Ian Livingston Electronic Arts

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2014

How Players Value their Characters in World of Warcraft
Livingston, I., Gutwin, C., Mandryk, R., Birk, M. (2014), Proceedings of the ACM Conference on Computer Supported Cooperative Work (CSCW 2014), ISBN 978-1-4503-2540-0. 1333-1343. <doi:10.1145/2531602.2531661>

2012

Full-Body Motion-Based Game Interaction for Older Adults
Gerling, K., Livingston, I., Nacke, L., Mandryk, R. (2012), CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, Austin, Texas, USA. 1873-1882.

Motion-Based Game Design for Older Adults
Gerling, K., Livingston, I., Nacke, L., Mandryk, R. (2012), GRAND 2012, Montréal, QC, Canada.

2011

Gemini: A Pervasive Accumulated Context Exergame
Stanley, K., Livingston, I., Bandurka, A., Hashemian, M., Mandryk, R. (2011), 10th International Conference on Entertainment Computing (ICEC'11), 65-76.

Influencing Experience: The Effects of Reading Game Reviews on Player Experience
Livingston, I., Nacke, L., Mandryk, R. (2011), 10th International Conference on Entertainment Computing (ICEC'11), 89-100.

The Critical Effect: Evaluating the Effects and Use of Video Game Reviews
Livingston, I. (2011) M.Sc. Thesis, University of Saskatchewan.

The Impact of Negative Game Reviews and User Comments on Player Experience
Livingston, I., Nacke, L., Mandryk, R. (2011), Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, Sandbox '11. Vancouver, BC, Canada. 25-29. <doi:10.1145/2018556.2018561>

2010

Critic-Proofing: How Using Critic Reviews and Game Genres can Refine Heuristic Evaluations
Livingston, I., Mandryk, R., Stanley, K. (2010), FuturePlay 2010, Vancouver, Canada. 48-55. <doi:10.1145/1920778.1920786>

Critic-Proofing: Robust Validation Through Data-Mining
Livingston, I., Nacke, L., Mandryk, R. (2010), Playability and player experience: Proceedings of the Fun and Games 2010 Workshop, NHTV Expertise Series 10. Leuven, Belgium. 81-94. Workshop paper.

Lateral Biases in Lighting of Abstract Artwork
McDine, D., Livingston, I., Thomas, N., Elias, L. (2010), Laterality: Asymmetries of Body, Brain and Cognition. <doi:10.1080/13576500903548382>

PiNiZoRo: A GPS-based Exercise Game for Families
Stanley, K., Livingston, I., Bandurka, A., Kapiszka, R., Mandryk, R. (2010), Proceedings of Future Play 2010, Vancouver, Canada. 276-279. <doi:10.1145/1920778.1920817>

2009

Character Sharing in World of Warcraft
Wong, N., Tang, A., Livingston, I., Gutwin, C., Mandryk, R. (2009), Proceedings of the European Conference on Computer-Supported Cooperative Work (ECSCW'09), 343-362. <doi:10.1007/978-1-84882-854-4_20>