Publication: Integrating Cumulative Context into Computer Games

In this paper, we describe a cumulative context computer game, where accumulated contextual information of the players‟ activity levels, obtained through mobile sensors, is used to modify game state. Our implementation used a statistic-based, real-time version of the classic game of chess, where the statistics of the pieces depended on the activity of the users and the environment in which they performed the activity. Users found the game engaging and fun, and almost all of the participants altered their behaviors to enhance their performance in the game. This work provides a platform for further research into meaningful integration of cumulative context in games.

Downloads

PDF

Participants

Kevin Stanley David Pinelle
College of Medicine, University of Saskatchewan
Alan Bandurka David McDine
Regan Mandryk
University of Saskatchewan

Projects

Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.

Citation

Stanley, K., Pinelle, D., Bandurka, A., McDine, D., Mandryk, R.L. 2008. Integrating Cumulative Context into Computer Games. In Proceedings of Future Play 2008, Toronto, Canada. 248-251. DOI=http://doi.acm.org/10.1145/1496984.1497036.

BibTeX

@inproceedings {151-p248-stanley,
author= {Kevin Stanley and David Pinelle and Alan Bandurka and David McDine and Regan Mandryk},
title= {Integrating Cumulative Context into Computer Games},
booktitle= {Proceedings of Future Play 2008},
year= {2008},
address= {Toronto, Canada},
pages= {248-251}
}