Jan Smeddinck University of Bremen, University of Saskatchewan

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How to present game difficulty choices? Exploring the impact on player experience
Smeddinck, J., Mandryk, R., Birk, M., Gerling, K., Barsilowski, D., Malaka, R. (2016), n Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 5595-5607.


Designing wheelchair-based movement games
Gerling, K., Mandryk, R., Miller, M., Kalyn, M., Birk, M., Smeddinck, J. (2015), ACM Transactions on Accessible Computing (TACCESS), vol. 6 no. 2, 6. <doi:10.1145/2724729>


Effects of Balancing for Physical Abilities on Player Performance, Experience and Self-Esteem in Exergames
Gerling, K., Miller, M., Mandryk, R., Birk, M., Smeddinck, J. (2014), CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 2201-2210. <doi:10.1145/2556288.2556963>


Involving Users and Experts in Motion-Based Game Design for Older Adults
Gerling, K., Smeddinck, J. (2013), CHI Workshop on Game User Research: Practice, Methods, and Applications, Paris, France.

Visual Complexity, Player Experience, Performance and Physical Exertion in Motion-Based Games for Older Adults
Smeddinck, J., Gerling, K., Tiemkeo, S. (2013), The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), Bellevue, WA, USA. To appear.


Did They Really Like the Game? -- Challenges in Evaluating Exergames with Older Adults
Smeddinck, J., Herrlich, M., Krause, M., Gerling, K., Malaka, R. (2012), CHI Workshop on Game User Research: Exploring Methodologies, Austin, Texas, USA.

Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games
Gerling, K., Schulte, F., Smeddinck, J., Masuch, M. (2012), The International Conference on Entertainment Computing (ICEC '12), Bremen, Germany. 235-242.