Rita Orji

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2015

Gender, Age, and Responsiveness to Cialdini's Persuasion Strategies
Orji, R., Mandryk, R., Vassileva, J. (2015), Persuasive Technology, vol. 9072, 147-159. <doi:10.1007/978-3-319-20306-5_14>

Personalization in Serious and Persuasive Games and Gamified Interactions
Busch, M., Mattheiss, E., Hochleitner, W., Orji, R., Nacke, L., Marczewski, A., Tscheligi, M. (2015), The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) - See more at: http://chiplay.org/#sthash.K9tjTmMK.dpuf, To appear.

2014

Developing culturally relevant design guidelines for encouraging healthy eating behavior
Orji, R., Mandryk, R. (2014), International Journal of Human-Computer Studies (IJHCS), vol. 72 no. 2 (February), 207-223. <doi:10.1016/j.ijhcs.2013.08.012>

Exploring the Persuasiveness of Behavior Change Support Strategies and Possible Gender Differences
Orji, R. (2014), Second International Workshop on Behavior Change Support Systems (BCSS 2014), 41-57.

Gender and Persuasive Technology: Examining the Persuasiveness of Persuasive Strategies by Gender Groups
Orji, R., Mandryk, R., Vassileva, J. (2014), The 9th International Conference on Persuasive Technology (PERSUASIVE 2014, 48-52.

Modeling the efficacy of persuasive strategies for different gamer types in serious games for health
Orji, R., Vassileva, J., Mandryk, R. (2014), User Model User-Adaptive Interaction, vol. 24 no. 5, 453-498. <doi:10.1007/s11257-014-9149-8>

Selecting Effective Strategies for Tailoring Persuasive Health Games to Gamer Types
Orji, R., Mandryk, R., Vassileva, J. (2014), GRAND 2014.

The Effects of Embodied Persuasive Games on Player Attitudes Toward People Using Wheelchairs
Gerling, K., Mandryk, R., Birk, M., Miller, M., Orji, R. (2014), CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 3413-3422. <doi:10.1145/2556288.2556962>

2013

Does One Size Fit All? Personalizing Persuasive Games for Health by Gamer Types
Orji, R. (2013), Adjunct Proceedings of the 8th International Conference on Persuasive Technology, Persuasive-2013, Sydney, Australia, April 3-5, 2013, vol. 973, http://ceur-ws.org/Vol-973/.

Modeling Gender Differences in Healthy Eating Determinants for Persuasive Intervention Design
Orji, R., Vassileva, J., Mandryk, R. (2013), PERSUASIVE 2013, Sydney, Australia. 161-173.

Tailoring Persuasive Health Games to Gamer Type
Orji, R., Mandryk, R., Vassileva, J., Gerling, K. (2013), CHI '13: Proceedings of the 31st international conference on Human factors in computing systems, Paris, France. 2467-2476. <doi:http://dx.doi.org/10.1145/2470654.2481341>

2012

LunchTime: a slow-casual game for long-term dietary behavior change
Orji, R., Vassileva, J., Mandryk, R. (2012), Personal and Ubiquitous Computing, Published online July 6, 2012. <doi:10.1007/s00779-012-0590-6>

Providing for Impression Management in Persuasive  Designs
Orji, R., Vassileva, J., Mandryk, R. (2012), Persuasive 2012: Persuasive Technology - Design for Health and Safety Adjunct Proceedings, 41-44.

Towards a Data-driven Approach to Intervention Design: A Predictive Path Model of Healthy Eating Determinants
Orji, R., Mandryk, R., Vassileva, J. (2012), Persuasive 2012, Linkoping, Sweden. 203-214.

Towards an Effective Health Interventions Design: An Extension of the Health Belief Model
Orji, R., Vassileva, J., Mandryk, R. (2012), Online Journal of Public Health Informatics, vol. 4 no. 3, <doi:10.5210/ojphi.v4i3.4321>

2011

LunchTime: A Goal-Based Persuasive Game for Long Term Dietary Behavior Change
Orji, R., Vassileva, J., Mandryk, R. (2011), Persuasive 2011, Columbus, OH. 8 pages.