Publication: A Continuous and Objective Evaluation of Emotional Experience with Interactive Play Environments

Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating the success of interactive play environments is still an open research challenge. Both subjective and objective techniques fall short due to limited evaluative bandwidth; there remains no corollary in play environments to task performance with productivity systems. This paper presents a method of modeling user emotional state, based on a user's physiology, for users interacting with play technologies. Modeled emotions are powerful because they capture usability and playability through metrics relevant to ludic experience; account for user emotion; are quantitative and objective; and are represented continuously over a session. Furthermore, our modeled emotions show the same trends as reported emotions for fun, boredom, and excitement; however, the modeled emotions revealed differences between three play conditions, while the differences between the subjective reports failed to reach significance.

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Participants

Regan Mandryk
University of Saskatchewan
M. Stella Atkins
Kori Inkpen

Projects

Affective Computing
Evaluation of a user's emotional experience with technology is not well understood, especially when the primary goal of a technology is to entertain (e.g., computer game) or to invoke an emotional experience (e.g., animated film).

Citation

Mandryk, R.L., Atkins, M., Inkpen, K. 2006. A Continuous and Objective Evaluation of Emotional Experience with Interactive Play Environments. In Conference on Human Factors in Computing Systems (CHI 2006), Montreal, Canada. 1027-1036. DOI=10.1145/1124772.1124926.

BibTeX

@inproceedings {161-p1027-mandryk,
author= {Regan Mandryk and M. Stella Atkins and Kori Inkpen},
title= {A Continuous and Objective Evaluation of Emotional Experience with Interactive Play Environments},
booktitle= {Conference on Human Factors in Computing Systems (CHI 2006)},
year= {2006},
address= {Montreal, Canada},
pages= {1027-1036}
}