montreal, and co-chairs the Spotlight paper track for CHI Play 2017 in Amsterdam. With 20 published or accepted papers related to games, and several best paper awards, Max was selected for the prestigious IGDA Games Developer Conference scholarship in 2016.

Max Birk, Dipl.-Psych.
Department of Computer Science
University of Saskatchewan
110 Science Place,
Saskatoon, SK, S7N 5C9
Tel: +1 306 966 2327


Combating Attrition in Digital Self-Improvement Programs using Avatar Customization
Birk, M., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. p. 660 (15 pages). <doi:10.1145/3173574.3174234>
How Self-Esteem Shapes our Interactions with Play Technologies
Birk, M., Mandryk, R., Miller, M., Gerling, K. (2015), The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, UK. 35-45. Honourable Mentions (top 5%).
Fostering Intrinsic Motivation through Avatar Identification in Digital Games
Birk, M., Atkins, C., Bowey, J., Mandryk, R. (2016), In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 2982-2995.
Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games
Poeller, S., Birk, M., Baumann, N., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. p. 190 (15 pages). <doi:10.1145/3173574.3173764>
Toward Game-Based Digital Mental Health Interventions: Player Habits and Preferences
Mandryk, R., Birk, M. (2017), Journal of Medical Internet Research, vol. 19 no. 4, <doi:10.2196/jmir.6906>
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