Ansgar Depping

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2017

'They All Look the Same to Me.'An Agent Based Simulation of Out-Group Homogeneity
Depping, A., Osgood, N., Krueger, K. (2017), International Conference on Social Computing, Behavioral-Cultural Modeling and Prediction and Behavior Representation in Modeling and Simulation (SBP-BRiMS 2017), 60-64. <doi:10.1007/978-3-319-60240-0_7>

Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness
Depping, A., Mandryk, R. (2017), CHI PLAY '17 Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Amsterdam, The Netherlands. 449-461. Honourable Mention Award (top 5%). <doi:10.1145/3116595.3116639>

Don't Talk Dirty to Me: How Sexist Beliefs Affect Experience in Sexist Games
Bowey, J., Depping, A., Mandryk, R. (2017), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA. 1530-1543. <doi:10.1145/3025453.3025563>

Through the Looking Glass: Effects of Feedback on Self-Awareness and Conversation during Video Chat
Miller, M., Mandryk, R., Birk, M., Depping, A., Patel, T. (2017), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA. 5271-5283. Honourable Mention Award (top 5%). <doi:10.1145/3025453.3025548>

Why is This Happening to Me? How Player Attribution can Broaden our Understanding of Player Experience
Depping, A., Mandryk, R. (2017), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA. 1040-1052. <doi:10.1145/3025453.3025648>

2016

How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game
Depping, A., Mandryk, R., Li, C., Gutwin, C., Vicencio-Moreira, R. (2016), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, CA. 3462-3472. Honourable Mention Award (top 5%).

Trust Me: Social Games are Better than Social Icebreakers at Building Trust
Depping, A., Mandryk, R., Johanson, C., Bowey, J., Thomson, S. (2016), CHI PLAY '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Austin TX, USA. 116--129. <doi:10.1145/2967934.2968097>