Nelson Wong University of Saskatchewan

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2014

Support for Deictic Pointing in CVEs: Still Fragmented after All These Years?
Wong, N., Gutwin, C. (2014), CSCW '14 Proceedings of the 2014 conference on Computer-Supported Cooperative Work and Social Computing, Baltimore, MD. 1377-1387. <doi:10.1145/2531602.2531691>

2013

Distant Pointing in Desktop Collaborative Virtual Environments
Wong, N. (2013) Ph.D. Dissertation, Saskatoon, SK. University of Saskatchewan. http://hdl.handle.net/10388/ETD-2013-03-976.

2012

Comparing Support for Deictic Gestures in a Collaborative Virtual Environment (poster)
Wong, N., Gutwin, C. (2012), GRAND.

Controlling an Avatar's Pointing Gestures in Desktop Collaborative Virtual Environments
Wong, N., Gutwin, C. (2012), GROUP, Sanibel Island, Florida, USA. 21-30. <doi:10.1145/2389176.2389180>

Verbal Coordination in First Person Shooter Games
Tang, A., Massey, J., Wong, N., Reilly, D., Edwards, K. (2012), The 2012 ACM Conference on Computer Supported Cooperative Work, Seattle, Washington, USA. 579-582. <doi:10.1145/2145204.2145292>

2011

Deictic Pointing in Collaborative Virtual Environments (poster)
Wong, N., Gutwin, C. (2011), GRAND.

2010

Gone But Not Forgotten: Designing for Disconnection in Synchronous Groupware
Gutwin, C., Graham, T., Wolfe, C., Wong, N., de Alwis, B. (2010), Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW 2010), 179-188. <doi:10.1145/1718918.1718951>

Where Are You Pointing? The Accuracy of Deictic Pointing in CVEs
Wong, N., Gutwin, C. (2010), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2010), Atlanta, GA, USA. 1029-1038. <doi:10.1145/1753326.1753480>

2009

Character Sharing in World of Warcraft
Wong, N., Tang, A., Livingston, I., Gutwin, C., Mandryk, R. (2009), Proceedings of the European Conference on Computer-Supported Cooperative Work (ECSCW'09), 343-362. <doi:10.1007/978-1-84882-854-4_20>

Usability Heuristics for Networked Multiplayer Games
Pinelle, D., Wong, N., Stach, T., Gutwin, C. (2009), Proceedings of GROUP 2009, 169-178. <doi:10.1145/1531674.1531700>

2008

Heuristic Evaluation for Games: Usability Principles for Video Game Design
Pinelle, D., Wong, N., Stach, T. (2008), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2008), 1453-1462. <doi:10.1145/1357054.1357282>

Using Genres to Customize Usability Evaluations of Video Games
Pinelle, D., Wong, N., Stach, T. (2008), Proceedings of Future Play 2008, 129-136. <doi:10.1145/1496984.1497006>