Rodrigo Vicencio-Moreira

Publications

Does Helping Hurt? Aiming Assistance and Skill Development in a First-Person Shooter Game
Gutwin, C., Vicencio-Moreira, R., Mandryk, R. (2016), Proceedings of the ACM Symposium on Computer-Human Interaction in Play (CHI Play 2016), ISBN 978-1-4503-4456-2. 338-349. <doi:10.1145/2967934.2968101>
How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game
Depping, A., Mandryk, R., Li, C., Gutwin, C., Vicencio-Moreira, R. (2016), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, CA. 3462-3472. Honourable Mention Award (top 5%).
Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game
Vicencio-Moreira, R., Mandryk, R., Gutwin, C. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, Seoul, Korea. 2255-2264. Honourable Mention Award given to top 5% of submissions. <doi:10.1145/2702123.2702242>
Balancing Multiplayer First-Person Shooter Games using Aiming Assistance
Vicencio-Moreira, R., Mandryk, R., Gutwin, C. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. 77-84.
The Effectiveness (or Lack Thereof) of Aim-Assist Techniques in First-Person Shooter Games
Vicencio-Moreira, R., Mandryk, R., Gutwin, C., Bateman, S. (2014), CHI'14: Proceedings of the 2014 CHI international conference on Human factors in computing systems, Toronto, Canada. 937-946.