Jason Bowey

Jason is a Ph.D student working under Dr. Regan Mandryk in the field of Human Computer Interaction. He is primarily interested in studying narrative patterns and artificial intelligence in video games. Specifically, he is looking at applying artificial intelligence techniques to design and model the emotional states and personalities of conversational agents in games.


Red or Blue Pill: Fostering Identification and Transportation through Dialogue Choices in RPGs
Bowey, J., Friehs, M., Mandryk, R. (2019), Foundations of Digital Games, San Luis Obispo, CA, USA. Article 28. 11 pages. <doi:10.1145/3337722.3337734>
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games
Johanson, C., Gutwin, C., Bowey, J., Mandryk, R. (2019), CHI PLAY '19, Barcelona, Spain. <doi:10.1145/3311350.3347195>
Exploring the Capacity of Tension-filled Narrative-based Games for Mood Repair
Mandryk, R., Birk, M., Bowey, J. (2017), BEA Research Symposium on “Video Games: A Medium that Demands Attention”, Las Vegas, USA. 1-23..
Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives Early
Bowey, J., Mandryk, R. (2017), Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands. 265-276. <doi:10.1145/3116595.3116636>
Don't Talk Dirty to Me: How Sexist Beliefs Affect Experience in Sexist Games
Bowey, J., Depping, A., Mandryk, R. (2017), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA. 1530-1543. <doi:10.1145/3025453.3025563>
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