Lennart Nacke University of Ontario Institute of Technology, University of Saskatchewan

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2016

Above Water: an educational game for anxiety
Wehbe, R., Watson, D., Tondello, G., Ganaba, M., Stocco, M., Lee, A., Nacke, L. (2016), CHIPLAY'16, Austin, TX, USA. 79-84. <doi:10.1145/2968120.2971804>

Above Water: extending the play space for health
Wehbe, R., Watson, D., Tondello, G., Nacke, L. (2016), ISS'16, Niagara Falls, CA.. 497-499. <doi:10.1145/2992154.2996882>

2014

BrainHex: A Neurobiological Gamer Typology Survey
Nacke, L., Bateman, C., Mandryk, R. (2014), Entertainment Computing, vol. 5 no. 1, 55-62. <doi:10.1016/j.entcom.2013.06.002>

2012

Analysing Social Metrics in an Online Game Site
McEwan, G., Gutwin, C., Mandryk, R., Nacke, L. (2012), GRAND 2012, Montreal, Quebec.

Full-Body Motion-Based Game Interaction for Older Adults
Gerling, K., Livingston, I., Nacke, L., Mandryk, R. (2012), CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, Austin, Texas, USA. 1873-1882.

Motion-Based Game Design for Older Adults
Gerling, K., Livingston, I., Nacke, L., Mandryk, R. (2012), GRAND 2012, Montréal, QC, Canada.

“I'm Just Here to Play Games:” Social Dynamics and Sociability in an Online Game Site
McEwan, G., Gutwin, C., Mandryk, R., Nacke, L. (2012), The 2012 ACM Conference on Computer Supported Cooperative Work, Seattle, Washington, USA. 549-558. <doi:10.1145/2145204.2145289>

2011

Accessible Games SIG
Lund, A., Perkins, A., Kurniawan, S., Nacke, L. (2011), Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA'11), Vancouver, BC, Canada. 883-886. <doi:10.1145/1979742.1979545>

Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction
Nacke, L., Kalyn, M., Lough, C., Mandryk, R. (2011), Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems (CHI 2011), Vancouver, BC, Canada. 103-112. Honorable Mention Award. <doi:10.1145/1978942.1978958>

Brain and Body Interfaces: Designing for Meaningful Interaction
Fairclough, S., Gilleade, K., Nacke, L., Mandryk, R. (2011), Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA'11), Vancouver, BC, Canada. 65-68. Workshop, more information at: http://brainandbody.physiologicalcomputing.net. <doi:10.1145/1979742.1979591>

BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey
Nacke, L., Bateman, C., Mandryk, R. (2011), Proceedings of 10th International Conference on Entertainment Computing (ICEC'11), Vancouver, BC. 288-293.

Calibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game Elements
Flatla, D., Gutwin, C., Nacke, L., Bateman, S., Mandryk, R. (2011), UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technology, Santa Barbara, California, USA. 403-412. <doi:10.1145/2047196.2047248>

Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character
Kivikangas, J., Nacke, L., Ravaja, N. (2011), Entertainment Computing, vol. 2 no. 1, 11-16. Video Games as Research Instruments (Special Issue). <doi:10.1016/j.entcom.2011.03.006>

Directions in Physiological Game Evaluation and Interaction
Nacke, L. (2011), CHI 2011 BBI Workshop Proceedings, Vancouver, BC, Canada.

Gamification: Toward a Definition
Deterding, S., Khaled, R., Nacke, L., Dixon, D. (2011), CHI 2011 Gamification Workshop Proceedings, Vancouver, BC, Canada.

Gamification: Using Game Design Elements in Non-Gaming Contexts
Deterding, S., Dixon, D., Nacke, L., O'Hara, K., Sicart, M. (2011), Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA'11), Vancouver, BC, Canada. 2425-2428. Workshop, more information at: http://gamification-research.org/chi2011/. <doi:10.1145/1979482.1979575>

Influencing Experience: The Effects of Reading Game Reviews on Player Experience
Livingston, I., Nacke, L., Mandryk, R. (2011), 10th International Conference on Entertainment Computing (ICEC'11), 89-100.

Player-game Interaction Through Affective Sound
Nacke, L., Grimshaw, M. (2011), Game Sound Technology and Player Interaction: Concepts and Developments, ISBN 978-1616928285. Chapter 13. 264-285. Hershey, PA, USA: IGI Global Publishing.. <doi:10.4018/978-1-61692-828-5.ch013>

The Impact of Negative Game Reviews and User Comments on Player Experience
Livingston, I., Nacke, L., Mandryk, R. (2011), Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, Sandbox '11. Vancouver, BC, Canada. 25-29. <doi:10.1145/2018556.2018561>

Towards a Framework of Player Experience Research
Nacke, L., Drachen, A. (2011), Proceedings of the Second International Workshop on Evaluating Player Experience in Games at FDG 2011, Bordeaux, France.

2010

3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments
Stellmach, S., Nacke, L., Dachselt, R. (2010), Proceedings of the International Working Conference on Advanced Visual Interfaces (AVI 2010), Roma, Italy. 345-348. Short Paper. ISBN 978-1-4503-0076-6.. <doi:10.1145/1842993.1843058>

Advanced gaze visualizations for three-dimensional virtual environments
Stellmach, S., Nacke, L., Dachselt, R. (2010), Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, ETRA. Austin, Texas. 109-112. Short Paper. <doi:10.1145/1743666.1743693>

Brain, body and bytes: psychophysiological user interaction
Girouard, A., Solovey, E., Mandryk, R., Nacke, L., Tan, D., Jacob, R. (2010), Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI. Atlanta, GA. 4433-4436. Workshop. <doi:10.1145/1753846.1754167>

Correlation between heart rate, electrodermal activity and player experience in First-Person Shooter games
Drachen, A., Nacke, L., Yannakakis, G., Lee Pedersen, A. (2010), Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, Los Angeles, CA. 49-54. <doi:10.1145/1836135.1836143>

Critic-Proofing: Robust Validation Through Data-Mining
Livingston, I., Nacke, L., Mandryk, R. (2010), Playability and player experience: Proceedings of the Fun and Games 2010 Workshop, NHTV Expertise Series 10. Leuven, Belgium. 81-94. Workshop paper.

Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology
Nacke, L., Stellmach, S., Lindley, C. (2010), Simulation & Gaming, vol. 41 no. ahead of print, 1-24. <doi:10.1177/1046878110378140>

Gameplay experience testing with playability and usability surveys - An experimental pilot study
Nacke, L., Schild, J., Niesenhaus, J. (2010), Playability and player experience: Proceedings of the Fun and Games 2010 Workshop, NHTV Expertise Series 10. Leuven, Belgium. 31-45. Workshop paper.

How Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model Proposition
Engl, S., Nacke, L. (2010), Entertainment Computing, Duisburg, Germany. http://sunsite.informatik.rwth-aachen.de/Publications/CEUR-WS/Vol-634/.

LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments
Nacke, L., Stellmach, S., Sasse, D., Niesenhaus, J., Dachselt, R. (2010), Entertainment Computing, ahead of print. <doi:10.1016/j.entcom.2010.09.004>

Methods for Evaluating Gameplay Experience in a Serious Gaming Context
Nacke, L., Drachen, A., Goebel, S. (2010), International Journal of Computer Science in Sport, vol. 9 no. 2, Darmstadt, Germany. http://iacss.org/index.php?id=96.

More Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter Game
Nacke, L., Grimshaw, M., Lindley, C. (2010), Interacting with Computers, vol. 22 no. 5, 336-343. Special Issue: Modelling user experience - An agenda for research and practice. <doi:10.1016/j.intcom.2010.04.005>

The Neurobiology of Play
Bateman, C., Nacke, L. (2010), Proceedings of Future Play 2010, Vancouver, BC. 1-8. <doi:10.1145/1920778.1920780>

Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction
Nacke, L. (2010), Proceedings of Future Play 2010, Vancouver, BC. 159-166. <doi:10.1145/1920778.1920801>

2009

Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment
Nacke, L. (2009) Ph.D. Dissertation, Karlskrona, Sweden. Blekinge Institute of Technology. http://phd.acagamic.com, (ISBN) 978-91-7295-169-3.