Md. Sami Uddin University of Saskatchewan

Sami is a Ph.D. student in the Interaction (HCI) Lab at University of Saskatchewan under the supervision of Professor Dr. Carl Gutwin. His areas of research are Interaction Techniques and Spatial Memory Interfaces. His work focuses to improve the interaction experience on different computer interfaces by exploiting users' spatial memory.

He completed his Master of Science degree in Computer Science (2016) from University of Saskatchewan, Canada and Bachelor of Science degree in Computer Science & Information Technology (2010) from Islamic University of Technology (IUT), Dhaka, Bangladesh.

Md. Sami Uddin
the Interaction Lab
Department of Computer Science
University of Saskatchewan
110 Science Place,
Saskatoon, SK, S7N 5C9
Profiles: LinkedIn, @ShakkhorS


Using Artificial Landmarks to Improve Revisitation Performance and Spatial Learning in Linear Control Widgets
Uddin, M., Gutwin, C., Goguey, A. (2017), Proceedings of ACM symposium on Spatial User Interaction - SUI'17, Brighton, United Kingdom. To appear. <doi:10.1145/3131277.3132184>
Artificial Landmarks Augmented Media Player for Video Revisitation (Poster)
Uddin, M., Gutwin, C., Goguey, A. (2017), Graphics Interface 2017 (GI 2017), Edmonton, AB, Canada. *Best Poster Award*.
The Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces
Uddin, M., Gutwin, C., Cockburn, A. (2017), CHI '17: Proceedings of the 2017 SIGCHI Conference on Human Factors in Computing Systems, Denver, CO, USA. 3843-3855. <doi:10.1145/3025453.3025497>
Improving Multi-Touch Interactions Using Hands as Landmarks
Uddin, M. (2016) M.Sc. Thesis, University of Saskatchewan, Saskatoon, Saskatchewan. Department of Computer Science.
Use of Landmarks to Design Large and Efficient Command Interfaces
Uddin, M. (2016), Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces - ISS Companion '16, Niagra Falls, Canada. 13-17. Doctoral Symposium. <doi:10.1145/3009939.3009942>
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HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.