Publications

Type: Author: Year:

2017

A Field Experiment of Spatially-Stable Overviews for Document Navigation
Gutwin, C., Cockburn, A., Gough, N. (2017), CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, vol. 2017, 5905-5916. <doi:10.1145/3025453.3025905>
Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional Study
Birk, M., Friehs, M., Mandryk, R. (2017), CHI Play 2017, Amsterdam, Netherlands. To appear.
Artificial Landmarks Augmented Linear Control Widgets to Improve Spatial Learning and Revisitation Performance
Uddin, M., Gutwin, C., Goguey, A. (2017), Proceedings of ACM symposium on Spatial User Interaction - SUI'17, Brighton, United Kingdom. To appear. Extended abstract for demo.. <doi:10.1145/3131277.3134367>
Artificial Landmarks Augmented Media Player for Video Revisitation (Poster)
Uddin, M., Gutwin, C., Goguey, A. (2017), Graphics Interface 2017 (GI 2017), Edmonton, AB, Canada. *Best Poster Award*.
Collaboration and Technology - 23rd International Conference, CRIWG 2017, Saskatoon, SK, Canada, August 9-11, 2017, Proceedings
Gutwin, C., Ochoa, S., Vassileva, J., Inoue, T. (2017), Lecture Notes in Computer Science 10391, ISBN 978-3-319-63873-7.
Conversational Chat Circles: Being All Here Without Having to Hear It All
Miller, M., Tang, J., Venolia, G., Wilkinson, G., Inkpen, K. (2017), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA. 2394-2404. <doi:10.1145/3025453.3025621>
Don't Talk Dirty to Me: How Sexist Beliefs Affect Experience in Sexist Games
Bowey, J., Depping, A., Mandryk, R. (2017), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA. 1530-1543. <doi:10.1145/3025453.3025563>
Games for the Assessment and Treatment of Mental Health
Mandryk, R., Birk, M., Lobel, A., van Rooij, M., Granic, I., Vanden Abeele, V. (2017), Workshop at CHI Play 2017, http://games4mh.wordpress.com.
Looking Away and Catching Up: Dealing with Brief Attentional Disconnection in Synchronous Groupware
Gutwin, C., Bateman, S., Coveney, A., Arora, G. (2017), Proceedings of the ACM Conference on Computer Supported Cooperative Work (CSCW 2015). <doi:10.1145/2998181.2998226>
Making Interface Customizations Work: Lessons from a Successful Tailoring Community
Dyck, J., Pinelle, D., Gutwin, C. (2017), CRIWG 2017: Collaboration and Technology, 229-243. <doi:10.1007/978-3-319-63874-4>
Peripheral Popout: The Influence of Visual Angle and Stimulus Intensity on Popout Effects
Gutwin, C., Cockburn, A., Coveney, A. (2017), CHI 2017, 208-219. <doi:10.1145/3025453.3025984>
The Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces
Uddin, M., Gutwin, C., Cockburn, A. (2017), CHI '17: Proceedings of the 2017 SIGCHI Conference on Human Factors in Computing Systems, Denver, CO, USA. 3843-3855. <doi:10.1145/3025453.3025497>
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game
Johanson, C., Gutwin, C., Mandryk, R. (2017), Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands. To appear. <doi:10.1145/3116595.3116602>
Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives Early
Bowey, J., Mandryk, R. (2017), Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands. <doi:10.1145/3116595.3116636>
Through the Looking Glass: Effects of Feedback on Self-Awareness and Conversation during Video Chat
Miller, M., Mandryk, R., Birk, M., Depping, A., Patel, T. (2017), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA. 5271-5283. Honourable Mention Award (top 5%). <doi:10.1145/3025453.3025548>
Toward Game-Based Digital Mental Health Interventions: Player Habits and Preferences
Mandryk, R., Birk, M. (2017), Journal of Medical Internet Research, vol. 19 no. 4, <doi:10.2196/jmir.6906>
Turbulent Touch: Touchscreen Input for Cockpit Flight Displays
Cockburn, A., Gutwin, C., Palanque, P., Deleris, Y., Trask, C., Coveney, A., Yung, M., MacLean, K. (2017), CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 6742-6753. <doi:10.1145/3025453.3025584>
Using Artificial Landmarks to Improve Revisitation Performance and Spatial Learning in Linear Control Widgets
Uddin, M., Gutwin, C., Goguey, A. (2017), Proceedings of ACM symposium on Spatial User Interaction - SUI'17, Brighton, United Kingdom. To appear. <doi:10.1145/3131277.3132184>
Why is This Happening to Me? How Player Attribution can Broaden our Understanding of Player Experience
Depping, A., Mandryk, R. (2017), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA. <doi:10.1145/3025453.3025648>

2016

(The Lack of) Privacy Concerns with Sharing Web Activity at Work and the Implications for Collaborative Search
Bateman, S., Gutwin, C. (2016), Proceedings of the ACM Conference on Human-Information Interaction and Retrieval (CHIIR 2016), ISBN 978-1-4503-3751-9. 43-52. <doi:10.1145/2854946.2854977>
Above Water: an educational game for anxiety
Wehbe, R., Watson, D., Tondello, G., Ganaba, M., Stocco, M., Lee, A., Nacke, L. (2016), CHIPLAY'16, Austin, TX, USA. 79-84. <doi:10.1145/2968120.2971804>
Above Water: extending the play space for health
Wehbe, R., Watson, D., Tondello, G., Nacke, L. (2016), ISS'16, Niagara Falls, CA.. 497-499. <doi:10.1145/2992154.2996882>
All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices
Li, C., Gutwin, C., Stanley, K., Nacenta, M. (2016), Graphics Interface (GI'2016), Victoria, BC, Canada. 49-56.
Chess as a Conversation: Artefact-Based Communication in Online Competitive Board Games
McEwan, G., Gutwin, C. (2016), Proceedings of the ACM Conference on Supporting Group Work (Group 2016), ISBN 978-1-4503-4276-6. 21-30. <doi:10.1145/2957276.2957314>
Crowdsourcing Player Experience Evaluation
Birk, M., Mandryk, R. (2016), GDC Games User Research Summit 2016, San Francisco, CA, USA.
Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect
Mekler, E., Rank, S., Steinemann, S., Birk, M., Iacovides, I. (2016), Workshop at the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), Austin, TX, USA.
Differentiating in-Game Frustration from at-Game Frustration using Touch Pressure
Miller, M., Mandryk, R. (2016), ISS '16 Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 225-234. <doi:10.1145/2992154.2992185>
Does Helping Hurt? Aiming Assistance and Skill Development in a First-Person Shooter Game
Gutwin, C., Vicencio-Moreira, R., Mandryk, R. (2016), Proceedings of the ACM Symposium on Computer-Human Interaction in Play (CHI Play 2016), ISBN 978-1-4503-4456-2. 338-349. <doi:10.1145/2967934.2968101>
Exertion Games
Mueller, F., Khot, R., Gerling, K., Mandryk, R. (2016), Foundations and Trends® Human-Computer Interaction, vol. 10 no. 1, 1-86. <doi:10.1561/1100000041>
Extracting Heart Rate from Videos of Online Participants
Muender, T., Miller, M., Birk, M., Mandryk, R. (2016), In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 4562-4567.
Faster Command Selection on Touchscreen Watches
Lafreniere, B., Gutwin, C., Cockburn, A., Grossman, T. (2016), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2016), 4663-4674. <doi:10.1145/2858036.2858166>
Formalizing Emphasis in Information Visualization
Hall, K., Perin, C., Kusalik, P., Gutwin, C. (2016), Computer Graphics Forum, vol. 35 no. 3, 717-737. <doi:10.1111/cgf.12936>
Fostering Intrinsic Motivation through Avatar Identification in Digital Games
Birk, M., Atkins, C., Bowey, J., Mandryk, R. (2016), In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 2982-2995.
HandMark Menus: Rapid Command Selection and Large Command Sets on Multi-Touch Displays
Uddin, M., Gutwin, C., Lafreniere, B. (2016), In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '2016), San Jose, CA, USA. 5836-5848. <doi:10.1145/2858036.2858211>
How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game
Depping, A., Mandryk, R., Li, C., Gutwin, C., Vicencio-Moreira, R. (2016), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, CA. 3462-3472. Honourable Mention Award (top 5%).
How to present game difficulty choices? Exploring the impact on player experience
Smeddinck, J., Mandryk, R., Birk, M., Gerling, K., Barsilowski, D., Malaka, R. (2016), n Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 5595-5607.
Implications of We-Awareness to the Design of Distributed Groupware Tools
Greenberg, S., Gutwin, C. (2016), Computer-Supported Cooperative Work, vol. 25 no. 4-5, 279-293. <doi:10.1007/s10606-016-9244-y>
Improving Multi-Touch Interactions Using Hands as Landmarks
Uddin, M. (2016) M.Sc. Thesis, University of Saskatchewan, Saskatoon, Saskatchewan. Department of Computer Science.
Peak-End Effects on Player Experience in Casual Games
Gutwin, C., Rooke, C., Cockburn, A., Mandryk, R., Lafreniere, B. (2016), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, USA. 5608-5619. Honourable Mention Award (top 5%).
Rapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark Menus
Uddin, M., Gutwin, C. (2016), ACM International Conference on Interactive Surfaces and Spaces - ISS '16, Niagra Falls, Canada. 205-214. <doi:10.1145/2992154.2992172>
Rapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark Menus
Uddin, S. (2016), Proceedings of the ACM Conference on Interactive Surfaces and Spaces (ISS 2016), ISBN 978-1-4503-4248-3. 205-214. <doi:10.1145/2992154.2992172>
Scaffolding Novices to Leverage Auditory Awareness Cues in First-Person Shooters
Johanson, C. (2016) M.Sc. Thesis, University of Saskatchewan, Saskatoon, Saskatchewan.
Scaffolding Player Location Awareness through Audio Cues in First-Person Shooters
Johanson, C., Mandryk, R. (2016), In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 3450-3461. <doi:10.1145/2858036.2858172>
Single-Handed HandMark Menus: Rapid Command Selection on Tablets
Uddin, M., Gutwin, C. (2016), ACM International Conference on Interactive Surfaces and Spaces - ISS '16, Niagra Falls, Canada. 453-456. Extended abstract for Demo. <doi:10.1145/2992154.2996871>
Supporting Transitions to Expertise in Hidden Toolbars
Schramm, K., Gutwin, C., Cockburn, A. (2016), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2016), ISBN 978-1-4503-3362-7. 4687-4698. <doi:10.1145/2858036.2858412>
Technical Solutions to Crowdsource Playtesting Online
Birk, M. (2016), Games Developer Conference Europe 2016, Cologne, Germany. http://www.gdcvault.com/play/1023787/Technical-Solutions-to-Crowdsource-Playtesting.
The ASPECTA toolkit: affordable full coverage displays
Petford, J., Nacenta, M., Gutwin, C., Eremondi, J., Ede, C. (2016), Proceedings of the ACM International Symposium on Pervasive Displays, ISBN 978-1-4503-4366-4. 87-105. <doi:10.1145/2914920.2915006>
The Benefits of Digital Games for the Assessment and Treatment of Mental Health
Birk, M., Mandryk, R. (2016), CHI 2016 Computing and Mental Health Workshop, San Jose, USA.
The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital Games.
Birk, M., Buttlar, B., Bowey, J., Poeller, S., Thomson, S., Baumann, N., Mandryk, R. (2016), In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 3007-3019.
The Emergence of High-Speed Interaction and Coordination in a (Formerly) Turn-based Groupware Game
Barjawi, M., Gutwin, C., Pinelle, D. (2016), Proceedings of the ACM Conference on Supporting Group Work (Group 2016), ISBN 978-1-4503-4276-6. <doi:10.1145/2957276.2957315>
The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training
Birk, M., Mandryk, R., Atkins, C. (2016), The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY).
Trust Me: Social Games are Better than Social Icebreakers at Building Trust
Depping, A., Mandryk, R., Johanson, C., Bowey, J., Thomson, S. (2016), CHI PLAY '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Austin TX, USA. 116--129. <doi:10.1145/2967934.2968097>
Use of Landmarks to Design Large and Efficient Command Interfaces
Uddin, M. (2016), Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces - ISS Companion '16, Niagra Falls, Canada. 13-17. Doctoral Symposium. <doi:10.1145/3009939.3009942>

2015

A Metric for Automatically Flagging Problem Levels in Games from Prototype Walkthrough Data
Birk, M., Luerig, C., Mandryk, R. (2015), Academic MindTrek'15, Tampere, Finland. To appear.
Designing wheelchair-based movement games
Gerling, K., Mandryk, R., Miller, M., Kalyn, M., Birk, M., Smeddinck, J. (2015), ACM Transactions on Accessible Computing (TACCESS), vol. 6 no. 2, 6. <doi:10.1145/2724729>
Discouraging sedentary behaviors using interactive play
Mandryk, R., Gerling, K. (2015), Interactions, vol. 22 no. 3, 52-55. <doi:10.1145/2744707>
Effects of Arm Embodiment on Implicit Coordination, Co-Presence, and Awareness in Mixed-Focus Distributed Tabletop Tasks
Doucette, A., Gutwin, C., Mandryk, R. (2015), Graphics Interface (GI 2015), Halifax, Canada. 131-138.
Examining the Peak-End Effects of Subjective Experience
Cockburn, A., Quinn, P., Gutwin, C. (2015), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), ISBN 978-1-4503-3145-6. 357-366. <doi:10.1145/2702123.2702139>
Gender, Age, and Responsiveness to Cialdini's Persuasion Strategies
Orji, R., Mandryk, R., Vassileva, J. (2015), Persuasive Technology, vol. 9072, 147-159. <doi:10.1007/978-3-319-20306-5_14>
How Person-Centric Traits Moderate the Influence of Needs Satisfaction on Player Engagement with Games
Birk, M., Mandryk, R. (2015), CHI'15 Workshop "Crossing Domains: Diverse Perspectives on Players".
How Self-Esteem Shapes our Interactions with Play Technologies
Birk, M., Mandryk, R., Miller, M., Gerling, K. (2015), The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, UK. 35-45. Honourable Mentions (top 5%).
Improving Command Selection in Smart Environments by Exploiting Spatial Constancy
(2015) Ph.D. Dissertation, University of Saskatchewan.
Jelly Polo: True Sport-Like Competition Using Small-Scale Exertion
Sheinin, M., Gutwin, C. (2015), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), 85-88. <doi:10.1145/2702613.2728658>
Long-Term Use of Motion-Based Video Games in Care Home Settings
Gerling, K., Mandryk, R., Linehan, C. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, Seoul, Korea. 1573-1582. <doi:10.1145/2702123.2702125>
Manipulating Leaderboards to Induce Player Experience
Bowey, J., Birk, M., Mandryk, R. (2015), The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, UK. 115-120. Best Paper (top 1%).
Mobile Gamification for Crowdsourcing Data Collection: Leveraging the Freemium Model
Dergousoff, K., Mandryk, R. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, Seoul, Korea. 1065-1074. <doi:10.1145/2702123.2702296>
Modeling Motivation in a Social Network Game using Player-Centric Traits and Personality Traits
Birk, M., Toker, D., Mandryk, R., Conati, C. (2015), User Modeling and User-Adapted Interaction (UMAP 2015), Dublin, Ireland. 18-30.
Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game
Vicencio-Moreira, R., Mandryk, R., Gutwin, C. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, Seoul, Korea. 2255-2264. Honourable Mention Award given to top 5% of submissions. <doi:10.1145/2702123.2702242>
On the Comprehension of Code Clone Visualizations: A Controlled Study using Eye Tracking
Uddin, M., Gaur, V., Gutwin, C., Roy, C. (2015), 15th IEEE International Working Conference on Source Code Analysis and Manipulation (SCAM 15), Bremen, Germany. 161-170. <doi:10.1109/SCAM.2015.7335412>
Personalization in Serious and Persuasive Games and Gamified Interactions
Busch, M., Mattheiss, E., Hochleitner, W., Orji, R., Nacke, L., Marczewski, A., Tscheligi, M. (2015), The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) - See more at: http://chiplay.org/#sthash.K9tjTmMK.dpuf, To appear.
Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games
Ivkovic, Z., Stavness, I., Gutwin, C., Sutcliffe, S. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, no. 33, 135-144. <doi:10.1145/2702123.2702432>
Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion Interfaces
Sheinin, M., Gutwin, C. (2015), Proceedings of the ACM Symposium on Computer-Human Interaction in Play (CHI Play 2015), ISBN 978-1-4503-3466-2. 57-66. <doi:10.1145/2793107.2793129>
StencilMaps and EphemeralMaps: spatially stable interfaces that highlight command subsets
Scarr, J., Gutwin, C., Cockburn, A., Bunt, A. (2015), Behaviour & Information Technology, vol. 34 no. 11, 1092-1106. <doi:10.1080/0144929X.2015.1046927>
Testing the Rehearsal Hypothesis with Two FastTap Interfaces
Gutwin, C., Cockburn, A., Lafreniere, B. (2015), Proceedings of the Conference on Graphics Interface (GI 2015), ISBN 978-0-9947868-0-7. 223-231.
The Effects of Adding Premise and Backstory to Psychological Tasks
Birk, M., Mandryk, R., Bowey, J., Buttlar, B. (2015), CHI'15 Workshop "Researching Gamification: Strategies, Opportunities, Challenges, Ethics".
The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around Tabletops
Nacenta, M., Hancock, M., Gutwin, C. (2015), ACM Transactions on Computer-Human Interaction, vol. 23 no. 2, 1-54. <doi:10.1145/2845081>
The Effects of View Portals on Performance and Awareness in Co-Located Tabletop Groupware
Pinelle, D., Gutwin, C. (2015), Proceedings of the ACM Conference on Computer Supported Cooperative Work (CSCW 2015), ISBN 978-1-4503-2922-4. 195-206. <doi:10.1145/2675133.2675196>
The False Dichotomy between Positive and Negative Affect in Game Play
Birk, M., Iacovides, I., Johnson, D., Mandryk, R. (2015), Workshop at the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, UK.

2014

Balancing Multiplayer First-Person Shooter Games using Aiming Assistance
Vicencio-Moreira, R., Mandryk, R., Gutwin, C. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. 77-84.
Big Gestures?: Factors that Influence Gesture Visibility
Reetz, A., Gutwin, C. (2014), GRAND 2014: Graphics, Animation, and New Media, Ottawa, Canada.
BrainHex: A Neurobiological Gamer Typology Survey
Nacke, L., Bateman, C., Mandryk, R. (2014), Entertainment Computing, vol. 5 no. 1, 55-62. <doi:10.1016/j.entcom.2013.06.002>
Combining explicit and implicit measures to study the effects of persuasive games
Gerling, K., Birk, M., Mandryk, R. (2014), CHI'14 Workshop “Games User Research on Mixed Methods and Reporting Results”, Toronto, CA.
Custom-Designed Motion-Based Games for Older Adults: A Review of Literature in Human-Computer Interaction
Gerling, K., Mandryk, R. (2014), Gerontechnology, vol. 12 no. 2, 68-80. <doi:http://dx.doi.org/10.4017/gt.2013.12.2.001.00>
Decreasing Sedentary Behaviours in Pre-adolescents using Casual Exergames at School
Gao, Y., Gerling, K., Mandryk, R., Stanley, K. (2014), CHI PLAY 2014, Toronto, Canada. 97-106.
Designing a Gameful System to Support the Collection, Curation, Exploration, and Sharing of Sports Memorabilia
Watson, D., Valtchanov, D., Hancock, M., Mandryk, R. (2014), CHIPlay'14, 451-452. <doi:10.1145/2658537.2661322>
Designing Games to Discourage Sedentary Behaviour
Mandryk, R., Gerling, K., Stanley, K. (2014), Playful User Interfaces (A. Nijholt, Ed.), Gaming Media and Social Effects. 253-274. Springer. <doi:10.1007/978-981-4560-96-2_12>
Designing Video Games for Older Adults and Caregivers
Gerling, K., Mandryk, R. (2014), Meaningful Play 2014, East Lansing, MI, USA. 24 pages.
Developing culturally relevant design guidelines for encouraging healthy eating behavior
Orji, R., Mandryk, R. (2014), International Journal of Human-Computer Studies (IJHCS), vol. 72 no. 2 (February), 207-223. <doi:10.1016/j.ijhcs.2013.08.012>
Effects of Balancing for Physical Abilities on Player Performance, Experience and Self-Esteem in Exergames
Gerling, K., Miller, M., Mandryk, R., Birk, M., Smeddinck, J. (2014), CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 2201-2210. <doi:10.1145/2556288.2556963>
Exertion in the small: improving differentiation and expressiveness in sports games with physical controls
Sheinin, M., Gutwin, C. (2014), CHI '14, Toronto, Ontario, Canada. 1845-1854. <doi:10.1145/2556288.2557385>
Exploring the Persuasiveness of Behavior Change Support Strategies and Possible Gender Differences
Orji, R. (2014), Second International Workshop on Behavior Change Support Systems (BCSS 2014), 41-57.
Faster Command Selection on Tablets with FastTap
Gutwin, C., Cockburn, A., Scarr, J., Malacria, S., Olson, S. (2014), ACM Conference on Human Factors in Computing Systems (CHI 2014), 2617-2626. <doi:http://dx.doi.org/10.1145/2556288.2557136>
Finder Highlights: Field Evaluation and Design of an Augmented File Browser
Fitchett, S., Cockburn, A., Gutwin, C. (2014), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2014), ISBN 978-1-4503-2473-1.
Gamification of Survey Research: Empirical Results from Gamifying a Conjoint Experiment.
Brownell, B., Cechanowicz, J., Gutwin, C. (2014), Gamification in Education and Business, Chapter 29. 569-591. <doi:10.1007/978-3-319-10208-5_29>
Gemini Redux: Understanding Player Perception of Accumulated Context
Stanley, K., Farjana, E., Anderson, E., Mandryk, R. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. 152-159.
Gender and Persuasive Technology: Examining the Persuasiveness of Persuasive Strategies by Gender Groups
Orji, R., Mandryk, R., Vassileva, J. (2014), The 9th International Conference on Persuasive Technology (PERSUASIVE 2014, 48-52.
Group Reaching Over Digital Tabletops with Digital Arm Embodiments
Doucette, A. (2014) Ph.D. Dissertation, Saskatoon, SK, Canada. University of Saskatchewan. https://ecommons.usask.ca/handle/10388/ETD-2014-08-1641.
How Players Value their Characters in World of Warcraft
Livingston, I., Gutwin, C., Mandryk, R., Birk, M. (2014), CSCW '14 Proceedings of the 2014 conference on Computer supported cooperative work, Baltimore. 1333-1343. <doi:10.1145/2531602.2531661>
How Players Value their Characters in World of Warcraft
Livingston, I., Gutwin, C., Mandryk, R., Birk, M. (2014), Proceedings of the ACM Conference on Computer Supported Cooperative Work (CSCW 2014), ISBN 978-1-4503-2540-0. 1333-1343. <doi:10.1145/2531602.2531661>
Improving Player Balancing in Racing Games
Cechanowicz, J., Gutwin, C., Bateman, S., Mandryk, R., Stavness, I. (2014), CHI PLAY 2014, Toronto, Canada. 47-56. <doi:http://dx.doi.org/10.1145/2658537.2658701>
Iterative Design of an Augmented Reality Game and Level-Editing Tool for Use in the Classroom
Farjana, E., Stanley, K., Mandryk, R. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.
Jelly polo: increasing richness and competition in sports games using small-scale exertion
Sheinin, M., Gutwin, C. (2014), Proceedings of the ACM Conference on Computer-Human Interaction in Play (CHI PLAY 2014), 367-370. <doi:10.1145/2658537.2662981>
Learning to Measure Influence in a Scientific Social Network
Bergsma, S., Mandryk, R., McCalla, G. (2014), Artificial Intelligence (AI 2014), 35-46.
Making Big Gestures: Effects of Gesture Size on Observa-bility and Identification for Co-Located Group Awareness
Reetz, A., Gutwin, C. (2014), CHI 2014: Proceedings of the 32nd international conference on Human factors in computing systems, Toronto, Canada. <doi:10.1145/2556288.2557219>
Modeling the efficacy of persuasive strategies for different gamer types in serious games for health
Orji, R., Vassileva, J., Mandryk, R. (2014), User Model User-Adaptive Interaction, vol. 24 no. 5, 453-498. <doi:10.1007/s11257-014-9149-8>
Modelling and Quantifying the Behaviours of Students in Lecture Capture Environments
Brooks, C., Erickson, G., Greer, J., Gutwin, C. (2014), Computers and Education, vol. 75, 282-292. <doi:10.1016/j.compedu.2014.03.002>
Overcoming Interaction Barriers in Large Public Displays Using Personal Devices
Cheung, V., Watson, D., Vermeulen, J., Hancock, M., Scott, S. (2014), ITS'14, Dresden, Germany. 375-380. <doi:10.1145/2669485.2669549>
Predicting Player Type in Social Network Games
Toker, D., Steichen, B., Birk, M. (2014), User Modeling and User-Adapted Interaction (UMAP 2014), Aalburg, Denmark. 11., Poster.
Selecting Effective Strategies for Tailoring Persuasive Health Games to Gamer Types
Orji, R., Mandryk, R., Vassileva, J. (2014), GRAND 2014.
Support for Deictic Pointing in CVEs: Still Fragmented after All These Years?
Wong, N., Gutwin, C. (2014), CSCW '14 Proceedings of the 2014 conference on Computer-Supported Cooperative Work and Social Computing, Baltimore, MD. 1377-1387. <doi:10.1145/2531602.2531691>
Supporting Novice to Expert Transitions in User Interfaces
Cockburn, A., Gutwin, C., Scarr, J., Malacria, S. (2014), ACM Computing Surveys, vol. 47 no. 2, 37 pages. <doi:10.1145/2659796>
The Data-Assisted Approach to Building Intelligent Technology-Enhanced Learning Environments
Brooks, C., Greer, J., Gutwin, C. (2014), Handbook of Learning Analytics: Methods, Tools, and Approaches, Chapter The Data-Assisted Approach to Building Intelligent Technology-Enhanced Learning Environments. 133-156.
The Effect of Temporal Adaptation Granularity and Game Genre on the Time-Balancing Abilities of Adaptive Time-Varying Minigames
Tavassolian, A., Stanley, K., Gutwin, C. (2014), Entertainment Computing, vol. 5 no. 1, 43-54. <doi:10.1016/j.entcom.2013.06.003>
The Effect of View Techniques on Collaboration and Awareness in Tabletop Map-Based Tasks
Bortolaso, C., Oskamp, M., Phillips, G., Gutwin, C., Graham, N. (2014), Proceedings of the ACM Conference on Interactive Tabletops and Surfaces (ITS 2014), ISBN 978-1-4503-1111-3. 79-88. <doi:10.1145/2669485.2669504>
The Effectiveness (or Lack Thereof) of Aim-Assist Techniques in First-Person Shooter Games
Vicencio-Moreira, R., Mandryk, R., Gutwin, C., Bateman, S. (2014), CHI'14: Proceedings of the 2014 CHI international conference on Human factors in computing systems, Toronto, Canada. 937-946.
The Effects of Consistency Maintenance Methods on Player Experience and Performance in Networked Games
Savery, C., Graham, N., Gutwin, C., Brown, M. (2014), Proceedings of the ACM Conference on Computer Supported Cooperative Work (CSCW 2014), ISBN 978-1-4503-2540-0.
The Effects of Embodied Persuasive Games on Player Attitudes Toward People Using Wheelchairs
Gerling, K., Mandryk, R., Birk, M., Miller, M., Orji, R. (2014), CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 3413-3422. <doi:10.1145/2556288.2556962>
The Usability of CommandMaps in Realistic Tasks
Scarr, J., Cockburn, A., Gutwin, C., Bunt, A., Cechanowicz, J. (2014), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2014), ISBN 978-1-4503-2473-1. <doi:10.1145/2556288.2556976>
Using a Web-Based Decision Support Intervention to Facilitate Patient-Physician Communication at Prostate Cancer Treatment Discussions
Davison, B., Szafron, M., Gutwin, C., Visvanathan, K. (2014), Canadian Oncology Nursing Journal, vol. 24 no. 4, 241-255. <doi:10.5737/1181912x244241247>
Using Affective State to Adapt Characters, NPCs, and the Environment in a First-Person Shooter Game
Negini, F., Mandryk, R., Stanley, K. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. 109-116.

2013

Action-Based Communication in High Speed Games
(2013), GRAND 2013, Toronto, Ontario, Canada. To appear.
Analysis and Comparison of Target Assistance Techniques for Relative Ray-Cast Pointing
Bateman, S., Mandryk, R., Gutwin, C., Xiao, R. (2013), International Journal of Human-Computer Studies (IJHCS), vol. 71 no. 5 May 2103, 511-532. <doi:10.1016/j.ijhcs.2012.12.006>
ASSETS 2013 Doctoral Consortium: Motion-Based Game Interaction for Older Adults
Gerling, K. (2013), The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), Bellevue, WA, USA. To appear.
Color correction for optical see-through displays using display color profiles
Sridharan, S., Hincapi, J., Flatla, D., Irani, P. (2013), VRST '13 Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, Nanyang Technological University (NTU), Singapore. 231-240. <doi:10.1145/2503713.2503716>
Conception and creation of a dental serious game
Woelber, J., Masuch, M., Gerling, K., Fabry, G., Hellwig, E. (2013), Oralprophylaxe Kinderzahnheilkunde, vol. 35 no. 3, 113-119. To appear.
Control Your Game-Self: Effects of Controller Type on Enjoyment, Motivation, and Personality in Game
Birk, M., Mandryk, R. (2013), CHI '13: Proceedings of the 31st international conference on Human factors in computing systems, Paris, France. 685-694..
Deconstructing the Touch Experience
Watson, D., Hancock, M., Mandryk, R., Birk, M. (2013), Interactive Tabletops and Surfaces (ITS), St. Andrews, Scotland. 199-208. <doi:10.1145/2512349.2512819>
Distant Pointing in Desktop Collaborative Virtual Environments
Wong, N. (2013) Ph.D. Dissertation, Saskatoon, SK. University of Saskatchewan. http://hdl.handle.net/10388/ETD-2013-03-976.
Does One Size Fit All? Personalizing Persuasive Games for Health by Gamer Types
Orji, R. (2013), Adjunct Proceedings of the 8th International Conference on Persuasive Technology, Persuasive-2013, Sydney, Australia, April 3-5, 2013, vol. 973, http://ceur-ws.org/Vol-973/.
Effects of Gamification on Participation and Data Quality in a Real-World Market Research Domain
Cechanowicz, J., Gutwin, C., Brownell, B., Goodfellow, L. (2013), Gamification 2013, Stratford Ontario. 58-65.
Examining Preferences for Website Support to Parents of Adolescents With Diabetes
Nicholas, D., Gutwin, C., Paterson, B. (2013), Social Work in Health Care, vol. 52 no. 9, 862-879. <doi:10.1080/00981389.2013.827144>
Games as Neurofeedback Training for Children with FASD
Mandryk, R., Dielschneider, S., Kalyn, M., Bertram, C., Gaetz, M., Doucette, A., Taylor, B., Pritchard Orr, A., Keiver, K. (2013), Interaction Design for Children, New York City, USA. 165-172. <doi:10.1145/2485760.2485762>
Gamifying Behaviour that Leads to Learning
Watson, D., Hancock, M., Mandryk, R. (2013), Gamification '13, 87-90.
Improving Digital Handoff Using the Space Above the Table
Sutcliffe, S., Ivkovic, Z., Flatla, D., Pavlovych, A., Stavness, I., Gutwin, C. (2013), CHI 2013: Proceedings of the 31st international conference on Human factors in computing systems, Paris, France. 735-744. <doi:10.1145/2470654.2470758>
Improving Navigation-Based File Retrieval
(2013), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2013), ISBN 978-1-4503-1899-0. 2329-2338.
Improving Navigation-Based File Retrieval
Fitchett, S., Cockburn, A., Gutwin, C. (2013), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2013), ISBN 978-1-4503-1899-0. 2329-2338.
Individualized Models of Colour Differentiation through Situation-Specific Modelling
Flatla, D. (2013) Ph.D. Dissertation, University of Saskatchewan, Department of Computer Science. Saskatoon, Saskatchewan, Canada. Governor General's Gold Medal, Graduate Thesis Award, Best Graduate Student Award.
Involving Users and Experts in Motion-Based Game Design for Older Adults
Gerling, K., Smeddinck, J. (2013), CHI Workshop on Game User Research: Practice, Methods, and Applications, Paris, France.
Is Movement Better? Comparing Sedentary and Motion-Based Game Controls for Older Adults
Gerling, K., Dergousoff, K., Mandryk, R. (2013), Graphics Interface 2013, Regina, SK, Canada. 133-140.
KinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop Groupware
Genest, A., Gutwin, C., Tang, A., Kalyn, M., Ivkovic, Z. (2013), CSCW 2013, To appear.
KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction
Gerling, K., Kalyn, M., Mandryk, R. (2013), CHI 2013 Extended Abstracts, Paris, France. 3055-3058.
Many People, Many Eyes: Aggregating Influences of Visual Perception on User Interface Design
Reinecke, K., Flatla, D., Solovey, E., Gutwin, C., Gajos, K., Heer, J. (2013), CHI '13: Proceedings of the 31st international conference on Human factors in computing systems, Paris, France. workshop.
Modeling Gender Differences in Healthy Eating Determinants for Persuasive Intervention Design
Orji, R., Vassileva, J., Mandryk, R. (2013), PERSUASIVE 2013, Sydney, Australia. 161-173.
Motion-Based Game Interaction for Older Adults
Gerling, K. (2013), i-com, vol. 12 no. 2, 19-24. <doi:10.1524/icom.2013.0012>
Personalized Simulations of Colour Vision Deficiency
Flatla, D., Gutwin, C. (2013), GRAND 2013: Graphics, Animation, and New Media, Toronto, Canada.
Posture Training With Real-time Visual Feedback
Taylor, B., Birk, M., Mandryk, R., Ivkovic, Z. (2013), CHI 2013 Interactivity, Paris, France. 3135-3138. <doi:10.1145/2468356.2479629>
Promoting Hotkey Use through Rehearsal with ExposeHK
Malacria, S., Bailly, G., Harrison, J., Cockburn, A., Gutwin, C. (2013), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2013), ISBN 978-1-4503-1899-0. 573-582.
Situation-Specific Models of Color Differentiation
Flatla, D., Gutwin, C. (2013), TACCESS: ACM Transactions on Accessible Computing, vol. 4 no. 3, 13:1-13:44. <doi:10.1145/2399193.2399197>
Skillometers: Reflective Widgets that Motivate and Help Users to Improve Performance
Malacria, S., Scarr, J., Cockburn, A., Gutwin, C., Grossman, T. (2013), Proceedings of the 25th ACM Symposium on User Interface Software and Technology (UIST 2013), ISBN 978-1-4503-2271-3. 321-330. <doi:10.1145/2501988.2501996>
Social Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWear
Bateman, S., Gutwin, C., McCalla, G. (2013), ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2013), San Antonio, TX. 955-966. <doi:10.1145/2441776.2441885>
Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables
Doucette, A., Gutwin, C., Mandryk, R., Nacenta, M., Sharma, S. (2013), CSCW '13 Proceedings of the 2013 conference on Computer supported cooperative work, San Antonio, Texas, USA. 193-202. <doi:10.1145/2441776.2441799>
SPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic Recolouring
Flatla, D., Reinecke, K., Gutwin, C., Gajos, K. (2013), CHI '13: Proceedings of the 31st international conference on Human factors in computing systems, Paris, France. 2069-2078. Best Paper Award. <doi:10.1145/2470654.2481283>
Supporting and Exploiting Spatial Memory in User Interfaces
Scarr, J., Cockburn, A., Gutwin, C. (2013), Foundations and Trends in Human-Computer Interaction, vol. 6 no. 1, 1-84.
Tailoring Persuasive Health Games to Gamer Type
Orji, R., Mandryk, R., Vassileva, J., Gerling, K. (2013), CHI '13: Proceedings of the 31st international conference on Human factors in computing systems, Paris, France. 2467-2476. <doi:http://dx.doi.org/10.1145/2470654.2481341>
Testing the Robustness and Performance of Spatially Consistent Interfaces
Scarr, J., Cockburn, A., Gutwin, C., Malacria, S. (2013), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2013), ISBN 978-1-4503-1899-0. 3139-3148.
The Design and Evaluation of a Classroom Exergame
Watson, D., Mandryk, R., Stanley, K. (2013), Gamification '13, 34-41.
The Effects of Graphical Fidelity on Player Experience
Gerling, K., Birk, M., Mandryk, R., Doucette, A. (2013), Academic MindTrek 2013, Tampere, Finland. 229-236.
The Effects of Tactile Feedback and Movement Alteration on Interaction and Awareness with Digital Embodiments
Doucette, A., Mandryk, R., Gutwin, C., Nacenta, M., Pavlovych, A. (2013), CHI '13 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Paris, France. 1891-1900. Best paper honourable mention. <doi:10.1145/2470654.2466250>
Visual Complexity, Player Experience, Performance and Physical Exertion in Motion-Based Games for Older Adults
Smeddinck, J., Gerling, K., Tiemkeo, S. (2013), The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), Bellevue, WA, USA. To appear.
Wheelchair-Based Game Design for Older Adults
Gerling, K., Mandryk, R., Kalyn, M. (2013), The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), Bellevue, WA, USA. Article 27, 8 pages. Best Student Paper Award. <doi:10.1145/2513383.2513436>
World Pointing: Improving Natural Pointing Interaction with Real-World Landmarks
Reetz, A., Gutwin, C. (2013), GRAND 2013: Graphics, Animation, and New Media, Toronto, Canada.

2012

"So Thatʼs What You See!" Building Understanding with Personalized Simulations of Colour Vision Deficiency
Flatla, D., Gutwin, C. (2012), ASSETS '12: The proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility, Boulder, Colorado, USA. 167-174. <doi:10.1145/2384916.2384946>
A Method to Turn Any Off-The-Shelf Game Into a Biofeedback Game
Kalyn, M., Doucette, A., Taylor, B., Mandryk, R. (2012), GRAND 2012, Montreal.
Accessibility for Individuals with Color Vision Deficiency
Flatla, D. (2012), ACM SIGACCESS Accessibility and Computing, vol. 102 no. January, 8-12. Newsletter. <doi:10.1145/2140446.2140448>
Adaptive Forward Error Correction for Real-Time Groupware
Dyck, J., Gutwin, C., Makaroff, D. (2012), ACM Group 2012, Sanibel Island, FL.
An In-Situ Study of Real-Life Listening Context
Watson, D., Mandryk, R. (2012), Sound and Music Computing 2012, Copenhagen, Denmark. 11-16.
Analysing Social Metrics in an Online Game Site
McEwan, G., Gutwin, C., Mandryk, R., Nacke, L. (2012), GRAND 2012, Montreal, Quebec.
Assessing Target Acquisition and Tracking Performance for Complex Moving Targets in the Presence of Latency and Jitter
Pavlovych, A., Gutwin, C. (2012), Proceedings of the Conference on Graphics Interface (GI 2012), ISBN 978-1-4503-1420-6. 109-116.
Comparing Support for Deictic Gestures in a Collaborative Virtual Environment (poster)
Wong, N., Gutwin, C. (2012), GRAND.
Controlling an Avatar's Pointing Gestures in Desktop Collaborative Virtual Environments
Wong, N., Gutwin, C. (2012), GROUP, Sanibel Island, Florida, USA. 21-30. <doi:10.1145/2389176.2389180>
Creating and Interpreting Abstract Visualizations of Emotion
Taylor, B., Mandryk, R. (2012), Graphics Interface 2012, Toronto, ON. 61-68.
Crossover: Tabletop Reaching Behaviour
Doucette, A., Gutwin, C., Mandryk, R., Nacenta, M., Sharma, S. (2012), GRAND 2012, Montreal, PQ.
Did They Really Like the Game? -- Challenges in Evaluating Exergames with Older Adults
Smeddinck, J., Herrlich, M., Krause, M., Gerling, K., Malaka, R. (2012), CHI Workshop on Game User Research: Exploring Methodologies, Austin, Texas, USA.
DiscoTech: A Plug-In Toolkit to Improve Handling of Disconnection and Reconnection in Real-Time Groupware
Roy, B., Graham, T., Gutwin, C. (2012), The 2012 ACM Conference on Computer Supported Cooperative Work, Seattle, Washington, USA.
Dorsal Stream Contributions to Perceptual Asymmetries
Thomas, N., Schneider, O., Gutwin, C., Elias, L. (2012), Journal of the International Neuropsychology Society, vol. 18 no. 2, 251-259. <doi:10.1017/S1355617711001585>
Emotional response and visual attention to non-photorealistic images
Mould, D., Mandryk, R., Li, H. (2012), Computers & Graphics, vol. 6 no. 6, 658-672. <doi:10.1016/j.cag.2012.03.039>
Evaluating the Effectiveness of Height Visualizations for Improving Gestural Communication at Distributed Tables
Genest, A., Gutwin, C. (2012), The ACM Conference on Computer Supported Cooperative Work, Seattle, Washington, USA, 2012.
Exposing and Understanding Scrolling Transfer Functions
Quinn, P., Cockburn, A., Casiez, G., Roussel, N., Gutwin, C. (2012), Proceedings of the 25th ACM Symposium on User Interface Software and Technology (UIST 2012), ISBN 978-1-4503-1580-7. 341-350.
Full-Body Motion-Based Game Interaction for Older Adults
Gerling, K., Livingston, I., Nacke, L., Mandryk, R. (2012), CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, Austin, Texas, USA. 1873-1882.
Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games
Gerling, K., Schulte, F., Smeddinck, J., Masuch, M. (2012), The International Conference on Entertainment Computing (ICEC '12), Bremen, Germany. 235-242.
Improving Command Selection with CommandMaps
Scarr, J., Cockburn, A., Gutwin, C., Bunt, A. (2012), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2012), ISBN 978-1-4503-1015-4. 257-266.
Improving Scrolling Devices with Document-Length-Dependent Gain
Cockburn, A., Quinn, P., Gutwin, C., Fitchett, S. (2012), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2012), ISBN 978-1-4503-1015-4. 267-276.
LunchTime: a slow-casual game for long-term dietary behavior change
Orji, R., Vassileva, J., Mandryk, R. (2012), Personal and Ubiquitous Computing, Published online July 6, 2012. <doi:10.1007/s00779-012-0590-6>
Modeling Musical Mood from Audio Features and Listening Context on an In-Situ Dataset
Watson, D., Mandryk, R. (2012), ISMIR 2012, Porto, Portugal. 31-36.
Motion-Based Game Design for Older Adults
Gerling, K., Livingston, I., Nacke, L., Mandryk, R. (2012), GRAND 2012, Montréal, QC, Canada.
PLATO: a Coordination Framework for Designers of Multi-Player Real-Time Digital Games
Zohoorian, A., Stanley, K., Gutwin, C., Tavassolian, A. (2012), Proceedings of the International Conference on the Foundations of Digital Games (FDG '12), ISBN 978-1-4503-1333-9. 141-148. <doi:10.1145/2282338.2282368>
Providing for Impression Management in Persuasive  Designs
Orji, R., Vassileva, J., Mandryk, R. (2012), Persuasive 2012: Persuasive Technology - Design for Health and Safety Adjunct Proceedings, 41-44.
Social Feedback: Social Learning from Interaction History to Support Information Seeking on the Web
Bateman, S. (2012) Ph.D. Dissertation, Saskatoon, SK. University of Saskatchewan.
Software for visualization and coordination of the distributed simulation modeling process
Xue, Y. (2012) M.Sc. Thesis, University of Saskatchewan. http://code.google.com/p/uofs-silver-hg/.
SSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color Differentiation
Flatla, D., Gutwin, C. (2012), CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, Austin, Texas, USA. 2297-2306. <doi:10.1145/2207676.2208388>
The Acute Cognitive Benefits of Casual Exergame Play
Gao, Y., Mandryk, R. (2012), CHI '12: Proceedings of the 30th international conference on Human factors in computing systems., Austin, Texas, USA. 1863-1872.
The Cognitive Benefits of Playing a Casual Exergame
Gao, Y., Mandryk, R. (2012), GRAND 2012, Montreal QC, Canada.
The Design and Evaluation of an Ambient Biofeedback System
Taylor, B. (2012) M.Sc. Thesis, University of Saskatchewan.
The Physical and Cognitive Benefits of Casual Exergame Play
(2012) M.Sc. Thesis, Saskatoon, SK. University of Saskatchewan.
The Physical and Cognitive Benefits of Casual Exergame Play
Gao, Y. (2012) M.Sc. Thesis, University of Saskatchewan.
The Search Dashboard: How Reflection and Comparison Impact Search Behavior
Bateman, S., Teevan, J., White, R. (2012), The Proceedings of the Conference on Human Factors in Computing Systems (CHI '12), Austin, Texas. 1785-1794. <doi:10.1145/2207676.2208311>
Towards a Data-driven Approach to Intervention Design: A Predictive Path Model of Healthy Eating Determinants
Orji, R., Mandryk, R., Vassileva, J. (2012), Persuasive 2012, Linkoping, Sweden. 203-214.
Towards an Effective Health Interventions Design: An Extension of the Health Belief Model
Orji, R., Vassileva, J., Mandryk, R. (2012), Online Journal of Public Health Informatics, vol. 4 no. 3, <doi:10.5210/ojphi.v4i3.4321>
Turning Off-The-Shelf Games into Biofeedback Games
Mandryk, R., Kalyn, M., Dang, Y., Doucette, A., Taylor, B., Dielschneider, S. (2012), ASSETS - DEMO, To appear.
Understanding performance in touch selections: Tap, drag and radial pointing drag with finger, stylus and mouse
Cockburn, A., Ahlstrom, D., Gutwin, C. (2012), International Journal of Human-Computer Studies, vol. 70 no. 3, 218-233. <doi:10.1016/j.ijhcs.2011.11.002>
Using an instructional expert to mediate the locus of control in adaptive e-learning systems
Brooks, C., Greer, J., Gutwin, C. (2012), Proceedings of the 2nd International Conference on Learning Analytics and Knowledge (LAK '12), ISBN 978-1-4503-1111-3.
Verbal Coordination in First Person Shooter Games
Tang, A., Massey, J., Wong, N., Reilly, D., Edwards, K. (2012), The 2012 ACM Conference on Computer Supported Cooperative Work, Seattle, Washington, USA. 579-582. <doi:10.1145/2145204.2145292>
Why Expressiveness Matters in Command & Control Visualizations
Genest, A., Bateman, S., Tang, A., Scott, S., Gutwin, C. (2012), ACM CSCW Workshop on Crisis Informatics, Workshop organized by Volkmar Pipek, Jonas Landgren, and Leysia Palen..
“I'm Just Here to Play Games:” Social Dynamics and Sociability in an Online Game Site
McEwan, G., Gutwin, C., Mandryk, R., Nacke, L. (2012), The 2012 ACM Conference on Computer Supported Cooperative Work, Seattle, Washington, USA. 549-558. <doi:10.1145/2145204.2145289>

2011

A Framework for Supporting Joint Interpersonal Attention in Distributed Groups
Birhnoltz, J., Schultz, J., Lepage, M., Gutwin, C. (2011), Proc. IFIP Conference on HCI (Interact 2011), 295-312. <doi:10.1007/978-3-642-23774-4_25>
Accessible Games SIG
Lund, A., Perkins, A., Kurniawan, S., Nacke, L. (2011), Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA'11), Vancouver, BC, Canada. 883-886. <doi:10.1145/1979742.1979545>
Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback
Cockburn, A., Quinn, P., Gutwin, C., Ramos, G., Looser, J. (2011), International Journal of Human-Computer Studies, vol. 69 no. 6, 401-414. <doi:10.1016/j.ijhcs.2011.02.005>
ASSETS 2011 Doctoral Consortium: Accessibility for Individuals with Color Vision Deficiency
Flatla, D. (2011), ASSETS '11: Adjunct proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility, Dundee, Scotland, UK. Doctoral Consortium.
Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction
Nacke, L., Kalyn, M., Lough, C., Mandryk, R. (2011), Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems (CHI 2011), Vancouver, BC, Canada. 103-112. Honorable Mention Award. <doi:10.1145/1978942.1978958>
Brain and Body Interfaces: Designing for Meaningful Interaction
Fairclough, S., Gilleade, K., Nacke, L., Mandryk, R. (2011), Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA'11), Vancouver, BC, Canada. 65-68. Workshop, more information at: http://brainandbody.physiologicalcomputing.net. <doi:10.1145/1979742.1979591>
BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey
Nacke, L., Bateman, C., Mandryk, R. (2011), Proceedings of 10th International Conference on Entertainment Computing (ICEC'11), Vancouver, BC. 288-293.
Calibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game Elements
Flatla, D., Gutwin, C., Nacke, L., Bateman, S., Mandryk, R. (2011), UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technology, Santa Barbara, California, USA. 403-412. <doi:10.1145/2047196.2047248>
Chalk Sounds: The Effects of Dynamic Synthesized Audio on Workspace Awareness in Distributed Groupware
Gutwin, C., Schneider, O., Xiao, R., Brewster, S. (2011), CSCW 2011.
Characterizing Deixis over Surfaces to Improve Remote Embodiments
Genest, A., Gutwin, C. (2011), ECSCW 2011, Aarhus, Denmark. 253-271.
Collective Information Seeking: Supporting Search with Low-Cost Activity Sharing and Collaboration
Bateman, S., Gutwin, C., McCalla, G., White, R. (2011), The Workshop on Human-Computer Interaction in Information Retrieval (HCIR 2011), Mountain View, CA. 4 pages.
Deictic Pointing in Collaborative Virtual Environments (poster)
Wong, N., Gutwin, C. (2011), GRAND.
Designing and Evaluating Casual Health Games for Children and Teenagers With Cancer
Gerling, K., Fuchslocher, A., Schmidt, R., Kraemer, N., Masuch, M. (2011), The International Conference on Entertainment Computing (ICEC '11), Vancouver, BC, Canada. 198-209.
Designing and Evaluating Digital Games for Frail Elderly Persons
Gerling, K., Schulte, F., Masuch, M. (2011), International Conference on Advances in Computer Entertainment Technology (ACE 2011), Lisbon, Portugal.
Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character
Kivikangas, J., Nacke, L., Ravaja, N. (2011), Entertainment Computing, vol. 2 no. 1, 11-16. Video Games as Research Instruments (Special Issue). <doi:10.1016/j.entcom.2011.03.006>
Dips and Ceilings: Understanding and Supporting Transitions to Expertise in User Interfaces
Scarr, J., Cockburn, A., Gutwin, C., Quinn, P. (2011), Proceedings of the ACM Conference on Human Factors in Computing Systems, ISBN 978-1-4503-0228-9. 2741-2750. <doi:10.1145/1978942.1979348>
Directions in Physiological Game Evaluation and Interaction
Nacke, L. (2011), CHI 2011 BBI Workshop Proceedings, Vancouver, BC, Canada.
Effects of View, Input Device, and Track Width on Video Game Driving
Bateman, S., Doucette, A., Xiao, R., Gutwin, C., Mandryk, R., Cockburn, A. (2011), Graphics Interface 2011, St. John's, Canada. 207-214.
Evaluation of Emotional Response to Non-Photorealistic Images
Mandryk, R., Mould, D., Li, H. (2011), Non-Photorealistic Animation and Rendering, Vancouver, BC, Canada. 7-16.
Exergaming for Elderly Persons: Analyzing Player Experience and Performance.
Gerling, K., Schild, J., Masuch, M. (2011), Mensch & Computer 2011, Chemnitz, Germany.
Exploring the Potential of Gamification Among Frail Elderly Persons
Gerling, K., Masuch, M. (2011), CHI 2011 Workshop on Gamification, Vancouver, BC, Canada.
Gamification: Toward a Definition
Deterding, S., Khaled, R., Nacke, L., Dixon, D. (2011), CHI 2011 Gamification Workshop Proceedings, Vancouver, BC, Canada.
Gamification: Using Game Design Elements in Non-Gaming Contexts
Deterding, S., Dixon, D., Nacke, L., O'Hara, K., Sicart, M. (2011), Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA'11), Vancouver, BC, Canada. 2425-2428. Workshop, more information at: http://gamification-research.org/chi2011/. <doi:10.1145/1979482.1979575>
Gemini: A Pervasive Accumulated Context Exergame
Stanley, K., Livingston, I., Bandurka, A., Hashemian, M., Mandryk, R. (2011), 10th International Conference on Entertainment Computing (ICEC'11), 65-76.
GrabApple: The Design of a Casual Exergame
Gao, Y., Mandryk, R. (2011), The International Conference on Entertainment Computing (ICEC '11), Vancouver, BC, Canada. 35-46. Best Paper Nomination.
GrabApple: The Design of a Casual Exergame (Poster)
Gao, Y., Mandryk, R. (2011), GRAND2011, Vancouver BC.
Hearing is Believing: Evaluating Ambient Audio for Location-Based Games
Kurczak, J., Graham, T., Joly, C., Mandryk, R. (2011), International Conference on Computer Entertainment Technology (ACE 2011), Lisbon, Portugal. Article 32, 8 pages. Best Paper Award (Silver Award).
Identifying Emotional States Using Keystroke Dynamics
Epp, C., Lippold, M., Mandryk, R. (2011), Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems (CHI 2011), Vancouver, BC, Canada. 715-724. <doi:10.1145/1978942.1979046>
Improving Assistive Software for Color Vision Deficiency through Multiple Model Aggregation
Flatla, D., Gutwin, C. (2011), CHI 2011 Workshop on Dynamic Accessibility, Vancouver, B.C., Canada. CHI 2011 Extended Abstracts.
Improving Calibration Time and Accuracy for Situation-Specific Models of Color Differentiation
Flatla, D., Gutwin, C. (2011), ASSETS '11: The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility, Dundee, Scotland, UK. 195-202. Best Paper Award. <doi:10.1145/2049536.2049572>
Influencing Experience: The Effects of Reading Game Reviews on Player Experience
Livingston, I., Nacke, L., Mandryk, R. (2011), 10th International Conference on Entertainment Computing (ICEC'11), 89-100.
Intergenerational Play: Exploring the Needs of Children and Elderly.
Othlinghaus, J., Gerling, K., Masuch, M. (2011), AAL Workshop “Medien. Senioren. Uebermorgen” (Mensch & Computer 2011), Chemnitz, Germany.
LunchTime: A Goal-Based Persuasive Game for Long Term Dietary Behavior Change
Orji, R., Vassileva, J., Mandryk, R. (2011), Persuasive 2011, Columbus, OH. 8 pages.
Measuring the Impact of Game Controllers on Player Experience in FPS Games
Gerling, K., Klauser, M., Niesenhaus, J. (2011), MindTrek 2011, Tampere, Finland. 83-86.
Player-game Interaction Through Affective Sound
Nacke, L., Grimshaw, M. (2011), Game Sound Technology and Player Interaction: Concepts and Developments, ISBN 978-1616928285. Chapter 13. 264-285. Hershey, PA, USA: IGI Global Publishing.. <doi:10.4018/978-1-61692-828-5.ch013>
Playing digital games will make you a better human being
Mandryk, R. (2011), ICEC 2011, Vancouver, Canada. Keynote presentation.
Proceedings of the 17th International Conference on Collaboration and Technology (CRIWG 2011)
Vivacqua, A., Gutwin, C., Borges, M. (2011), Lecture Notes in Computer Science, vol. 6969, Springer-Verlag.
Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems
Tan, D., Fitzpatrick, G., Gutwin, C., Begole, B., Kellogg, W. (2011), ACM Press.
Real-Time Groupware in the Browser: Testing the Performance of Web-Based Networking
(2011), ACM Conference on Computer-Supported Cooperative Work (CSCW'11), Hangzhou, China. 167-176. <doi:10.1145/1958824.1958850>
Real-Time Groupware in the Browser: Testing the Performance of Web-Based Networking
Gutwin, C., Lippold, M., Graham, N. (2011), Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work (CSCW), ISBN 978-1-4503-0556-3. 167-176. <doi:10.1145/1958824.1958850>
SILVERVIZ: Extending SILVER for coordination in distributed collaborative modeling
Xue, Y., Osgood, N., Gutwin, C. (2011), The 29th International Conference of the System Dynamics Society, Washington, DC. 108.
Supporting Window Switching with Spatially Consistent Thumbnail Zones: Design and Evaluation
Tak, S., Scarr, J., Gutwin, C., Cockburn, A. (2011), Proc. Interact 2011, ISBN 978-3-642-23774-4. 331-347. <doi:10.1007/978-3-642-23774-4_27>
Target Assistance for Subtly Balancing Competitive Play
Bateman, S., Mandryk, R., Stach, T., Gutwin, C. (2011), Proceedings of the 2011 annual conference on Human factors in computing systems (CHI '11), Vancouver, Canada. 2355-2364. Honorable Mention Award. <doi:10.1145/1978942.1979287>
The Critical Effect: Evaluating the Effects and Use of Video Game Reviews
Livingston, I. (2011) M.Sc. Thesis, University of Saskatchewan.
The Effects of Intended Use on Target Acquisition
Mandryk, R., Lough, C. (2011), Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems (CHI 2011), Vancouver, BC, Canada. 1649-1652. <doi:10.1145/1978942.1979182>
The Impact of Negative Game Reviews and User Comments on Player Experience
Livingston, I., Nacke, L., Mandryk, R. (2011), Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, Sandbox '11. Vancouver, BC, Canada. 25-29. <doi:10.1145/2018556.2018561>
Time Balancing with Adaptive Time-Variant Minigames
Tavassolian, A., Stanley, K., Gutwin, C., Zohoorian, A. (2011), Proc. IFIP International Conference on Entertainment Computing, 59-70. <doi:10.1007/978-3-642-24500-8_19>
Towards a Framework of Player Experience Research
Nacke, L., Drachen, A. (2011), Proceedings of the Second International Workshop on Evaluating Player Experience in Games at FDG 2011, Bordeaux, France.
Ubiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display Environments
Xiao, R., Nacenta, M., Mandryk, R., Cockburn, A., Gutwin, C. (2011), Graphics Interface 2011, St. John's, Canada. 135-142.
UIST 2011 Doctoral Symposium: Accessibility for Individuals with Color Vision Deficiency
Flatla, D. (2011), UIST '11 Adjunct Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology, Santa Barbara, California, USA. 31-33. Doctoral Symposium. <doi:10.1145/2046396.2046412>
When Gaming is not Suitable for Everyone: Playtesting Wii Games with Frail Elderly
Gerling, K., Masuch, M. (2011), 1st Workshop on Game Accessibility: Xtreme Interaction Design (FDG 2011), Bordeaux, France.

2010

3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments
Stellmach, S., Nacke, L., Dachselt, R. (2010), Proceedings of the International Working Conference on Advanced Visual Interfaces (AVI 2010), Roma, Italy. 345-348. Short Paper. ISBN 978-1-4503-0076-6.. <doi:10.1145/1842993.1843058>
A Comparison of Techniques for In-place Toolbars
Doucette, A., Gutwin, C., Mandryk, R. (2010), Graphics Interface, Ottawa, Ontario, Canada. 35-38.
A Comparison of Techniques for In-place Toolbars
Doucette, A., Gutwin, C., Mandryk, R. (2010), Proceedings of Graphics Interface 2010, ISBN 978-1-56881-712-5. 35-38.
A Model of Novice and Expert Navigation Performance in Constrained-Input Interfaces
Cockburn, A., Gutwin, C. (2010), ACM Transactions on Computer-Human Interaction, vol. 17 no. 3, 1-38. <doi:10.1145/1806923.1806927>
Advanced gaze visualizations for three-dimensional virtual environments
Stellmach, S., Nacke, L., Dachselt, R. (2010), Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, ETRA. Austin, Texas. 109-112. Short Paper. <doi:10.1145/1743666.1743693>
Awareness beyond the desktop: exploring attention and distraction with a projected peripheral-vision display
Birnholtz, J., Reynolds, L., Luxenberg, E., Gutwin, C., Mustafa, M. (2010), Proceedings of Graphics Interface 2010, ISBN 978-1-56881-712-5. 55-62.
Brain, body and bytes: psychophysiological user interaction
Girouard, A., Solovey, E., Mandryk, R., Nacke, L., Tan, D., Jacob, R. (2010), Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI. Atlanta, GA. 4433-4436. Workshop. <doi:10.1145/1753846.1754167>
Correlation between heart rate, electrodermal activity and player experience in First-Person Shooter games
Drachen, A., Nacke, L., Yannakakis, G., Lee Pedersen, A. (2010), Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, Los Angeles, CA. 49-54. <doi:10.1145/1836135.1836143>
Critic-Proofing: How Using Critic Reviews and Game Genres can Refine Heuristic Evaluations
Livingston, I., Mandryk, R., Stanley, K. (2010), FuturePlay 2010, Vancouver, Canada. 48-55. <doi:10.1145/1920778.1920786>
Critic-Proofing: Robust Validation Through Data-Mining
Livingston, I., Nacke, L., Mandryk, R. (2010), Playability and player experience: Proceedings of the Fun and Games 2010 Workshop, NHTV Expertise Series 10. Leuven, Belgium. 81-94. Workshop paper.
Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology
Nacke, L., Stellmach, S., Lindley, C. (2010), Simulation & Gaming, vol. 41 no. ahead of print, 1-24. <doi:10.1177/1046878110378140>
Enhancing Expressiveness in Reference Space
Tang, A., Genest, A., Shoemaker, G., Gutwin, C., Fels, S., Booth, K. (2010), ACM CSCW Workshop on New Frontiers in Telepresence, Workshop Paper.
Exergame Design for Elderly Users: The Case Study of SilverBalance
Gerling, K., Schild, J., Masuch, M. (2010), International Conference on Advances in Computer Entertainment Technology (ACE 2010), Taipei, Taiwan. 66-69.
Gameplay experience testing with playability and usability surveys - An experimental pilot study
Nacke, L., Schild, J., Niesenhaus, J. (2010), Playability and player experience: Proceedings of the Fun and Games 2010 Workshop, NHTV Expertise Series 10. Leuven, Belgium. 31-45. Workshop paper.
Gone But Not Forgotten: Designing for Disconnection in Synchronous Groupware
Gutwin, C., Graham, T., Wolfe, C., Wong, N., de Alwis, B. (2010), Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW 2010), 179-188. <doi:10.1145/1718918.1718951>
How Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model Proposition
Engl, S., Nacke, L. (2010), Entertainment Computing, Duisburg, Germany. http://sunsite.informatik.rwth-aachen.de/Publications/CEUR-WS/Vol-634/.
Identifying Emotional States through Keystroke Dynamics
Epp, C. (2010) M.Sc. Thesis, Saskatoon, Saskatchewan, Canada. University of Saskatchewan.
Individual and Group Support in Tabletop Interaction Techniques
Nacenta, M., Pinelle, D., Gutwin, C., Mandryk, R. (2010), Tabletops - Horizontal Interactive Displays, London: Springer. <doi:10.1007/978-1-84996-113-4_13>
Individual Models of Color Differentiation to Improve Interpretability of Information Visualization
Flatla, D., Gutwin, C. (2010), CHI '10: Proceedings of the 28th international conference on Human factors in computing systems, Atlanta, Georgia, USA. 2563-2572. Honorable Mention Award. <doi:10.1145/1753326.1753715>
LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments
Nacke, L., Stellmach, S., Sasse, D., Niesenhaus, J., Dachselt, R. (2010), Entertainment Computing, ahead of print. <doi:10.1016/j.entcom.2010.09.004>
Lateral Biases in Lighting of Abstract Artwork
McDine, D., Livingston, I., Thomas, N., Elias, L. (2010), Laterality: Asymmetries of Body, Brain and Cognition. <doi:10.1080/13576500903548382>
Methods for Evaluating Gameplay Experience in a Serious Gaming Context
Nacke, L., Drachen, A., Goebel, S. (2010), International Journal of Computer Science in Sport, vol. 9 no. 2, Darmstadt, Germany. http://iacss.org/index.php?id=96.
More Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter Game
Nacke, L., Grimshaw, M., Lindley, C. (2010), Interacting with Computers, vol. 22 no. 5, 336-343. Special Issue: Modelling user experience - An agenda for research and practice. <doi:10.1016/j.intcom.2010.04.005>
PiNiZoRo: A GPS-based Exercise Game for Families
Stanley, K., Livingston, I., Bandurka, A., Kapiszka, R., Mandryk, R. (2010), Proceedings of Future Play 2010, Vancouver, Canada. 276-279. <doi:10.1145/1920778.1920817>
Proceedings of the 2010 ACM Conference on Computer-Supported Cooperative Work
Inkpen, K., Gutwin, C., Tang, J. (2010), ACM Press.
The effects of tool container location on user performance in graphical user interface
Doucette, A. (2010) M.Sc. Thesis, Saskatoon, Saskatchewan, Canada. University of Saskatchewan.
The human factors of consistency maintenance in multiplayer computer games
Savery, C., Graham, N., Gutwin, C. (2010), Proc. ACM Conference Organizational Computing and Groupware (GROUP 2010), ISBN 978-1-4503-0387-3. 187-196. <doi:10.1145/1880071.1880103>
The Neurobiology of Play
Bateman, C., Nacke, L. (2010), Proceedings of Future Play 2010, Vancouver, BC. 1-8. <doi:10.1145/1920778.1920780>
Useful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of Charts
Bateman, S., Mandryk, R., Gutwin, C., Genest, A., McDine, D., Brooks, C. (2010), ACM Conference on Human Factors in Computing Systems (CHI 2010), Atlanta, GA, USA. 2573-2582. Best paper award. <doi:10.1145/1753326.1753716>
Where Are You Pointing? The Accuracy of Deictic Pointing in CVEs
Wong, N., Gutwin, C. (2010), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2010), Atlanta, GA, USA. 1029-1038. <doi:10.1145/1753326.1753480>
Why it's Quick to be Square: Modelling New and Existing Hierarchical Menu Designs
Ahlstrom, D., Cockburn, A., Gutwin, C., Irani, P. (2010), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI), ISBN 978-1-60558-929-9. 1371-1380. <doi:10.1145/1753326.1753534>
Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction
Nacke, L. (2010), Proceedings of Future Play 2010, Vancouver, BC. 159-166. <doi:10.1145/1920778.1920801>

2009

A Predictive Model of Colour Differentiation
Flatla, D. (2009) M.Sc. Thesis, University of Saskatchewan, Department of Computer Science. Sasktatoon, Saskatchewan, Canada. Best Graduate Student Award.
A Predictive Model of Human Performance with Scrolling and Hierarchical Lists
Cockburn, A., Gutwin, C. (2009), Human Computer Interaction, vol. 24 no. 3, 273-314. <doi:10.1080/07370020902990402>
Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment
Nacke, L. (2009) Ph.D. Dissertation, Karlskrona, Sweden. Blekinge Institute of Technology. http://phd.acagamic.com, (ISBN) 978-91-7295-169-3.
An Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop Groupware
Pinelle, D., Barjawi, M., Nacenta, M., Mandryk, R. (2009), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2009), Boston, MA, USA. 2129-2138. <doi:10.1145/1518701.1519025>
Artifact Awareness through Screen Sharing for Distributed Groups
Tee, K., Greenberg, S., Gutwin, C. (2009), Human-Computer Studies, vol. 67 no. 9, 677-702.
Augmented Interactions: A Framework for Adding Expressive Power to GUI Widgets
Cechanowicz, J., Gutwin, C. (2009), Proceedings of the IFIP Conference on HCI (Interact 2009), 878-891.
Character Sharing in World of Warcraft
Wong, N., Tang, A., Livingston, I., Gutwin, C., Mandryk, R. (2009), Proceedings of the European Conference on Computer-Supported Cooperative Work (ECSCW'09), 343-362. <doi:10.1007/978-1-84882-854-4_20>
Cross-display object movement in multi-display environments
Nacenta, M. (2009) Ph.D. Dissertation, http://library2.usask.ca/theses/available/etd-01062010-123426/. University of Saskatchewan.
Directional collisions during a route-following task
Thomas, N., Stuckel, D., Gutwin, C., Elias, L. (2009), Journal of the International Neuropsychological Society, vol. 15 no. 2, 225-230. <doi:10.1017/S1355617709090328>
GT/SD: Real-World Performance and Development Support in a Groupware Toolkit
de Alwis, B., Gutwin, C., Greenberg, S. (2009), Proceedings of the ACM Symposium on Engineering Interactive Computing Systems (EICS), ISBN 978-1-60558-600-7. 265-274. <doi:10.1145/1570433.1570483>
Improving Window Switching Interfaces
Tak, S., Cockburn, A., Humm, K., Ahlstrom, D., Gutwin, C., Scarr, J. (2009), Proceedings of the IFIP Conference on HCI (Interact), 187-200. <doi:10.1007/978-3-642-03658-3_25>
Interactive Usability Instrumentation
Bateman, S., Gutwin, C., Osgood, N., McCalla, G. (2009), Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computer Systems Systems (EICS 2009), Pittsburgh, PA.
Investigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray Casting
Bateman, S., Mandryk, R., Gutwin, C., Xiao, R. (2009), Technical Report 3-2009, Department of Computer Science, University of Saskatchewan. 8 pages. Published December 14, 2009. Available at http://hci.usask.ca/publications/view.php?id=167.
Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation
Genest, A., Gutwin, C., Reetz, A., Mandryk, R., Pinelle, D., Doucette, A. (2009), INTERACT 2009, vol. 5726, Lecture Notes in Computer Science. Uppsala, Sweden. 378-391. <doi:10.1007/978-3-642-03655-2_42>
Personalized Retrieval in Social Bookmarking
Bateman, S., Muller, M., Freyne, J. (2009), Group 2009, Sanibel Island, Florida. 91-94. <doi:http://dx.doi.org.cyber.usask.ca/10.1145/1531674.1531688>
Revisiting Read Wear: Analysis, Design, and Evaluation of a Footprints Scrollbar
Alexander, J., Cockburn, A., Fitchett, S., Gutwin, C., Greenberg, S. (2009), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2009), 1665-1674. <doi:10.1145/1518701.1518957>
Separability of Spatial Manipulations in Multi-touch Interfaces
Nacenta, M., Baudisch, P., Benko, H., Wilson, A. (2009), Graphics Interface, Kelowna, B.C., Canada. 175-182.
The Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on Tabletops
Hancock, M., Nacenta, M., Gutwin, C., Carpendale, S. (2009), Interactive Tabletops and Surfaces conference 2009. ITS'09, To appear.
The Haptic Tabletop Puck: Tactile Feedback for Interactive Tabletops
Marquardt, N., Nacenta, M., Young, J., Carpendale, S., Greenberg, S., Sharlin, E. (2009), Tabletop and interactive Surfaces 2009 (Tabletop'09).
There and Back again: Cross-Display Object Movement in Multi-Display Environments
Nacenta, M., Gutwin, C., Aliakseyeu, D., Subramanian, S. (2009), Journal of Human-Computer Interaction, vol. 24 no. 1, 170-229. accessible from: http://pdfserve.informaworld.com/764323_770885140_910602221.pdf. <doi:10.1080/07370020902819882>
Usability Heuristics for Networked Multiplayer Games
Pinelle, D., Wong, N., Stach, T., Gutwin, C. (2009), Proceedings of GROUP 2009, 169-178. <doi:10.1145/1531674.1531700>
Using Group Interaction History in the Wild
Bateman, S. (2009), The Doctoral Colloquium of the Conference on Computer Supported Cooperative Work, Savannah, GA. 523-524.

2008

A Middleware for Seamless Use of Multiple Displays
Sakurai, S., Itoh, Y., Kitamura, Y., Nacenta, M., Yamaguchi, T., Subramanian, S., Kishino, F. (2008), Interactive Systems. Design, Specification, and Verification, vol. 5136/2008, Lecture Notes In Computer Science. ISBN 978-3-540-70568-0. 252-266. <doi:10.1007/978-3-540-70569-7_23>
A physiological approach for continuously modeling user emotion in interactive play environments
(2008), Proceedings of Measuring Behavior 2008, Maastricht, NE. 93-94.
A physiological approach for continuously modeling user emotion in interactive play environments
Mandryk, R. (2008), Proceedings of Measuring Behavior 2008, Maastricht, NE. 93-94.
A Predictive Model of Human Performance with Scrolling and Hierarchical Lists
Cockburn, A., Gutwin, C. (2008), Human Computer Interaction, vol. 24 no. 3, 273-314. <doi:10.1080/07370020902990402>
An investigation of dynamic landmarking functions
Quinn, P., Cockburn, A., Indratmo, Gutwin, C. (2008), Proceedings of the ACM Conference on Advanced Visual Interfaces, 322-325. <doi:10.1145/1385569.1385623>
Comparing Content and Input Redirection in MDEs
Wallace, J., Mandryk, R., Inkpen, K. (2008), Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW '08). <doi:10.1145/1460563.1460588>
Evaluating Teamwork Support in Tabletop Groupware Applications Using Collaboration Usability Analysis
Pinelle, D., Gutwin, C. (2008), Personal and Ubiquitous Computing, 237-254. <doi:10.1007/s00779-007-0145-4>
Exploring Blog Archives with Interactive Visualization
Indratmo, Vassileva, J., Gutwin, C. (2008), Proceedings of the ACM Conference on Advanced Visual Interfaces. <doi:10.1145/1385569.1385578>
Heuristic Evaluation for Games: Usability Principles for Video Game Design
Pinelle, D., Wong, N., Stach, T. (2008), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2008), 1453-1462. <doi:10.1145/1357054.1357282>
Improving Digital Handoff in Shared Tabletop Workspaces
Jun, L., Pinelle, D., Gutwin, C., Subramanian, S. (2008), Proceedings of the IEEE Conference on Tabletops and Interactive Surfaces (Tabletop), 9-16. <doi:10.1109/TABLETOP.2008.4660177>
Integrating Cumulative Context into Computer Games
Stanley, K., Pinelle, D., Bandurka, A., McDine, D., Mandryk, R. (2008), Proceedings of Future Play 2008, Toronto, Canada. 248-251. <doi:http://doi.acm.org/10.1145/1496984.1497036>
M3: multi-modal interface in multi-display environment for multi-users
Sakurai, S., Yamaguchi, T., Kitamura, Y., Itoh, Y., Fukazawa, R., Kishino, F., Nacenta, M., Subramanian, S. (2008), ACM SIGGRAPH ASIA 2008 artgallery: emerging technologies, Singapore. 45.
On API usability: An analysis and an evaluation tool
Doucette, A. (2008), CMPT816 - Software Engineering, Saskatoon, Saskatchewan, Canada. University of Saskatchewan.
OpenMessenger: Gradual Initiation of Interaction for Distributed Workgroups
Birnholtz, J., Gutwin, C., Ramos, G., Watson, M. (2008), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2008), 1661-1664. <doi:10.1145/1357054.1357313>
Peek and Look: Accessing Off-Screen Targets Using Head Tracking
Epp, C., Nacenta, M., Gutwin, C., Mandryk, R. (2008), Adjunct Proceedings of the ACM Symposium on User Interface Software and Technology (UIST 2008 Demo), Monterey, CA, USA. 49-50.
Pen and Paper Techniques for Physical Customisation of Tabletop Interfaces
Block, F., Gutwin, C., Haller, M., Gellersen, H., Billinghurst, M. (2008), Proceedings of the IEEE Conference on Tabletops and Interactive Surfaces (Tabletop), 17-24. <doi:10.1109/TABLETOP.2008.4660178>
Perceptibility and Utility of Sticky Targets
Mandryk, R., Gutwin, C. (2008), Proceeding of Graphics Interface (GI 2008), 65-72.
Physiological Measures for Game Evaluation
Mandryk, R. (2008), Game Usability: Advice from the Experts for Advancing the Player Experience, Morgan Kaufmann. K. Isbister and N. Shaffer, Eds.
Seeing Things in the Clouds: The Effect of Visual Features on Tag Cloud Selections
Bateman, S., Gutwin, C., Nacenta, M. (2008), Proceedings of the ACM Conference on Hypertext and Hypermedia (Hypertext '08), Pittsburgh, US. 193-202. <doi:10.1145/1379092.1379130>
Supporting Informal Collaboration in Shared-Workspace Groupware
Gutwin, C., Greenberg, S., Blum, R., Dyck, J., Tee, K., McEwan, G. (2008), Journal of Universal Computer Science. <doi:10.3217/jucs-014-09-1411>
TableTrays: Temporary, Reconfigurable Work Surfaces for Tabletop Groupware
Pinelle, D., Stach, T., Gutwin, C. (2008), Proceedings of the IEEE Conference on Tabletops and Interactive Surfaces (Tabletop), 41-48. <doi:10.1109/TABLETOP.2008.4660182>
Targeting Across Displayless Space
Nacenta, M., Mandryk, R., Gutwin, C. (2008), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2008), 777-786. <doi:10.1145/1357054.1357178>
The Effects of Co-Present Embodiments on Awareness and Collaboration in Tabletop Groupware
Pinelle, D., Gutwin, C., Nacenta, M. (2008), Proceeding of Graphics Interface (GI 2008).
The Effects of Local Lag on Tightly-Coupled Interaction in Distributed Groupware
Stuckel, D., Gutwin, C. (2008), Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW 2008), 447-456. <doi:http://doi.acm.org/10.1145/1460563.1460635>
Using Genres to Customize Usability Evaluations of Video Games
Pinelle, D., Wong, N., Stach, T. (2008), Proceedings of Future Play 2008, 129-136. <doi:10.1145/1496984.1497006>
VoodooSketch: extending interactive surfaces with adaptable interface palettes
Block, F., Haller, M., Gellersen, H., Gutwin, C., Billinghurst, M. (2008), Proceedings of the 2nd International Conference on Tangible and Embedded interaction (TEI '08), 55-58. <doi:10.1145/1347390.1347404>
Wedge: Clutter-Free Visualization of Off-Screen Locations
Gustafson, S., Baudisch, P., Gutwin, C., Irani, P. (2008), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2008), 787-796. <doi:10.1145/1357054.1357179>

2007

A Comparison of Navigation Techniques across Different Types of Off-Screen Navigation Tasks
Partridge, G., Nezhadasl, M., Irani, P., Gutwin, C. (2007), Proceedings of the IFIP Conference on HCI (Interact), 716-721. <doi:10.1007/978-3-540-74800-7_98>
A Fuzzy Physiological Approach for Continuously Modeling Emotion During Interaction with Play Environments
Mandryk, R., Atkins, M. (2007), International Journal of Human-Computer Studies, vol. 6 no. 4, 329-347. <doi:doi:10.1016/j.ijhcs.2006.11.011>
A Predictive Model of Menu Performance
Cockburn, A., Gutwin, C., Greenberg, S. (2007), Proceedings of the 2007 Conference on Human Factors in Computing Systems (CHI 2007), 627-636.
Augmenting the Mouse with Pressure Sensitive Input
Cechanowicz, J., Irani, P., Subramanian, S. (2007), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2007), 1385-1394. CHI 2007 Honorable Mention Award.
Beyond the LAN: Techniques from Network Games for Improving Groupware Performance
Dyck, J., Gutwin, C., Graham, T., Pinelle, D. (2007), Proceedings of the ACM Conference on Organizational Computing and Groupware Technologies, 291-300. <doi:10.1145/1316624.1316669>
Can Smooth View Transitions Facilitate Perceptual Constancy in Node-Link Diagrams?
Shanmugasundaram, M., Irani, P., Gutwin, C. (2007), Proceedings of the Conference on Graphics Interface (GI'07), In press.
Collaborative tagging : folksonomy, metadata, visualization, e-learning, thesis
Bateman, S. (2007) M.Sc. Thesis, Saskatoon, SK. University of Saskatchewan.
E-conic: a Perspective-corrected Interface for Multi-display Environments
Nacenta, M., Sakurai, S., Yamaguchi, T., Miki, Y., Itoh, Y., Kitamura, Y., Subramanian, S., Gutwin, C. (2007), Proceedings of the Conference on User Interface Software and Technology (UIST'07), 279-288.
Improving Recognition and Characterization in Groupware with Rich Embodiments
Stach, T., Gutwin, C., Pinelle, D., Irani, P. (2007), Proceedings of the 2007 Conference on Human Factors in Computing Systems (CHI 2007), 11-20. CHI 2007 Honorable Mention Award.
Learning the Land: CSCW in the Arctic
Genest, A., Subramanian, S. (2007), Technical Report HCI-TR-07-02, Computer Science Department, University of Saskatchewan.
Learning the Land: CSCW in the Arctic (Presentation)
(2007), ACUNS 2007.
Modeling steering within above-the-surface interaction layers
Kattinakere, R., Grossman, T., Subramanian, S. (2007), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2007), 317-326.
Privacy in the Open: How Attention Mediates Awareness and Privacy in Open-Plan Offices
Birnholtz, J., Gutwin, C., Hawkey, K. (2007), Proceedings of the ACM Conference on Organizational Computing and Groupware Technologies, 51-60. <doi:10.1145/1316624.1316632>
Proceedings of the Tenth European Conference on Computer-Supported Cooperative Work 2007
Bannon, L., Wagner, I., Gutwin, C., Harper, R., Schmidt, K. (2007), London: Springer, ISBN 13: 978-1-84800-030-8.
Supporting Multi-Point Interaction in Visual Workspaces
Shoemaker, G., Gutwin, C. (2007), Proceedings of the 2007 Conference on Human Factors in Computing Systems (CHI 2007), 999-1008.
Techniques for Interacting with Off-Screen Content
Irani, P., Gutwin, C., Partridge, G., Nezhadasl, M. (2007), Proceedings of the IFIP International Conference on Human-Computer Interaction (Interact'07), In press.
The Effects of Interaction Technique on Coordination in Tabletop Groupware
Nacenta, M., Pinelle, D., Stuckel, D., Gutwin, C. (2007), Proceedings of the Conference on Graphics Interface (GI'07), In press.
The Magic Window: A Year in the Life of a Co-Present Media Space
Kim, H., Gutwin, C., Subramanian, S. (2007), Proceedings of the ACM Conference on Organizational Computing and Groupware Technologies, 107-116.
Two Experiments on Co-Located Mobile Groupware
Nacenta, M., Aliakseyeu, D., Stach, T., Subramanian, S., Gutwin, C. (2007), Technical Report HCI-TR-07-01,
What Did I Miss? Visualizing the Past through Video Traces
Greenberg, S., Nunes, M., Carpendale, S., Gutwin, C. (2007), Proceedings of the European Conference on Computer-Supported Cooperative Work (ECSCW'07), 1-20.

2006

A Continuous and Objective Evaluation of Emotional Experience with Interactive Play Environments
Mandryk, R., Atkins, M., Inkpen, K. (2006), Conference on Human Factors in Computing Systems (CHI 2006), Montreal, Canada. 1027-1036. <doi:10.1145/1124772.1124926>
A Survey of Application-Layer Networking Techniques for Real-Time Distributed Groupware
Dyck, J. (2006), Technical Report HCI-TR-06-06, Computer Science Department, University of Saskatchewan.
Beyond the LAN: Techniques from Networked Games for Improving Groupware Performance
Dyck, J., Gutwin, C., Pinelle, D. (2006), Technical Report HCI-TR-06-05,
Bubble Radar: Efficient Pen-based Interaction
Aliesku, D., Subramanian, S., Gutwin, C. (2006), Proceedings of the ACM Conference on Advanced Visual Interfaces, 19-26.
Computer Vision approaches to solve the screen pose acquisition problem for Perspective Cursor
Nacenta, M. (2006), Technical Report HCI-TR-06-01, Computer Science Department, University of Saskatchewan.
Cutouts: Flexible Workspace Management For Tabletop Groupware
Pinelle, D., Dyck, J., Stach, T., Gutwin, C. (2006), Video Proceedings of CSCW 2006.
Cutouts: Multiple Views for Tabletop Groupware
Pinelle, D., Dyck, J., Gutwin, C., Stach, T. (2006), Technical Report HCI-TR-06-04,
Designing digital tables for highly integrated collaboration
Gutwin, C., Subramanian, S., Pinelle, D. (2006), Technical Report HCI-TR-06-02, Computer Science Department, University of Saskatchewan.
DJ's Perspectives on Interaction and Awareness in Nightclubs
Gates, C., Subramanian, S., Gutwin, C. (2006), Proceedings of the ACM Conference on Designing Interactive Systems (DIS'06), 70-79.
Does Location Come for Free? The Effects of Navigation Aids on Location Learning
Gutwin, C., Anton, D. (2006), Technical Report HCI-TR-06-03, Computer Science Department, University of Saskatchewan.
Faster Document Navigation with Space-Filling Thumbnails
Cockburn, A., Gutwin, C. (2006), Proceedings of the ACM Conference on Human Factors in Computing Systems, 1-10.
Improving List Revisitation With ListMaps
Gutwin, C., Cockburn, A. (2006), Proceedings of the Conference on Advanced Visual Interfaces, 396-403.
Improving Network Efficiency in Real-Time Groupware with General Message Compression
Gutwin, C., Fedak, C., Watson, M., Dyck, J., Bell, T. (2006), Proceedings of the ACM Conference on Computer-Supported Cooperative Work, 119-128.
Improving Selection of Off-Screen Targets with Hopping
Irani, P., Gutwin, C., Yang, X. (2006), Proceedings of the ACM Conference on Human Factors in Computing Systems, 299-308.
Loose coupling and healthcare organizations: adoption issues for groupware deployments
Pinelle, D., Gutwin, C. (2006), Journal of Computer Supported Cooperative Work (JCSCW), vol. 15 no. 5-6, 537-572.
Perspective Cursor: Perspective-based Interaction for Multi-Display Environments
Nacenta, M., Subramanian, S., Sallam, S., Champoux, B., Gutwin, C. (2006), Proceedings of the ACM Conference on Human Factors in Computing Systems, 289-298.
Privacy in the Open: Design Implications for Distributed Awareness From a Study of Open Plan Offices
Birnholtz, J., Gutwin, C., Hawkey, K. (2006), Technical Report HCI-TR-06-03,
Proceedings of Graphics Interface 2006,
Gutwin, C., Mann, S. (2006), Canadian Information Processing Society.
Providing Artifact Awareness to a Distributed Group through Screen Sharing
Tee, K., Greenberg, S., Gutwin, C. (2006), Proceedings of the ACM Conference on Computer-Supported Cooperative Work, 99-108.
Shared Desktop Media Item: The Video
Tee, K., Greenberg, S., Gutwin, C., McEwan, G. (2006), Video Proceedings of CSCW 2006.
Stylus Based Text Input Using Expanding CIRRIN
Cechanowicz, J., Dawson, S., Victor, M., Subramanian, S. (2006), Proceedings of the Conference on Advanced Visual Interfaces, 163-166.
Superflick: a Natural and Efficient Technique for Long-distance Movement on Digital Tables
Reetz, A., Gutwin, C., Stach, T., Nacenta, M., Subramanian, S. (2006), Proceedings of Graphics Interface, 163-170. <doi:10.1145/1143079.1143106>
Tabletop Coordination: The Effect of Interaction Techniques on Group Activities
Pinelle, D., Stach, T., Nacenta, M., Stuckel, D., Gutwin, C. (2006), Video Proceedings of CSCW 2006.
Timeline: Video Traces for Awareness
Nunes, M., Greenberg, S., Carpendale, S., Gutwin, C. (2006), Video Proceedings of CSCW 2006.
TNT: Improved Rotation and Translation on Digital Tables
Liu, J., Sallam, S., Subramanian, S., Gutwin, C. (2006), Proceedings of Graphics Interface, 25-32.
Using Psychophysiological Techniques to Measure User Experience with Entertainment Technologies
Mandryk, R., Inkpen, K., Calvert, T. (2006), Behaviour and Information Technology (Special Issue on User Experience, vol. 25 no. 2, 141-158. <doi:10.1080/01449290500331156>

2005

A Comparison of Techniques for Multi-Display Reaching
Nacenta, M., Aliakseyeu, D., Subramanian, S., Gutwin, C. (2005), Proceedings of the ACM Conference on Human Factors in Computing Systems, 371-380.
A Groupware Design Framework for Loosely Coupled Workgroups
Pinelle, D., Gutwin, C. (2005), Proceedings of the European Conference on Computer-Supported Cooperative Work (ECSCW 2005), 119-139. <doi:10.1007/1-4020-4023-7_4>
Adapting Collaboration Usability Analysis for Single Display Groupware
Pinelle, D., Gutwin, C. (2005), Workshop on User-centred design and evaluation of services for human-human communication and collaboration, International Conference on Multimodal Interfaces (ICMI 2005), 7 pages.
Design Principles for Children's Software
Chiasson, S., Gutwin, C. (2005), Technical Report HCI-TR-05-02, Computer Science Department, University of Saskatchewan.
Groupware Deployment Challenges in Loosely Coupled Healthcare Organizations
Pinelle, D., Gutwin, C. (2005), Workshop on Reconfiguring Healthcare: Issues in Computer Supported Cooperative Work in Healthcare Environments, 9th European Conference on Computer-Supported Cooperative Work (ECSCW 2005), 5 pages.
Improving Revisitation in Fisheye Views with Visit Wear
Skopik, A., Gutwin, C. (2005), Proceedings of the ACM Conference on Human Factors in Computing Systems, 771-780.
Improving Understanding of Website Privacy Policies with Fine-Grained Policy Anchors
Levy, S., Gutwin, C. (2005), Proceedings of the Conference on the World-Wide Web, 480-488.
Men are More Accurate than Women in Aiming at Targets in Both Near Space and Extrapersonal Space
Sykes Tottenham, L., Saucier, D., Elias, L., Gutwin, C. (2005), Perceptual and Motor Skills, vol. 101 no. 1, 3-12.
Review of 'Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies'
Gutwin, C. (2005), Computer-Supported Cooperative Work, vol. 14 no. 3, 287-291.
Supporting Informal Collaboration in Shared Workspace Groupware
Gutwin, C., Greenberg, S., Blum, R., Dyck, J. (2005), Technical Report HCI-TR-05-01, Computer Science Department, University of Saskatchewan.
Testing the Media Equation with Children
Chiasson, S., Gutwin, C. (2005), Proceedings of the ACM Conference on Human Factors in Computing Systems, 829-838.
The Effects of Telepointer Representation on Awareness and Social Presence in Groupware
Gutwin, C., Tang, A., Greenberg, S., Burkitt, J. (2005), Technical Report HCI-TR-05-04, Computer Science Department, University of Saskatchewan.
The Usability of Stacked-Block Overviews for Retrieval
Gutwin, C. (2005), Technical Report HCI-TR-05-02, Computer Science Department, University of Saskatchewan.
Using Relationship to Control Disclosure in Awareness Servers
Davis, S., Gutwin, C. (2005), Proceedings of Graphics Interface, 75-84.

2004

A Comparison of Fisheye Lenses for Interactive Layout Tasks
Gutwin, C., Fedak, C. (2004), Proceedings of Graphics Interface, 53-60.
Collaboration usability analysis: task analysis for groupware usability evaluations
Pinelle, D., Gutwin, C., Greenberg, S. (2004), Interactions, vol. 11 no. 2, 539 - 571.
Foundations of Loose Coupling for CSCW Design
Pinelle, D., Gutwin, C. (2004), Technical Report HCI-TR-04-02, Department of Computer Science, University of Saskatchewan.
Group Awareness in Distributed Software Development
Gutwin, C., Penner, R., Schneider, K. (2004), Proceedings of the ACM Conference on Computer-Supported Cooperative Work.
High-Performance Telepointers
Dyck, J., Gutwin, C., Subramanian, S., Fedak, C. (2004), Proceedings of the ACM Conference on Computer-Supported Cooperative Work.
Improving Groupware Design for Loosely Coupled Groups
Pinelle, D. (2004) Ph.D. Dissertation, Department of Computer Science, University of Saskatchewan.
Improving Memorability in Fisheye Views
Skopik, A. (2004) M.Sc. Thesis, Department of Computer Science, University of Saskatchewan.
Improving Understanding of Website Privacy Policies
Levy, S. (2004) M.Sc. Thesis, Department of Computer Science, University of Saskatchewan.
Interacting with Big Interfaces on Small Screens: a Comparison of Fisheye, Zoom, and Panning Techniques
Gutwin, C., Fedak, C. (2004), Proceedings of Graphics Interface, 19-26.
KEA: Practical Automatic Keyphrase Extraction
Witten, I., Paynter, G., Frank, E., Gutwin, C., Nevill-Manning, C. (2004), In Design and Usability of Digital Libraries: Case Studies in the Asia Pacific, 314-326.
Mining a Software Developer's Local Interaction History
Schneider, K., Gutwin, C., Penner, R., Paquette, D. (2004), Proceedings of Workshop on Mining Software Repositories, IEEE International Conference on Software Engineering.
Multiblending: Displaying Overlapping Windows Simultaneously Without the Drawbacks of Alpha Blending
Baudisch, P., Gutwin, C. (2004), Proceedings of the ACM Conference on Human Factors in Computing Systems, 367-374.
Physiological Indicators for the Evaluation of Co-located Collaborative Play
Mandryk, R., Inkpen, K. (2004), Proceedings of CSCW, Chicago, USA. 102-111. <doi:10.1145/1031607.1031625>
Revealing Delay in Collaborative Environments
Gutwin, C., Benford, S., Dyck, J., Fraser, M., Vaghi, I., Greenhalgh, C. (2004), Proceedings of the ACM Conference on Human Factors in Computing Systems.
Supporting Group Awareness in Distributed Software Development
Gutwin, C., Schneider, K., Paquette, D., Penner, R. (2004), Proceedings of IFIP Conference on Engineering for Human-Computer Interaction.
The Effects of Feedback on Targeting with Multiple Moving Targets
Mould, D., Gutwin, C. (2004), Proceedings of Graphics Interface, 114-121.
The Effects of the Media Equation on Children
Chiasson, S. (2004) M.Sc. Thesis, Department of Computer Science, University of Saskatchewan.
The Importance of Awareness for Team Cognition in Distributed Collaboration
Gutwin, C., Greenberg, S. (2004), Team Cognition: Understanding the Factors That Drive Process and Performance, E. Salas and S. Fiore, eds, 177-201.
The MAUI Toolkit: Groupware Widgets for Group Awareness
Hill, J., Gutwin, C. (2004), Computer-Supported Cooperative Work, vol. 13 no. 5, 539-571.
The MAUI Toolkit: Groupware Widgets for Group Awareness
Hill, J., Gutwin, C. (2004), Computer-Supported Cooperative Work, vol. 13 no. 5-6, 539-571.

2003

Aligning Work Practices and Mobile Technologies: Groupware Design for Loosely-Coupled Mobile Groups
Pinelle, D., Dyck, J., Gutwin, C. (2003), Proceedings of Conference on Human Computer Interaction with Mobile Devices and Services.
Awareness Support in a Groupware Widget Toolkit
Hill, J. (2003) M.Sc. Thesis, Department of Computer Science, University of Saskatchewan.
Awareness Support in a Groupware Widget Toolkit
Hill, J., Gutwin, C. (2003), Proceedings of the ACM Conference on Supporting Group Work.
Costs, Clocks, and Habits: Design Issues for Elegant Peripheral Awareness Displays
Gutwin, C. (2003), Proceedings of the ACM Conference on Human Factors in Computing Systems.
Designing Clinical Information Systems to Support Mutual Awareness in Home Care Teams
Pinelle, D., Gutwin, C. (2003), Proceedings of Annual Symposium of the American Medical Informatics Association.
Designing for Loose Coupling in Mobile Groups
Pinelle, D., Gutwin, C. (2003), Proceedings of the ACM Conference on Supporting Group Work, 75-84.
Female Advantage for Spatial Location Memory in both Static and Dynamic Environments
Sykes Tottenham, L., Saucier, D., Elias, L., Gutwin, C. (2003), Brain and Cognition, vol. 53 no. 2, 381-383.
Finding Things In Fisheyes: Memorability in Distorted Spaces
Skopik, A., Gutwin, C. (2003), Proceedings of Graphics Interface, 47-56.
Fisheye Views are Good for Large Steering Tasks
Gutwin, C., Skopik, A. (2003), Proceedings of the ACM Conference on Human Factors in Computing Systems, 201-208.
Learning from Games: HCI Design Innovations in Entertainment Software
Dyck, J., Pinelle, D., Brown, B., Gutwin, C. (2003), Proceedings of Graphics Interface.
Supporting Group Awareness in Distributed Software Development
Schneider, K., Gutwin, C. (2003), Proceedings of IBM Eclipse Workshop, International Conference on Software Engineering.
Task Analysis for Groupware Usability Evaluation: Modeling Shared-Workspace Tasks with the Mechanics of Collaboration
Pinelle, D., Gutwin, C., Greenberg, S. (2003), ACM Transactions on Computer-Human Interaction, vol. 10 no. 4, 281-311.
The Effects of Dynamic Transparency on Targeting Performance
Gutwin, C., Dyck, J., Fedak, C. (2003), Proceedings of Graphics Interface.
Using Behaviour Characteristics to Improve Groupware Performance
Dyck, J., Gutwin, C., Makaroff, D. (2003), Technical Report HCI-TR-03-01, Department of Computer Science, University of Saskatchewan.
Using Cursor Prediction to Smooth Telepointer Jitter
Gutwin, C., Dyck, J., Burkitt, J. (2003), Proceedings of the ACM Conference on Supporting Group Work.

2002

A Framework of Awareness for Small Groups in Shared-Workspace Groupware
Gutwin, C., Greenberg, S. (2002), Computer-Supported Cooperative Work, no. 3-4, 411-446.
Empirical development of a heuristic evaluation methodology for shared workspace groupware
Baker, K., Greenberg, S., Gutwin, C. (2002), Proceedings of the ACM Conference on Computer-Supported Cooperative Work, 96-105.
Forward Error Correction for Groupware
Dyck, J., Gutwin, C. (2002), Technical Report HCI-TR-02-01, Department of Computer Science, University of Saskatchewan.
Groupspace: a 3D Workspace Supporting User Awareness
Dyck, J., Gutwin, C. (2002), Proceedings of the ACM Conference on Human Factors in Computing Systems, 502-503.
Groupware Walkthrough: Adding Context to Groupware Usability Evaluation
Pinelle, D., Gutwin, C. (2002), Proceedings of the ACM Conference on Human Factors in Computing Systems, 455-462.
Improving Focus Targeting in Interactive Fisheye Views
Gutwin, C. (2002), Proceedings of the ACM Conference on Human Factors in Computing Systems, 267-274.
Improving Interpretation of Remote Gestures with Telepointer Traces
Gutwin, C. (2002), Proceedings of the ACM Conference on Computer-Supported Cooperative Work, 49-57.
Supporting Collaboration in Multidisciplinary Home Care Teams
Pinelle, D., Gutwin, C. (2002), Proceedings of Annual Symposium of the American Medical Informatics Association, 202-207.
Traces: Visualizing the Immediate Past to Improve Group Interaction
Gutwin, C. (2002), Proceedings of Graphics Interface, 43-50.

2001

A Comparison of Usage Evaluation and Inspection Methods for Assessing Groupware Usability
Steves, M., Morse, E., Gutwin, C., Greenberg, S. (2001), Proceedings of the ACM Conference on Supporting Group Work, 125-134.
Collaboration Requirements for Home Care
Pinelle, D., Gutwin, C. (2001), Technical Report HCI-01-01, Department of Computer Science, University of Saskatchewan.
Group Task Analysis for Groupware Usability Evaluations
Pinelle, D., Gutwin, C. (2001), Proceedings of Tenth IEEE Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises.
Heuristic Evaluation of Groupware Based on the Mechanics of Collaboration
Baker, K., Greenberg, S., Gutwin, C. (2001), Proceedings of IFIP Conference on Engineering for Human-Computer Interaction.
The Effects of Network Delay on Group Work in Shared Workspaces
Gutwin, C. (2001), Proceedings of the European Conference on Computer-Supported Cooperative Work, 299-318.
Visualizing Wide Data with Doughnut Views
Pinelle, D., Gutwin, C. (2001), Technical Report HCI-01-02, Department of Computer Science, University of Saskatchewan.

2000

A Framework of Assistive Pointers for Low Vision Users
Fraser, J., Gutwin, C. (2000), Proceedings of ACM SIGCAPH Conference on Assistive Technologies.
A Survey of Groupware Evaluations
Pinelle, D., Gutwin, C. (2000), Technical Report HCI-00-01, Department of Computer Science, University of Saskatchewan.
A Survey of Groupware Evaluations
Pinelle, D., Gutwin, C. (2000), Proceedings of 9th IEEE Workshop on Enabling Technologies - Infrastructure for Collaborative Enterprises, 110-115.
Adapting the Locales Framework for Heuristic Evaluation of Groupware
Greenberg, S., Fitzpatrick, G., Gutwin, C., Kaplan, S. (2000), Proceedings of the Australian Conference on Computer-Human Interaction.
The Effects of Feedback on Targeting Performance in Visually Stressed Conditions
Fraser, J., Gutwin, C. (2000), Proceedings of Graphics Interface, 203-210.
The Mechanics of Collaboration: Developing Low Cost Usability Evaluation Methods for Shared Workspaces
Gutwin, C., Greenberg, S. (2000), Proceedings of IEEE Workshop on Enabling Technologies - Infrastructure for Collaborative Enterprises, 116-121.

1999

Domain-Specific Keyphrase Extraction
Frank, E., Paynter, G., Witten, I., Gutwin, C., Nevill-Manning, C. (1999), Proceedings of Sixteenth International Joint Conference on Artificial Intelligence, 668-673.
Effects of Awareness Support on Groupware Usability
Gutwin, C., Greenberg, S. (1999), ACM Transactions on Computer-Human Interaction, vol. 6 no. 2, 243-281.
Improving Browsing in Digital Libraries with Keyphrase Indexes
Gutwin, C., Paynter, G., Witten, I., Nevill-Manning, C., Frank, E. (1999), Journal of Decision Support Systems, vol. 27, 81-104.
KEA: Practical Automatic Keyphrase Extraction
Witten, I., Paynter, G., Frank, E., Gutwin, C., Nevill-Manning, C. (1999), Proceedings of ACM Conference on Digital Libraries, 254-255.
Traces: Visualizations of Interaction
Gutwin, C. (1999), Technical Report HCI-TR-99-01, Department of Computer Science, University of Saskatchewan.

1998

Design for Individuals, Design for Groups: Tradeoffs between power and workspace awareness
Gutwin, C., Greenberg, S. (1998), Proceedings of the ACM Conference on Computer-Supported Cooperative Work, 207-216.
Effects of Awareness Support on Groupware Usability
Gutwin, C., Greenberg, S. (1998), Proceedings of the ACM Conference on Human Factors in Computing Systems, 511-518.
From Technically Possible to Socially Natural Groupware
Greenberg, S., Gutwin, C. (1998), Proceedings of the 9th NEC Research Symposium: The Human-centric Multimedia Community, Nara, Japan.
Query Time Prediction in a Digital Library
McNab, R., Wang, Y., Witten, I., Gutwin, C. (1998), Proceedings of ACM Conference on Research and Development in Information Retrieval, 355-356.
The Usability of Transparent Overview Layers
Cox, D., Chugh, J., Gutwin, C., Greenberg, S. (1998), Proceedings of the ACM Conference on Human Factors in Computing Systems, 301-302.

1997

Workspace Awareness
Gutwin, C., Greenberg, S. (1997), Workshop on Awareness in Collaborative Systems at the ACM Conference on Human Factors in Computing Systems (CHI'97), Atlanta. ACM Press.
Workspace Awareness in Real-Time Distributed Groupware
Gutwin, C. (1997) Ph.D. Dissertation, Department of Computer Science, University of Calgary.

1996

A Usability Study of Awareness Widgets in a Shared Workspace Groupware System
Gutwin, C., Roseman, M., Greenberg, S. (1996), Proceedings of the ACM Conference on Computer-Supported Cooperative Work, 258-267.
A Usability Study of Workspace Awareness Widgets
Gutwin, C., Roseman, M. (1996), Proceedings of the ACM Conference on Human Factors in Computing Systems, 214-215.
Groupware Support for Workspace Awareness
Gutwin, C. (1996), Doctoral Colloquium, CSCW'96, Boston.
Semantic Telepointers for Groupware
Greenberg, S., Gutwin, C., Roseman, M. (1996), Proceedings of the Australian Conference on Computer-Human Interaction, 54-61.
Sharing Fisheye Views in Relaxed-WYSIWIS Groupware Applications
Greenberg, S., Gutwin, C. (1996), Proceedings of Graphics Interface, 28-38.
Using Distortion-Oriented Displays to Support Workspace Awareness
Greenberg, S., Gutwin, C., Cockburn, A. (1996), In People and Computers XI (Proceedings of HCI'96) A. Sasse, R.J. Cunningham, and R. Winder eds., 299-314.
Workspace Awareness for Groupware
Gutwin, C., Greenberg, S. (1996), Proceedings of the ACM Conference on Human Factors in Computing Systems, 208-209.
Workspace Awareness in Real-Time Distributed Groupware: Framework, Widgets, and Evaluation
Gutwin, C., Greenberg, S., Roseman, M. (1996), In People and Computers XI (Proceedings of HCI'96) A. Sasse, R.J. Cunningham, and R. Winder eds..
Workspace Awareness Support With Radar Views
Gutwin, C., Greenberg, S., Roseman, M. (1996), Proceedings of the ACM Conference on Human Factors in Computing Systems, 210-211.

1995

Bringing ITS to the Marketplace: A Successful Experiment in Minimalist Design
Gutwin, C., Jones, M., Brackett, P., Adolphe, K. (1995), Proceedings of Conference on Educational Multimedia and Hypermedia, 22-31.
Managing Medieval Gigabytes
McGillivray, M., Gutwin, C. (1995), Proceedings of The Electric Scriptorium Conference on Electronic Approaches to the Imaging, Transcription, Editing, and Analysis of Medieval Manuscript Texts, Available online text at http://people.ucalgary.ca/~scriptor/.
Support for Group Awareness in Real-time Desktop Conferences
Gutwin, C., Greenberg, S. (1995), Technical Report 95-549-01, Department of Computer Science, University of Calgary.
Support for Workspace Awareness in Educational Groupware
Gutwin, C., Stark, G., Greenberg, S. (1995), Proceedings of ACM Conference on Computer Supported Collaborative Learning, 147-156.
Workspace Awareness in Real-Time Distributed Groupware
Gutwin, C., Greenberg, S. (1995), Technical Report 95-575-27, Department of Computer Science, University of Calgary.