Publication: Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology

Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution measurements of affective player experience. In this article, the authors present a psychophysiological pilot study and its initial results to solidify a research approach they call affective ludology, a research area concerned with the physiological measurement of affective responses to player-game interaction. The study investigates the impact of level design on brainwave activity measured with EEG and on player experience measured with questionnaires. The goal of the study was to investigate cognition, emotion, and player behavior from a psychological perspective. For this purpose, a methodology for assessing gameplay experience with subjective and objective measures was developed extending prior work in physiological measurements of affect in digital gameplay. The authors report the result of this pilot study, the impact of three different level design conditions (boredom, immersion, and flow) on EEG, and subjective indicators of gameplay experience. Results from the subjective gameplay experience questionnaire support the validity of our level design hypotheses. Patterns of EEG spectral power show that the immersion-level design elicits more activity in the theta band, which may support a relationship between virtual spatial navigation or exploration and theta activity. The research shows that facets of gameplay experience can be assessed with affective ludology measures, such as EEG, in which cognitive and affective patterns emerge from different level designs.

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Participants

Lennart Nacke
University of Ontario Institute of Technology, University of Saskatchewan
Sophie Stellmach
Craig Lindley

Projects

Affective Computing
Evaluation of a user's emotional experience with technology is not well understood, especially when the primary goal of a technology is to entertain (e.g., computer game) or to invoke an emotional experience (e.g., animated film).

Citation

Nacke, L.E., Stellmach, S., Lindley, C. 2010. Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology. In Simulation & Gaming, vol. 41 no. ahead of print, 1-24. DOI=10.1177/1046878110378140.

BibTeX

@article {192-Simulation-Gaming-2010-Nacke,
author= {Lennart Nacke and Sophie Stellmach and Craig Lindley},
title= {Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology},
booktitle= {Simulation & Gaming},
year= {2010},
volume= {41},
number= {ahead of print},
pages= {1-24}
}