Publication: A physiological approach for continuously modeling user emotion in interactive play environments

Computer games have grown during recent years into a popular entertainment form with a wide variety of game types and a large consumer group spread across the world. As researchers develop novel play environments, computer and console game markets continue to grow rapidly, outperforming the film industry in terms of total revenues in many regions [6]. Although gaming technology has continued to evolve, researchers and computer game developers suffer from a lack of effective evaluation methods. My research interest is in how to quantify emotional experience when engaged with play technologies, by developing an evaluation methodology for entertainment environments that is as robust as methods for evaluating productivity. This paper summarizes a series of experiments used to design this new evaluative methodology.

Downloads

PDF

Participants

Regan Mandryk
University of Saskatchewan

Projects

Affective Computing
Evaluation of a user's emotional experience with technology is not well understood, especially when the primary goal of a technology is to entertain (e.g., computer game) or to invoke an emotional experience (e.g., animated film).

Citation

Mandryk, R.L. 2008. A physiological approach for continuously modeling user emotion in interactive play environments. In Proceedings of Measuring Behavior 2008, Maastricht, NE. 93-94.

BibTeX

@inproceedings {153-Symposium_vandenHoogen_Mandryk,
author= {Regan Mandryk},
title= {A physiological approach for continuously modeling user emotion in interactive play environments},
booktitle= {Proceedings of Measuring Behavior 2008},
year= {2008},
address= {Maastricht, NE},
pages= {93-94}
}