Martin Dechant University of Saskatchewan

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2020

A Baseline Study of Emphasis Effects in Information Visualization
Mairena, A., Dechant, M., Gutwin, C., Cockburn, A. (2020), Proceedings of Graphics Interface 2020, Toronto, Ontario. 13 pages. To appear.

In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs
Dechant, M., Poeller, S., Johanson, C., Wiley, K., Mandryk, R. (2020), Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. <doi:10.1145/3313831.3376734>

2019

FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display
Fafard, D., Stavness, I., Dechant, M., Mandryk, R., Zhou, Q., Fels, S. (2019), Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI. Glasgow. <doi:10.1145/3290605.3300763>

2018

Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming Context
Dechant, M., Stavness, I., Mairena, A., Mandryk, R. (2018), Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 73-85. <doi:10.1145/3242671.3242699>

EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games
Lankes, M., Newn, J., Maurer, B., Velloso, E., Dechant, M., Gellersen, H. (2018), CHI PLAY '18 Extended Abstracts, Melbourne. 689-693. <doi:10.1145/3270316.3271549>

2017

Potential of virtual reality as a diagnostic tool for social anxiety
Dechant, M., Trimpl, S., Wolff, C., Muehlberger, A., Shiban, Y. (2017), Journal Computers in Human Behavior, vol. 76 no. C, Elsevier Science Publishers B. V.. Amsterdam. 128-134. <doi:10.1016/j.chb.2017.07.005>