Jason Bowey

Jason is a Ph.D student working under Dr. Regan Mandryk in the field of Human Computer Interaction. He is primarily interested in studying narrative patterns and artificial intelligence in video games. Specifically, he is looking at applying artificial intelligence techniques to design and model the emotional states and personalities of conversational agents in games.

Publications

Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives Early
Bowey, J., Mandryk, R. (2017), Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands. <doi:10.1145/3116595.3116636>
Don't Talk Dirty to Me: How Sexist Beliefs Affect Experience in Sexist Games
Bowey, J., Depping, A., Mandryk, R. (2017), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA. 1530-1543. <doi:10.1145/3025453.3025563>
Trust Me: Social Games are Better than Social Icebreakers at Building Trust
Depping, A., Mandryk, R., Johanson, C., Bowey, J., Thomson, S. (2016), CHI PLAY '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Austin TX, USA. 116--129. <doi:10.1145/2967934.2968097>
The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital Games.
Birk, M., Buttlar, B., Bowey, J., Poeller, S., Thomson, S., Baumann, N., Mandryk, R. (2016), In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 3007-3019.
Fostering Intrinsic Motivation through Avatar Identification in Digital Games
Birk, M., Atkins, C., Bowey, J., Mandryk, R. (2016), In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 2982-2995.
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