Publication: Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction

Psychophysiological methods provide covert and reliable measurements of affective user experience (UX). The nature of affective UX in interactive entertainment, such as digital games, is currently not well understood. With the dawn of new gaming consoles, scientific methodologies for studying user interaction in an immersive entertainment context are needed. This paper reports a study on the influence of interaction modes (Playstation 2 game controller vs. Wii remote and Nunchuk) on subjective experience assessment and brain activity measured with electroencephalography (EEG). Results indicate that EEG alpha and delta power correlate with negative affect and tension when using regular game controller input. EEG beta and gamma power seem to be related to the feeling of possible action in spatial presence with a PS2 game controller. Delta as well as theta power correlate with self-location using a Wii remote and Nunchuk.

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Participants

Lennart Nacke
University of Ontario Institute of Technology, University of Saskatchewan

Projects

Affective Computing
Evaluation of a user's emotional experience with technology is not well understood, especially when the primary goal of a technology is to entertain (e.g., computer game) or to invoke an emotional experience (e.g., animated film).

Citation

Nacke, L.E. 2010. Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction. In Proceedings of Future Play 2010, Vancouver, BC. 159-166. DOI=10.1145/1920778.1920801.

BibTeX

@inproceedings {182-Nacke-Wiimote-vs-Controller-EEG,
author= {Lennart Nacke},
title= {Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction},
booktitle= {Proceedings of Future Play 2010},
year= {2010},
address= {Vancouver, BC},
pages= {159-166}
}