Matthew Miller

I'm a Ph.D. student working under the supervision of Dr. Regan Mandryk. My current research is focused on communication interfaces, especially video based communication.
I also worked as an Undergraduate Research Assistant during the summers of 2013, 2014, & 2015. I have worked on development of Kinect applications for people who use wheelchairs, exertion games, mobile games.

Projects:

  • A text chat system for live-streams that uses upvoting and loose grouping to scale to large numbers of users
  • A web-based interface for video chat feature multiple interface layouts
  • An infinite runner game which measures touch screen pressure
  • An exertion game where users pedal on a stationary bike to control their player.
  • An embodied interaction game, Birthday Party, which allows users to play with a gamepad or with a wheelchair using a Kinect sensor.
  • A Dance Dance Revolution style exergame which allows users to play with a gamepad or with a wheelchair using a Kinect sensor. The game also have several flexible per-player parameters which can be used to study balancing.

Publications

Conversational Chat Circles: Being All Here Without Having to Hear It All
Miller, M., Tang, J., Venolia, G., Wilkinson, G., Inkpen, K. (2017), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA. 2394-2404. <doi:10.1145/3025453.3025621>
Through the Looking Glass: Effects of Feedback on Self-Awareness and Conversation during Video Chat
Miller, M., Mandryk, R., Birk, M., Depping, A., Patel, T. (2017), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA. 5271-5283. Honourable Mention Award (top 5%). <doi:10.1145/3025453.3025548>
Differentiating in-Game Frustration from at-Game Frustration using Touch Pressure
Miller, M., Mandryk, R. (2016), ISS '16 Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 225-234. <doi:10.1145/2992154.2992185>
Extracting Heart Rate from Videos of Online Participants
Muender, T., Miller, M., Birk, M., Mandryk, R. (2016), In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 4562-4567.
How Self-Esteem Shapes our Interactions with Play Technologies
Birk, M., Mandryk, R., Miller, M., Gerling, K. (2015), The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, UK. 35-45. Honourable Mentions (top 5%).
View All >>