Publication: Gameplay experience testing with playability and usability surveys - An experimental pilot study

This pilot study investigates an experimental methodology for gathering data to create correlations between experiential factors measured by a gameplay experience questionnaire and player quality measures, such as playing frequency, choice of game, and playing time. The characteristics of two distinct games were examined concerning the aspects of game experience, subjective game quality, and game usability. Interactions within the three aspects were identified. The results suggest that gameplay experience dimensions flow and immersion are similarly motivating in different game genres, which however might not be equally enjoyable. On the one hand, usability ratings may be positively influenced when a game provides immersion and flow or on the other hand, flow and immersion may be negatively influenced by poor usability ratings. These results emphasize the need for an approach to classify games based on correlation patterns involving game experience, quality, and usability.

Downloads

PDF

Participants

Lennart Nacke
University of Ontario Institute of Technology, University of Saskatchewan
Jonas Schild
Jörg Niesenhaus

Projects

Game Heuristics
Video gaming is a common and popular entertainment. The primary goal of video games is to entertain and engage users.
Affective Computing
Evaluation of a user's emotional experience with technology is not well understood, especially when the primary goal of a technology is to entertain (e.g., computer game) or to invoke an emotional experience (e.g., animated film).

Citation

Nacke, L.E., Schild, J., Niesenhaus, J. 2010. Gameplay experience testing with playability and usability surveys - An experimental pilot study. In Playability and player experience: Proceedings of the Fun and Games 2010 Workshop, NHTV Expertise Series 10. Leuven, Belgium. 31-45. Workshop paper.

BibTeX

@inproceedings {199-Playability-submission,
author= {Lennart Nacke and Jonas Schild and Jörg Niesenhaus},
title= {Gameplay experience testing with playability and usability surveys - An experimental pilot study},
booktitle= {Playability and player experience: Proceedings of the Fun and Games 2010 Workshop},
year= {2010},
series= {NHTV Expertise Series 10},
address= {Leuven, Belgium},
pages= {31-45},
note= {Workshop paper}
}