Publication: How Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model Proposition

In this paper, we discuss a new model of mobile gameplay experience with a special focus on contextual influences of play in ubiquitous environments. The model is developed based on prior general gameplay models, which are extended and refined based on the results and personal experiences taken from several evaluative user field studies with mobile games. The experimental results point to two different playing contexts: home and mobile, which were evaluated with a gameplay experience questionnaire (GEQ). The GEQ showed significant difference in negative affect and immersion between mobile and home setting, which are moderated by several influencing contextual factors. This leads us to propose a contextual gameplay experience model that accounts for spatial, temporal, social, cultural, and psychological influences in an external context. The implications of the contextual gameplay model are discussed in light of future research.

Participants

Stephan Engl Lennart Nacke
University of Ontario Institute of Technology, University of Saskatchewan

Projects

Affective Computing
Evaluation of a user's emotional experience with technology is not well understood, especially when the primary goal of a technology is to entertain (e.g., computer game) or to invoke an emotional experience (e.g., animated film).

Citation

Engl, S., Nacke, L.E. 2010. How Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model Proposition. In Entertainment Computing, Duisburg, Germany. http://sunsite.informatik.rwth-aachen.de/Publications/CEUR-WS/Vol-634/.

BibTeX

@article {
author= {Stephan Engl and Lennart Nacke},
title= {How Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model Proposition},
booktitle= {Entertainment Computing},
year= {2010},
address= {Duisburg, Germany},
note= {http://sunsite.informatik.rwth-aachen.de/Publications/CEUR-WS/Vol-634/}
}