Kevin Stanley

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2016

All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices
Li, C., Gutwin, C., Stanley, K., Nacenta, M. (2016), Graphics Interface (GI'2016), Victoria, BC, Canada. 49-56.

2014

Decreasing Sedentary Behaviours in Pre-adolescents using Casual Exergames at School
Gao, Y., Gerling, K., Mandryk, R., Stanley, K. (2014), CHI PLAY 2014, Toronto, Canada. 97-106.

Designing Games to Discourage Sedentary Behaviour
Mandryk, R., Gerling, K., Stanley, K. (2014), Playful User Interfaces (A. Nijholt, Ed.), Gaming Media and Social Effects. 253-274. Springer. <doi:10.1007/978-981-4560-96-2_12>

Gemini Redux: Understanding Player Perception of Accumulated Context
Stanley, K., Farjana, E., Anderson, E., Mandryk, R. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. 152-159.

Iterative Design of an Augmented Reality Game and Level-Editing Tool for Use in the Classroom
Farjana, E., Stanley, K., Mandryk, R. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.

The Effect of Temporal Adaptation Granularity and Game Genre on the Time-Balancing Abilities of Adaptive Time-Varying Minigames
Tavassolian, A., Stanley, K., Gutwin, C. (2014), Entertainment Computing, vol. 5 no. 1, 43-54. <doi:10.1016/j.entcom.2013.06.003>

Using Affective State to Adapt Characters, NPCs, and the Environment in a First-Person Shooter Game
Negini, F., Mandryk, R., Stanley, K. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. 109-116.

2013

The Design and Evaluation of a Classroom Exergame
Watson, D., Mandryk, R., Stanley, K. (2013), Gamification '13, 34-41.

2012

PLATO: a Coordination Framework for Designers of Multi-Player Real-Time Digital Games
Zohoorian, A., Stanley, K., Gutwin, C., Tavassolian, A. (2012), Proceedings of the International Conference on the Foundations of Digital Games (FDG '12), ISBN 978-1-4503-1333-9. 141-148. <doi:10.1145/2282338.2282368>

2011

Gemini: A Pervasive Accumulated Context Exergame
Stanley, K., Livingston, I., Bandurka, A., Hashemian, M., Mandryk, R. (2011), 10th International Conference on Entertainment Computing (ICEC'11), 65-76.

Time Balancing with Adaptive Time-Variant Minigames
Tavassolian, A., Stanley, K., Gutwin, C., Zohoorian, A. (2011), Proc. IFIP International Conference on Entertainment Computing, 59-70. <doi:10.1007/978-3-642-24500-8_19>

2010

Critic-Proofing: How Using Critic Reviews and Game Genres can Refine Heuristic Evaluations
Livingston, I., Mandryk, R., Stanley, K. (2010), FuturePlay 2010, Vancouver, Canada. 48-55. <doi:10.1145/1920778.1920786>

PiNiZoRo: A GPS-based Exercise Game for Families
Stanley, K., Livingston, I., Bandurka, A., Kapiszka, R., Mandryk, R. (2010), Proceedings of Future Play 2010, Vancouver, Canada. 276-279. <doi:10.1145/1920778.1920817>

2008

Integrating Cumulative Context into Computer Games
Stanley, K., Pinelle, D., Bandurka, A., McDine, D., Mandryk, R. (2008), Proceedings of Future Play 2008, Toronto, Canada. 248-251. <doi:http://doi.acm.org/10.1145/1496984.1497036>