Kathrin Gerling University of Lincoln

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2016

Exertion Games
Mueller, F., Khot, R., Gerling, K., Mandryk, R. (2016), Foundations and Trends® Human-Computer Interaction, vol. 10 no. 1, 1-86. <doi:10.1561/1100000041>

How to present game difficulty choices? Exploring the impact on player experience
Smeddinck, J., Mandryk, R., Birk, M., Gerling, K., Barsilowski, D., Malaka, R. (2016), n Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 5595-5607.

2015

Designing wheelchair-based movement games
Gerling, K., Mandryk, R., Miller, M., Kalyn, M., Birk, M., Smeddinck, J. (2015), ACM Transactions on Accessible Computing (TACCESS), vol. 6 no. 2, 6. <doi:10.1145/2724729>

Discouraging sedentary behaviors using interactive play
Mandryk, R., Gerling, K. (2015), Interactions, vol. 22 no. 3, 52-55. <doi:10.1145/2744707>

How Self-Esteem Shapes our Interactions with Play Technologies
Birk, M., Mandryk, R., Miller, M., Gerling, K. (2015), The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, UK. 35-45. Honourable Mentions (top 5%).

Long-Term Use of Motion-Based Video Games in Care Home Settings
Gerling, K., Mandryk, R., Linehan, C. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, Seoul, Korea. 1573-1582. <doi:10.1145/2702123.2702125>

2014

Combining explicit and implicit measures to study the effects of persuasive games
Gerling, K., Birk, M., Mandryk, R. (2014), CHI'14 Workshop “Games User Research on Mixed Methods and Reporting Results”, Toronto, CA.

Custom-Designed Motion-Based Games for Older Adults: A Review of Literature in Human-Computer Interaction
Gerling, K., Mandryk, R. (2014), Gerontechnology, vol. 12 no. 2, 68-80. <doi:http://dx.doi.org/10.4017/gt.2013.12.2.001.00>

Decreasing Sedentary Behaviours in Pre-adolescents using Casual Exergames at School
Gao, Y., Gerling, K., Mandryk, R., Stanley, K. (2014), CHI PLAY 2014, Toronto, Canada. 97-106.

Designing Games to Discourage Sedentary Behaviour
Mandryk, R., Gerling, K., Stanley, K. (2014), Playful User Interfaces (A. Nijholt, Ed.), Gaming Media and Social Effects. 253-274. Springer. <doi:10.1007/978-981-4560-96-2_12>

Designing Video Games for Older Adults and Caregivers
Gerling, K., Mandryk, R. (2014), Meaningful Play 2014, East Lansing, MI, USA. 24 pages.

Effects of Balancing for Physical Abilities on Player Performance, Experience and Self-Esteem in Exergames
Gerling, K., Miller, M., Mandryk, R., Birk, M., Smeddinck, J. (2014), CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 2201-2210. <doi:10.1145/2556288.2556963>

The Effects of Embodied Persuasive Games on Player Attitudes Toward People Using Wheelchairs
Gerling, K., Mandryk, R., Birk, M., Miller, M., Orji, R. (2014), CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 3413-3422. <doi:10.1145/2556288.2556962>

2013

ASSETS 2013 Doctoral Consortium: Motion-Based Game Interaction for Older Adults
Gerling, K. (2013), The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), Bellevue, WA, USA. To appear.

Conception and creation of a dental serious game
Woelber, J., Masuch, M., Gerling, K., Fabry, G., Hellwig, E. (2013), Oralprophylaxe Kinderzahnheilkunde, vol. 35 no. 3, 113-119. To appear.

Involving Users and Experts in Motion-Based Game Design for Older Adults
Gerling, K., Smeddinck, J. (2013), CHI Workshop on Game User Research: Practice, Methods, and Applications, Paris, France.

Is Movement Better? Comparing Sedentary and Motion-Based Game Controls for Older Adults
Gerling, K., Dergousoff, K., Mandryk, R. (2013), Graphics Interface 2013, Regina, SK, Canada. 133-140.

KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction
Gerling, K., Kalyn, M., Mandryk, R. (2013), CHI 2013 Extended Abstracts, Paris, France. 3055-3058.

Motion-Based Game Interaction for Older Adults
Gerling, K. (2013), i-com, vol. 12 no. 2, 19-24. <doi:10.1524/icom.2013.0012>

Tailoring Persuasive Health Games to Gamer Type
Orji, R., Mandryk, R., Vassileva, J., Gerling, K. (2013), CHI '13: Proceedings of the 31st international conference on Human factors in computing systems, Paris, France. 2467-2476. <doi:http://dx.doi.org/10.1145/2470654.2481341>

The Effects of Graphical Fidelity on Player Experience
Gerling, K., Birk, M., Mandryk, R., Doucette, A. (2013), Academic MindTrek 2013, Tampere, Finland. 229-236.

Visual Complexity, Player Experience, Performance and Physical Exertion in Motion-Based Games for Older Adults
Smeddinck, J., Gerling, K., Tiemkeo, S. (2013), The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), Bellevue, WA, USA. To appear.

Wheelchair-Based Game Design for Older Adults
Gerling, K., Mandryk, R., Kalyn, M. (2013), The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), Bellevue, WA, USA. Article 27, 8 pages. Best Student Paper Award. <doi:10.1145/2513383.2513436>

2012

Did They Really Like the Game? -- Challenges in Evaluating Exergames with Older Adults
Smeddinck, J., Herrlich, M., Krause, M., Gerling, K., Malaka, R. (2012), CHI Workshop on Game User Research: Exploring Methodologies, Austin, Texas, USA.

Full-Body Motion-Based Game Interaction for Older Adults
Gerling, K., Livingston, I., Nacke, L., Mandryk, R. (2012), CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, Austin, Texas, USA. 1873-1882.

Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games
Gerling, K., Schulte, F., Smeddinck, J., Masuch, M. (2012), The International Conference on Entertainment Computing (ICEC '12), Bremen, Germany. 235-242.

Motion-Based Game Design for Older Adults
Gerling, K., Livingston, I., Nacke, L., Mandryk, R. (2012), GRAND 2012, Montréal, QC, Canada.

2011

Designing and Evaluating Casual Health Games for Children and Teenagers With Cancer
Gerling, K., Fuchslocher, A., Schmidt, R., Kraemer, N., Masuch, M. (2011), The International Conference on Entertainment Computing (ICEC '11), Vancouver, BC, Canada. 198-209.

Designing and Evaluating Digital Games for Frail Elderly Persons
Gerling, K., Schulte, F., Masuch, M. (2011), International Conference on Advances in Computer Entertainment Technology (ACE 2011), Lisbon, Portugal.

Exergaming for Elderly Persons: Analyzing Player Experience and Performance.
Gerling, K., Schild, J., Masuch, M. (2011), Mensch & Computer 2011, Chemnitz, Germany.

Exploring the Potential of Gamification Among Frail Elderly Persons
Gerling, K., Masuch, M. (2011), CHI 2011 Workshop on Gamification, Vancouver, BC, Canada.

Intergenerational Play: Exploring the Needs of Children and Elderly.
Othlinghaus, J., Gerling, K., Masuch, M. (2011), AAL Workshop “Medien. Senioren. Uebermorgen” (Mensch & Computer 2011), Chemnitz, Germany.

Measuring the Impact of Game Controllers on Player Experience in FPS Games
Gerling, K., Klauser, M., Niesenhaus, J. (2011), MindTrek 2011, Tampere, Finland. 83-86.

When Gaming is not Suitable for Everyone: Playtesting Wii Games with Frail Elderly
Gerling, K., Masuch, M. (2011), 1st Workshop on Game Accessibility: Xtreme Interaction Design (FDG 2011), Bordeaux, France.

2010

Exergame Design for Elderly Users: The Case Study of SilverBalance
Gerling, K., Schild, J., Masuch, M. (2010), International Conference on Advances in Computer Entertainment Technology (ACE 2010), Taipei, Taiwan. 66-69.