Jared Cechanowicz


The Usability of CommandMaps in Realistic Tasks
Scarr, J., Cockburn, A., Gutwin, C., Bunt, A., Cechanowicz, J. (2014), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2014), ISBN 978-1-4503-2473-1. <doi:10.1145/2556288.2556976>
Gamification of Survey Research: Empirical Results from Gamifying a Conjoint Experiment.
Brownell, B., Cechanowicz, J., Gutwin, C. (2014), Gamification in Education and Business, Chapter 29. 569-591. <doi:10.1007/978-3-319-10208-5_29>
Improving Player Balancing in Racing Games
Cechanowicz, J., Gutwin, C., Bateman, S., Mandryk, R., Stavness, I. (2014), CHI PLAY 2014, Toronto, Canada. 47-56. <doi:http://dx.doi.org/10.1145/2658537.2658701>
Effects of Gamification on Participation and Data Quality in a Real-World Market Research Domain
Cechanowicz, J., Gutwin, C., Brownell, B., Goodfellow, L. (2013), Gamification 2013, Stratford Ontario. 58-65.
Augmented Interactions: A Framework for Adding Expressive Power to GUI Widgets
Cechanowicz, J., Gutwin, C. (2009), Proceedings of the IFIP Conference on HCI (Interact 2009), 878-891.
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Pressure Sensing Interactions
We live in an analog world, but when someone sits down at their desktop computer their current mouse only lets them make binary actions.