Publication: Player-game Interaction Through Affective Sound

This chapter treats computer game playing as an affective activity, largely guided by the audio-visual aesthetics of game content (of which, here, we concentrate on the role of sound) and the pleasure of gameplay. To understand the aesthetic impact of game sound on player experience, definitions of emotions are briefly discussed and framed in the game context. This leads to an introduction of empirical methods for assessing physiological and psychological effects of play, such as the affective impact of sonic player-game interaction. The psychological methodology presented is largely based on subjective interpretation of experience, while psychophysiological methodology is based on measurable bodily changes, such as context-dependent, physiological experience. As a means to illustrate both the potential and the difficulties inherent in such methodology we discuss the results of some experiments that investigate game sound and music effects and, finally, we close with a discussion of possible research directions based on a speculative assessment of the future of player-game interaction through affective sound

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Participants

Lennart Nacke
University of Ontario Institute of Technology, University of Saskatchewan
Mark Grimshaw

Projects

Affective Computing
Evaluation of a user's emotional experience with technology is not well understood, especially when the primary goal of a technology is to entertain (e.g., computer game) or to invoke an emotional experience (e.g., animated film).

Citation

Nacke, L.E., Grimshaw, M. 2011. Player-game Interaction Through Affective Sound. In Game Sound Technology and Player Interaction: Concepts and Developments, ISBN 978-1616928285. Chapter 13. 264-285. Hershey, PA, USA: IGI Global Publishing.. DOI=10.4018/978-1-61692-828-5.ch013.

BibTeX

@inbook {191-nacke-chapter_grimshaw-book,
author= {Lennart Nacke and Mark Grimshaw},
title= {Player-game Interaction Through Affective Sound},
booktitle= {Game Sound Technology and Player Interaction: Concepts and Developments},
year= {2011},
pages= {264-285},
chapter= {13},
note= {Hershey, PA, USA: IGI Global Publishing.}
}