Tad Stach Queen's University

Publications

Target Assistance for Subtly Balancing Competitive Play
Bateman, S., Mandryk, R., Stach, T., Gutwin, C. (2011), Proceedings of the 2011 annual conference on Human factors in computing systems (CHI '11), Vancouver, Canada. 2355-2364. Honorable Mention Award. <doi:10.1145/1978942.1979287>
Usability Heuristics for Networked Multiplayer Games
Pinelle, D., Wong, N., Stach, T., Gutwin, C. (2009), Proceedings of GROUP 2009, 169-178. <doi:10.1145/1531674.1531700>
TableTrays: Temporary, Reconfigurable Work Surfaces for Tabletop Groupware
Pinelle, D., Stach, T., Gutwin, C. (2008), Proceedings of the IEEE Conference on Tabletops and Interactive Surfaces (Tabletop), 41-48. <doi:10.1109/TABLETOP.2008.4660182>
Using Genres to Customize Usability Evaluations of Video Games
Pinelle, D., Wong, N., Stach, T. (2008), Proceedings of Future Play 2008, 129-136. <doi:10.1145/1496984.1497006>
Heuristic Evaluation for Games: Usability Principles for Video Game Design
Pinelle, D., Wong, N., Stach, T. (2008), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2008), 1453-1462. <doi:10.1145/1357054.1357282>
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Research

Groupware Toolkit for C#
The GT library is a groupware toolkit with two goals: to simplify the development of real-time distributed groupware, and to improve the performance of distributed applications.
Rich User Embodiment in Groupware
Embodiments are virtual personifications of the user in real-time distributed groupware. Many embodiments in groupware are simple abstract 2D representations such as avatars and telepointers.
Game Heuristics
Video gaming is a common and popular entertainment. The primary goal of video games is to entertain and engage users.