Colby Johanson University of Saskatchewan

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2020

In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs
Dechant, M., Poeller, S., Johanson, C., Wiley, K., Mandryk, R. (2020), Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. <doi:10.1145/3313831.3376734>

2019

Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games
Johanson, C., Gutwin, C., Bowey, J., Mandryk, R. (2019), CHI PLAY '19, Barcelona, Spain. <doi:10.1145/3311350.3347195>

2018

Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-being
Depping, A., Johanson, C., Mandryk, R. (2018), Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, Melbourne, VIC, Australia. 87-100. <doi:10.1145/3242671.3242702>

2017

The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game
Johanson, C., Gutwin, C., Mandryk, R. (2017), Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands. 341-353. <doi:10.1145/3116595.3116602>

2016

Scaffolding Novices to Leverage Auditory Awareness Cues in First-Person Shooters
Johanson, C. (2016) M.Sc. Thesis, University of Saskatchewan, Saskatoon, Saskatchewan.

Scaffolding Player Location Awareness through Audio Cues in First-Person Shooters
Johanson, C., Mandryk, R. (2016), In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 3450-3461. <doi:10.1145/2858036.2858172>

Trust Me: Social Games are Better than Social Icebreakers at Building Trust
Depping, A., Mandryk, R., Johanson, C., Bowey, J., Thomson, S. (2016), CHI PLAY '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Austin TX, USA. 116--129. <doi:10.1145/2967934.2968097>