Publication: LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments

Eye tracking is a fascinating technology that is starting to be used for evaluation of and for interacting in virtual environments. Especially digital games can benefit from an integrated (i.e., evaluation and interaction) approach, harnessing eye tracking technology for analysis and interaction. Such benefits include faster development of innovative games which can be automatically evaluated in an iterative fashion. For this purpose, we present a framework that enables rapid game development and gameplay analysis within an experimental research environment. The framework presented here is extensible for different kinds of logging (e.g., psychophysiological and in-game behavioral data) and facilitates studies using eye-tracking technology in digital entertainment environments. An experimental study using gaze-only interaction in a digital game is also presented and highlights the framework's capacity to create and evaluate novel entertainment interfaces.

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Participants

Lennart Nacke
University of Ontario Institute of Technology, University of Saskatchewan
Sophie Stellmach
Dennis Sasse Jörg Niesenhaus
Raimund Dachselt

Projects

Affective Computing
Evaluation of a user's emotional experience with technology is not well understood, especially when the primary goal of a technology is to entertain (e.g., computer game) or to invoke an emotional experience (e.g., animated film).

Citation

Nacke, L.E., Stellmach, S., Sasse, D., Niesenhaus, J., Dachselt, R. 2010. LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments. In Entertainment Computing, ahead of print. DOI=10.1016/j.entcom.2010.09.004.

BibTeX

@article {189-LAIF-AuthorDraft,
author= {Lennart Nacke and Sophie Stellmach and Dennis Sasse and Jörg Niesenhaus and Raimund Dachselt},
title= {LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments},
booktitle= {Entertainment Computing},
year= {2010},
note= {ahead of print}
}