Regan Mandryk University of Saskatchewan

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2016

Crowdsourcing Player Experience Evaluation
Birk, M., Mandryk, R. (2016), GDC Games User Research Summit 2016, San Francisco, CA, USA.

Differentiating in-Game Frustration from at-Game Frustration using Touch Pressure
Miller, M., Mandryk, R. (2016), ISS '16 Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 225-234. <doi:10.1145/2992154.2992185>

Does Helping Hurt? Aiming Assistance and Skill Development in a First-Person Shooter Game
Gutwin, C., Vicencio-Moreira, R., Mandryk, R. (2016), Proceedings of the ACM Symposium on Computer-Human Interaction in Play (CHI Play 2016), ISBN 978-1-4503-4456-2. 338-349. <doi:10.1145/2967934.2968101>

Exertion Games
Mueller, F., Khot, R., Gerling, K., Mandryk, R. (2016), Foundations and Trends® Human-Computer Interaction, vol. 10 no. 1, 1-86. <doi:10.1561/1100000041>

Extracting Heart Rate from Videos of Online Participants
Muender, T., Miller, M., Birk, M., Mandryk, R. (2016), In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 4562-4567.

Fostering Intrinsic Motivation through Avatar Identification in Digital Games
Birk, M., Atkins, C., Bowey, J., Mandryk, R. (2016), In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 2982-2995.

How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game
Depping, A., Mandryk, R., Li, C., Gutwin, C., Vicencio-Moreira, R. (2016), CHI 2016, San Jose, CA. 3462-3472. Honourable Mention Award (top 5%).

How to present game difficulty choices? Exploring the impact on player experience
Smeddinck, J., Mandryk, R., Birk, M., Gerling, K., Barsilowski, D., Malaka, R. (2016), n Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 5595-5607.

Peak-End Effects on Player Experience in Casual Games
Gutwin, C., Rooke, C., Cockburn, A., Mandryk, R., Lafreniere, B. (2016), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, USA. 5608-5619. Honourable Mention Award (top 5%).

Scaffolding Player Location Awareness through Audio Cues in First-Person Shooters
Johanson, C., Mandryk, R. (2016), In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 3450-3461.

The Benefits of Digital Games for the Assessment and Treatment of Mental Health
Birk, M., Mandryk, R. (2016), CHI 2016 Computing and Mental Health Workshop, San Jose, USA.

The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital Games.
Birk, M., Buttlar, B., Bowey, J., Poeller, S., Thomson, S., Baumann, N., Mandryk, R. (2016), In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 3007-3019.

The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training
Birk, M., Mandryk, R., Atkins, C. (2016), The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY).

Trust Me: Social Games are Better than Social Icebreakers at Building Trust
Depping, A., Mandryk, R., Johanson, C., Bowey, J., Thomson, S. (2016), CHI PLAY '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play.

2015

A Metric for Automatically Flagging Problem Levels in Games from Prototype Walkthrough Data
Birk, M., Luerig, C., Mandryk, R. (2015), Academic MindTrek'15, Tampere, Finland. To appear.

Designing wheelchair-based movement games
Gerling, K., Mandryk, R., Miller, M., Kalyn, M., Birk, M., Smeddinck, J. (2015), ACM Transactions on Accessible Computing (TACCESS), vol. 6 no. 2, 6. <doi:10.1145/2724729>

Discouraging sedentary behaviors using interactive play
Mandryk, R., Gerling, K. (2015), Interactions, vol. 22 no. 3, 52-55. <doi:10.1145/2744707>

Effects of Arm Embodiment on Implicit Coordination, Co-Presence, and Awareness in Mixed-Focus Distributed Tabletop Tasks
Doucette, A., Gutwin, C., Mandryk, R. (2015), Graphics Interface (GI 2015), Halifax, Canada. 131-138.

Gender, Age, and Responsiveness to Cialdini's Persuasion Strategies
Orji, R., Mandryk, R., Vassileva, J. (2015), Persuasive Technology, vol. 9072, 147-159. <doi:10.1007/978-3-319-20306-5_14>

How Person-Centric Traits Moderate the Influence of Needs Satisfaction on Player Engagement with Games
Birk, M., Mandryk, R. (2015), CHI'15 Workshop "Crossing Domains: Diverse Perspectives on Players".

How Self-Esteem Shapes our Interactions with Play Technologies
Birk, M., Mandryk, R., Miller, M., Gerling, K. (2015), The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, UK. 35-45. Honourable Mentions (top 5%).

Long-Term Use of Motion-Based Video Games in Care Home Settings
Gerling, K., Mandryk, R., Linehan, C. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, Seoul, Korea. 1573-1582. <doi:10.1145/2702123.2702125>

Manipulating Leaderboards to Induce Player Experience
Bowey, J., Birk, M., Mandryk, R. (2015), The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, UK. 115-120. Best Paper (top 1%).

Mobile Gamification for Crowdsourcing Data Collection: Leveraging the Freemium Model
Dergousoff, K., Mandryk, R. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, Seoul, Korea. 1065-1074. <doi:10.1145/2702123.2702296>

Modeling Motivation in a Social Network Game using Player-Centric Traits and Personality Traits
Birk, M., Toker, D., Mandryk, R., Conati, C. (2015), User Modeling and User-Adapted Interaction (UMAP 2015), Dublin, Ireland. 18-30.

Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game
Vicencio-Moreira, R., Mandryk, R., Gutwin, C. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, Seoul, Korea. 2255-2264. Honourable Mention Award given to top 5% of submissions. <doi:10.1145/2702123.2702242>

The Effects of Adding Premise and Backstory to Psychological Tasks
Birk, M., Mandryk, R., Bowey, J., Buttlar, B. (2015), CHI'15 Workshop "Researching Gamification: Strategies, Opportunities, Challenges, Ethics".

The False Dichotomy between Positive and Negative Affect in Game Play
Birk, M., Iacovides, I., Johnson, D., Mandryk, R. (2015), Workshop at the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, UK.

2014

Balancing Multiplayer First-Person Shooter Games using Aiming Assistance
Vicencio-Moreira, R., Mandryk, R., Gutwin, C. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. 77-84.

BrainHex: A Neurobiological Gamer Typology Survey
Nacke, L., Bateman, C., Mandryk, R. (2014), Entertainment Computing, vol. 5 no. 1, 55-62. <doi:10.1016/j.entcom.2013.06.002>

Combining explicit and implicit measures to study the effects of persuasive games
Gerling, K., Birk, M., Mandryk, R. (2014), CHI'14 Workshop “Games User Research on Mixed Methods and Reporting Results”, Toronto, CA.

Custom-Designed Motion-Based Games for Older Adults: A Review of Literature in Human-Computer Interaction
Gerling, K., Mandryk, R. (2014), Gerontechnology, vol. 12 no. 2, 68-80. <doi:http://dx.doi.org/10.4017/gt.2013.12.2.001.00>

Decreasing Sedentary Behaviours in Pre-adolescents using Casual Exergames at School
Gao, Y., Gerling, K., Mandryk, R., Stanley, K. (2014), CHI PLAY 2014, Toronto, Canada. 97-106.

Designing a Gameful System to Support the Collection, Curation, Exploration, and Sharing of Sports Memorabilia
Watson, D., Valtchanov, D., Hancock, M., Mandryk, R. (2014), CHIPlay'14, 451-452. <doi:10.1145/2658537.2661322>

Designing Games to Discourage Sedentary Behaviour
Mandryk, R., Gerling, K., Stanley, K. (2014), Playful User Interfaces (A. Nijholt, Ed.), Gaming Media and Social Effects. 253-274. Springer. <doi:10.1007/978-981-4560-96-2_12>

Designing Video Games for Older Adults and Caregivers
Gerling, K., Mandryk, R. (2014), Meaningful Play 2014, East Lansing, MI, USA. 24 pages.

Developing culturally relevant design guidelines for encouraging healthy eating behavior
Orji, R., Mandryk, R. (2014), International Journal of Human-Computer Studies (IJHCS), vol. 72 no. 2 (February), 207-223. <doi:10.1016/j.ijhcs.2013.08.012>

Effects of Balancing for Physical Abilities on Player Performance, Experience and Self-Esteem in Exergames
Gerling, K., Miller, M., Mandryk, R., Birk, M., Smeddinck, J. (2014), CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 2201-2210. <doi:10.1145/2556288.2556963>

Gemini Redux: Understanding Player Perception of Accumulated Context
Stanley, K., Farjana, E., Anderson, E., Mandryk, R. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. 152-159.

Gender and Persuasive Technology: Examining the Persuasiveness of Persuasive Strategies by Gender Groups
Orji, R., Mandryk, R., Vassileva, J. (2014), The 9th International Conference on Persuasive Technology (PERSUASIVE 2014, 48-52.

How Players Value their Characters in World of Warcraft
Livingston, I., Gutwin, C., Mandryk, R., Birk, M. (2014), CSCW '14 Proceedings of the 2014 conference on Computer supported cooperative work, Baltimore. 1333-1343. <doi:10.1145/2531602.2531661>

How Players Value their Characters in World of Warcraft
Livingston, I., Gutwin, C., Mandryk, R., Birk, M. (2014), Proceedings of the ACM Conference on Computer Supported Cooperative Work (CSCW 2014), ISBN 978-1-4503-2540-0. 1333-1343. <doi:10.1145/2531602.2531661>

Improving Player Balancing in Racing Games
Cechanowicz, J., Gutwin, C., Bateman, S., Mandryk, R., Stavness, I. (2014), CHI PLAY 2014, Toronto, Canada. 47-56. <doi:http://dx.doi.org/10.1145/2658537.2658701>

Iterative Design of an Augmented Reality Game and Level-Editing Tool for Use in the Classroom
Farjana, E., Stanley, K., Mandryk, R. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.

Learning to Measure Influence in a Scientific Social Network
Bergsma, S., Mandryk, R., McCalla, G. (2014), Artificial Intelligence (AI 2014), 35-46.

Modeling the efficacy of persuasive strategies for different gamer types in serious games for health
Orji, R., Vassileva, J., Mandryk, R. (2014), User Model User-Adaptive Interaction, vol. 24 no. 5, 453-498. <doi:10.1007/s11257-014-9149-8>

Selecting Effective Strategies for Tailoring Persuasive Health Games to Gamer Types
Orji, R., Mandryk, R., Vassileva, J. (2014), GRAND 2014.

The Effectiveness (or Lack Thereof) of Aim-Assist Techniques in First-Person Shooter Games
Vicencio-Moreira, R., Mandryk, R., Gutwin, C., Bateman, S. (2014), CHI'14: Proceedings of the 2014 CHI international conference on Human factors in computing systems, Toronto, Canada. 937-946.

The Effects of Embodied Persuasive Games on Player Attitudes Toward People Using Wheelchairs
Gerling, K., Mandryk, R., Birk, M., Miller, M., Orji, R. (2014), CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 3413-3422. <doi:10.1145/2556288.2556962>

Using Affective State to Adapt Characters, NPCs, and the Environment in a First-Person Shooter Game
Negini, F., Mandryk, R., Stanley, K. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. 109-116.

2013

Analysis and Comparison of Target Assistance Techniques for Relative Ray-Cast Pointing
Bateman, S., Mandryk, R., Gutwin, C., Xiao, R. (2013), International Journal of Human-Computer Studies (IJHCS), vol. 71 no. 5 May 2103, 511-532. <doi:10.1016/j.ijhcs.2012.12.006>

Control Your Game-Self: Effects of Controller Type on Enjoyment, Motivation, and Personality in Game
Birk, M., Mandryk, R. (2013), CHI '13: Proceedings of the 31st international conference on Human factors in computing systems, Paris, France. 685-694..

Deconstructing the Touch Experience
Watson, D., Hancock, M., Mandryk, R., Birk, M. (2013), Interactive Tabletops and Surfaces (ITS), St. Andrews, Scotland. 199-208. <doi:10.1145/2512349.2512819>

Games as Neurofeedback Training for Children with FASD
Mandryk, R., Dielschneider, S., Kalyn, M., Bertram, C., Gaetz, M., Doucette, A., Taylor, B., Pritchard Orr, A., Keiver, K. (2013), Interaction Design for Children, New York City, USA. 165-172. <doi:10.1145/2485760.2485762>

Gamifying Behaviour that Leads to Learning
Watson, D., Hancock, M., Mandryk, R. (2013), Gamification '13, 87-90.

Is Movement Better? Comparing Sedentary and Motion-Based Game Controls for Older Adults
Gerling, K., Dergousoff, K., Mandryk, R. (2013), Graphics Interface 2013, Regina, SK, Canada. 133-140.

KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction
Gerling, K., Kalyn, M., Mandryk, R. (2013), CHI 2013 Extended Abstracts, Paris, France. 3055-3058.

Modeling Gender Differences in Healthy Eating Determinants for Persuasive Intervention Design
Orji, R., Vassileva, J., Mandryk, R. (2013), PERSUASIVE 2013, Sydney, Australia. 161-173.

Posture Training With Real-time Visual Feedback
Taylor, B., Birk, M., Mandryk, R., Ivkovic, Z. (2013), CHI 2013 Interactivity, Paris, France. 3135-3138. <doi:10.1145/2468356.2479629>

Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables
Doucette, A., Gutwin, C., Mandryk, R., Nacenta, M., Sharma, S. (2013), CSCW '13 Proceedings of the 2013 conference on Computer supported cooperative work, San Antonio, Texas, USA. 193-202. <doi:10.1145/2441776.2441799>

Tailoring Persuasive Health Games to Gamer Type
Orji, R., Mandryk, R., Vassileva, J., Gerling, K. (2013), CHI '13: Proceedings of the 31st international conference on Human factors in computing systems, Paris, France. 2467-2476. <doi:http://dx.doi.org/10.1145/2470654.2481341>

The Design and Evaluation of a Classroom Exergame
Watson, D., Mandryk, R., Stanley, K. (2013), Gamification '13, 34-41.

The Effects of Graphical Fidelity on Player Experience
Gerling, K., Birk, M., Mandryk, R., Doucette, A. (2013), Academic MindTrek 2013, Tampere, Finland. 229-236.

The Effects of Tactile Feedback and Movement Alteration on Interaction and Awareness with Digital Embodiments
Doucette, A., Mandryk, R., Gutwin, C., Nacenta, M., Pavlovych, A. (2013), CHI '13 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Paris, France. 1891-1900. Best paper honourable mention. <doi:10.1145/2470654.2466250>

Wheelchair-Based Game Design for Older Adults
Gerling, K., Mandryk, R., Kalyn, M. (2013), The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), Bellevue, WA, USA. Article 27, 8 pages. Best Student Paper Award. <doi:10.1145/2513383.2513436>

2012

A Method to Turn Any Off-The-Shelf Game Into a Biofeedback Game
Kalyn, M., Doucette, A., Taylor, B., Mandryk, R. (2012), GRAND 2012, Montreal.

An In-Situ Study of Real-Life Listening Context
Watson, D., Mandryk, R. (2012), Sound and Music Computing 2012, Copenhagen, Denmark. 11-16.

Analysing Social Metrics in an Online Game Site
McEwan, G., Gutwin, C., Mandryk, R., Nacke, L. (2012), GRAND 2012, Montreal, Quebec.

Creating and Interpreting Abstract Visualizations of Emotion
Taylor, B., Mandryk, R. (2012), Graphics Interface 2012, Toronto, ON. 61-68.

Crossover: Tabletop Reaching Behaviour
Doucette, A., Gutwin, C., Mandryk, R., Nacenta, M., Sharma, S. (2012), GRAND 2012, Montreal, PQ.

Emotional response and visual attention to non-photorealistic images
Mould, D., Mandryk, R., Li, H. (2012), Computers & Graphics, vol. 6 no. 6, 658-672. <doi:10.1016/j.cag.2012.03.039>

Full-Body Motion-Based Game Interaction for Older Adults
Gerling, K., Livingston, I., Nacke, L., Mandryk, R. (2012), CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, Austin, Texas, USA. 1873-1882.

LunchTime: a slow-casual game for long-term dietary behavior change
Orji, R., Vassileva, J., Mandryk, R. (2012), Personal and Ubiquitous Computing, Published online July 6, 2012. <doi:10.1007/s00779-012-0590-6>

Modeling Musical Mood from Audio Features and Listening Context on an In-Situ Dataset
Watson, D., Mandryk, R. (2012), ISMIR 2012, Porto, Portugal. 31-36.

Motion-Based Game Design for Older Adults
Gerling, K., Livingston, I., Nacke, L., Mandryk, R. (2012), GRAND 2012, Montréal, QC, Canada.

Providing for Impression Management in Persuasive  Designs
Orji, R., Vassileva, J., Mandryk, R. (2012), Persuasive 2012: Persuasive Technology - Design for Health and Safety Adjunct Proceedings, 41-44.

The Acute Cognitive Benefits of Casual Exergame Play
Gao, Y., Mandryk, R. (2012), CHI '12: Proceedings of the 30th international conference on Human factors in computing systems., Austin, Texas, USA. 1863-1872.

The Cognitive Benefits of Playing a Casual Exergame
Gao, Y., Mandryk, R. (2012), GRAND 2012, Montreal QC, Canada.

Towards a Data-driven Approach to Intervention Design: A Predictive Path Model of Healthy Eating Determinants
Orji, R., Mandryk, R., Vassileva, J. (2012), Persuasive 2012, Linkoping, Sweden. 203-214.

Towards an Effective Health Interventions Design: An Extension of the Health Belief Model
Orji, R., Vassileva, J., Mandryk, R. (2012), Online Journal of Public Health Informatics, vol. 4 no. 3, <doi:10.5210/ojphi.v4i3.4321>

Turning Off-The-Shelf Games into Biofeedback Games
Mandryk, R., Kalyn, M., Dang, Y., Doucette, A., Taylor, B., Dielschneider, S. (2012), ASSETS - DEMO, To appear.

“I'm Just Here to Play Games:” Social Dynamics and Sociability in an Online Game Site
McEwan, G., Gutwin, C., Mandryk, R., Nacke, L. (2012), The 2012 ACM Conference on Computer Supported Cooperative Work, Seattle, Washington, USA. 549-558. <doi:10.1145/2145204.2145289>

2011

Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction
Nacke, L., Kalyn, M., Lough, C., Mandryk, R. (2011), Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems (CHI 2011), Vancouver, BC, Canada. 103-112. Honorable Mention Award. <doi:10.1145/1978942.1978958>

Brain and Body Interfaces: Designing for Meaningful Interaction
Fairclough, S., Gilleade, K., Nacke, L., Mandryk, R. (2011), Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA'11), Vancouver, BC, Canada. 65-68. Workshop, more information at: http://brainandbody.physiologicalcomputing.net. <doi:10.1145/1979742.1979591>

BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey
Nacke, L., Bateman, C., Mandryk, R. (2011), Proceedings of 10th International Conference on Entertainment Computing (ICEC'11), Vancouver, BC. 288-293.

Calibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game Elements
Flatla, D., Gutwin, C., Nacke, L., Bateman, S., Mandryk, R. (2011), UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technology, Santa Barbara, California, USA. 403-412. <doi:10.1145/2047196.2047248>

Effects of View, Input Device, and Track Width on Video Game Driving
Bateman, S., Doucette, A., Xiao, R., Gutwin, C., Mandryk, R., Cockburn, A. (2011), Graphics Interface 2011, St. John's, Canada. 207-214.

Evaluation of Emotional Response to Non-Photorealistic Images
Mandryk, R., Mould, D., Li, H. (2011), Non-Photorealistic Animation and Rendering, Vancouver, BC, Canada. 7-16.

Gemini: A Pervasive Accumulated Context Exergame
Stanley, K., Livingston, I., Bandurka, A., Hashemian, M., Mandryk, R. (2011), 10th International Conference on Entertainment Computing (ICEC'11), 65-76.

GrabApple: The Design of a Casual Exergame
Gao, Y., Mandryk, R. (2011), The International Conference on Entertainment Computing (ICEC '11), Vancouver, BC, Canada. 35-46. Best Paper Nomination.

GrabApple: The Design of a Casual Exergame (Poster)
Gao, Y., Mandryk, R. (2011), GRAND2011, Vancouver BC.

Hearing is Believing: Evaluating Ambient Audio for Location-Based Games
Kurczak, J., Graham, T., Joly, C., Mandryk, R. (2011), International Conference on Computer Entertainment Technology (ACE 2011), Lisbon, Portugal. Article 32, 8 pages. Best Paper Award (Silver Award).

Identifying Emotional States Using Keystroke Dynamics
Epp, C., Lippold, M., Mandryk, R. (2011), Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems (CHI 2011), Vancouver, BC, Canada. 715-724. <doi:10.1145/1978942.1979046>

Influencing Experience: The Effects of Reading Game Reviews on Player Experience
Livingston, I., Nacke, L., Mandryk, R. (2011), 10th International Conference on Entertainment Computing (ICEC'11), 89-100.

LunchTime: A Goal-Based Persuasive Game for Long Term Dietary Behavior Change
Orji, R., Vassileva, J., Mandryk, R. (2011), Persuasive 2011, Columbus, OH. 8 pages.

Playing digital games will make you a better human being
Mandryk, R. (2011), ICEC 2011, Vancouver, Canada. Keynote presentation.

Target Assistance for Subtly Balancing Competitive Play
Bateman, S., Mandryk, R., Stach, T., Gutwin, C. (2011), Proceedings of the 2011 annual conference on Human factors in computing systems (CHI '11), Vancouver, Canada. 2355-2364. Honorable Mention Award. <doi:10.1145/1978942.1979287>

The Effects of Intended Use on Target Acquisition
Mandryk, R., Lough, C. (2011), Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems (CHI 2011), Vancouver, BC, Canada. 1649-1652. <doi:10.1145/1978942.1979182>

The Impact of Negative Game Reviews and User Comments on Player Experience
Livingston, I., Nacke, L., Mandryk, R. (2011), Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, Sandbox '11. Vancouver, BC, Canada. 25-29. <doi:10.1145/2018556.2018561>

Ubiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display Environments
Xiao, R., Nacenta, M., Mandryk, R., Cockburn, A., Gutwin, C. (2011), Graphics Interface 2011, St. John's, Canada. 135-142.

2010

A Comparison of Techniques for In-place Toolbars
Doucette, A., Gutwin, C., Mandryk, R. (2010), Graphics Interface, Ottawa, Ontario, Canada. 35-38.

A Comparison of Techniques for In-place Toolbars
Doucette, A., Gutwin, C., Mandryk, R. (2010), Proceedings of Graphics Interface 2010, ISBN 978-1-56881-712-5. 35-38.

Brain, body and bytes: psychophysiological user interaction
Girouard, A., Solovey, E., Mandryk, R., Nacke, L., Tan, D., Jacob, R. (2010), Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI. Atlanta, GA. 4433-4436. Workshop. <doi:10.1145/1753846.1754167>

Critic-Proofing: How Using Critic Reviews and Game Genres can Refine Heuristic Evaluations
Livingston, I., Mandryk, R., Stanley, K. (2010), FuturePlay 2010, Vancouver, Canada. 48-55. <doi:10.1145/1920778.1920786>

Critic-Proofing: Robust Validation Through Data-Mining
Livingston, I., Nacke, L., Mandryk, R. (2010), Playability and player experience: Proceedings of the Fun and Games 2010 Workshop, NHTV Expertise Series 10. Leuven, Belgium. 81-94. Workshop paper.

Individual and Group Support in Tabletop Interaction Techniques
Nacenta, M., Pinelle, D., Gutwin, C., Mandryk, R. (2010), Tabletops - Horizontal Interactive Displays, London: Springer.

PiNiZoRo: A GPS-based Exercise Game for Families
Stanley, K., Livingston, I., Bandurka, A., Kapiszka, R., Mandryk, R. (2010), Proceedings of Future Play 2010, Vancouver, Canada. 276-279. <doi:10.1145/1920778.1920817>

Useful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of Charts
Bateman, S., Mandryk, R., Gutwin, C., Genest, A., McDine, D., Brooks, C. (2010), ACM Conference on Human Factors in Computing Systems (CHI 2010), Atlanta, GA, USA. 2573-2582. Best paper award. <doi:10.1145/1753326.1753716>

2009

An Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop Groupware
Pinelle, D., Barjawi, M., Nacenta, M., Mandryk, R. (2009), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2009), Boston, MA, USA. 2129-2138. <doi:10.1145/1518701.1519025>

Character Sharing in World of Warcraft
Wong, N., Tang, A., Livingston, I., Gutwin, C., Mandryk, R. (2009), Proceedings of the European Conference on Computer-Supported Cooperative Work (ECSCW'09), 343-362. <doi:10.1007/978-1-84882-854-4_20>

Investigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray Casting
Bateman, S., Mandryk, R., Gutwin, C., Xiao, R. (2009), Technical Report 3-2009, Department of Computer Science, University of Saskatchewan. 8 pages. Published December 14, 2009. Available at http://hci.usask.ca/publications/view.php?id=167.

Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation
Genest, A., Gutwin, C., Reetz, A., Mandryk, R., Pinelle, D., Doucette, A. (2009), INTERACT 2009, vol. 5726, Lecture Notes in Computer Science. Uppsala, Sweden. 378-391. <doi:10.1007/978-3-642-03655-2_42>

2008

A physiological approach for continuously modeling user emotion in interactive play environments
Mandryk, R. (2008), Proceedings of Measuring Behavior 2008, Maastricht, NE. 93-94.

Comparing Content and Input Redirection in MDEs
Wallace, J., Mandryk, R., Inkpen, K. (2008), Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW '08). <doi:10.1145/1460563.1460588>

Integrating Cumulative Context into Computer Games
Stanley, K., Pinelle, D., Bandurka, A., McDine, D., Mandryk, R. (2008), Proceedings of Future Play 2008, Toronto, Canada. 248-251. <doi:http://doi.acm.org/10.1145/1496984.1497036>

Peek and Look: Accessing Off-Screen Targets Using Head Tracking
Epp, C., Nacenta, M., Gutwin, C., Mandryk, R. (2008), Adjunct Proceedings of the ACM Symposium on User Interface Software and Technology (UIST 2008 Demo), Monterey, CA, USA. 49-50.

Perceptibility and Utility of Sticky Targets
Mandryk, R., Gutwin, C. (2008), Proceeding of Graphics Interface (GI 2008), 65-72.

Physiological Measures for Game Evaluation
Mandryk, R. (2008), Game Usability: Advice from the Experts for Advancing the Player Experience, Morgan Kaufmann. K. Isbister and N. Shaffer, Eds.

Targeting Across Displayless Space
Nacenta, M., Mandryk, R., Gutwin, C. (2008), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2008), 777-786. <doi:10.1145/1357054.1357178>

2007

A Fuzzy Physiological Approach for Continuously Modeling Emotion During Interaction with Play Environments
Mandryk, R., Atkins, M. (2007), International Journal of Human-Computer Studies, vol. 6 no. 4, 329-347. <doi:doi:10.1016/j.ijhcs.2006.11.011>

2006

A Continuous and Objective Evaluation of Emotional Experience with Interactive Play Environments
Mandryk, R., Atkins, M., Inkpen, K. (2006), Conference on Human Factors in Computing Systems (CHI 2006), Montreal, Canada. 1027-1036. <doi:10.1145/1124772.1124926>

Using Psychophysiological Techniques to Measure User Experience with Entertainment Technologies
Mandryk, R., Inkpen, K., Calvert, T. (2006), Behaviour and Information Technology (Special Issue on User Experience, vol. 25 no. 2, 141-158. <doi:10.1080/01449290500331156>

2004

Physiological Indicators for the Evaluation of Co-located Collaborative Play
Mandryk, R., Inkpen, K. (2004), Proceedings of CSCW, Chicago, USA. 102-111. <doi:10.1145/1031607.1031625>