Ian Stavness University of Saskatchewan

Ian is an Assistant Professor in the Department of Computer Science and collaborates with the HCI lab. His main research areas are computer graphics, interactive systems and biomedical modeling and simulation.


FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display
Fafard, D., Stavness, I., Dechant, M., Mandryk, R., Zhou, Q., Fels, S. (2019), Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI. Glasgow. <doi:10.1145/3290605.3300763>
Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading
Gutwin, C., van der Kamp, M., Uddin, M., Stanley, K., Stavness, I., Vail, S. (2019), Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2019), Glasgow, Scotland UK. 12 pages. <doi:10.1145/3290605.3300785>
Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming Context
Dechant, M., Stavness, I., Mairena, A., Mandryk, R. (2018), Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 73-85. <doi:10.1145/3242671.3242699>
Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games
Ivkovic, Z., Stavness, I., Gutwin, C., Sutcliffe, S. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, no. 33, 135-144. <doi:10.1145/2702123.2702432>
Improving Player Balancing in Racing Games
Cechanowicz, J., Gutwin, C., Bateman, S., Mandryk, R., Stavness, I. (2014), CHI PLAY 2014, Toronto, Canada. 47-56. <doi:http://dx.doi.org/10.1145/2658537.2658701>
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SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.