Publication: Calibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game Elements

Interactive systems often require calibration to ensure that input and output are optimally configured. Without calibration, user performance can degrade (e.g., if an input device is not adjusted for the user's abilities), errors can increase (e.g., if color spaces are not matched), and some interactions may not be possible (e.g., use of an eye tracker). The value of calibration is often lost, however, because many calibration processes are tedious and unenjoyable, and many users avoid them altogether. To address this problem, we propose calibration games that gather calibration data in an engaging and entertaining manner. To facilitate the creation of calibration games, we present design guidelines that map common types of calibration to core tasks, and then to well-known game mechanics. To evaluate the approach, we developed three calibration games and com- pared them to standard procedures. Users found the game versions significantly more enjoyable than regular calibration procedures, without compromising the quality of the data. Calibration games are a novel way to motivate users to carry out calibrations, thereby improving the performance and accuracy of many human-computer systems.

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Participants

David Flatla
University of Dundee
Carl Gutwin
University of Saskatchewan
Lennart Nacke
University of Ontario Institute of Technology, University of Saskatchewan
Scott Bateman
University of Prince Edward Island
Regan Mandryk
University of Saskatchewan

Citation

Flatla, D.R., Gutwin, C., Nacke, L.E., Bateman, S., Mandryk, R.L. 2011. Calibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game Elements. In UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technology, Santa Barbara, California, USA. 403-412. DOI=10.1145/2047196.2047248.

BibTeX

@inproceedings {214-UIST-2011,
author= {David Flatla and Carl Gutwin and Lennart Nacke and Scott Bateman and Regan Mandryk},
title= {Calibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game Elements},
booktitle= {UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technology},
year= {2011},
address= {Santa Barbara, California, USA},
pages= {403-412}
}