Ian Stavness University of Saskatchewan

Ian is an Assistant Professor in the Department of Computer Science and collaborates with the HCI lab. His main research areas are computer graphics, interactive systems and biomedical modeling and simulation.


Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games
Ivkovic, Z., Stavness, I., Gutwin, C., Sutcliffe, S. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, no. 33, 135-144. <doi:10.1145/2702123.2702432>
Improving Player Balancing in Racing Games
Cechanowicz, J., Gutwin, C., Bateman, S., Mandryk, R., Stavness, I. (2014), CHI PLAY 2014, Toronto, Canada. 47-56. <doi:http://dx.doi.org/10.1145/2658537.2658701>
Improving Digital Handoff Using the Space Above the Table
Sutcliffe, S., Ivkovic, Z., Flatla, D., Pavlovych, A., Stavness, I., Gutwin, C. (2013), CHI 2013: Proceedings of the 31st international conference on Human factors in computing systems, Paris, France. 735-744. <doi:10.1145/2470654.2470758>


SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.