Publication: Gemini: A Pervasive Accumulated Context Exergame

Exergames encourage physical activity, but generally require specialized hardware and prescribed activities; whereas pervasive accumulated context exergames (PACEs) allow players to choose their type of exercise, but have limited depth of play. For mass commercialization of PACEs, facilitating long-term behavioural change, we propose two requirements: that PACEs support large-scale and flexible deployment; and that the design of PACEs support staying power through long-term playability. From these requirements, we motivate six PACE design principles and use these principles to develop a multiplayer roleplaying PACE. Results from a week-long study of our game showed that by satisfying the six design principles, we can create a PACE with scalability and staying power. Our results are the first step toward creating PACEs that promotes long-term game engagement, which is needed for activity-related behaviour change.

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Participants

Kevin Stanley Ian Livingston
Electronic Arts
Alan Bandurka Mohammad Hashemian
Regan Mandryk
University of Saskatchewan

Projects

Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.

Citation

Stanley, K., Livingston, I.J., Bandurka, A., Hashemian, M., Mandryk, R.L. 2011. Gemini: A Pervasive Accumulated Context Exergame. In 10th International Conference on Entertainment Computing (ICEC'11), 65-76.

BibTeX

@inproceedings {229-icec2011_submission_37,
author= {Kevin Stanley and Ian Livingston and Alan Bandurka and Mohammad Hashemian and Regan Mandryk},
title= {Gemini: A Pervasive Accumulated Context Exergame},
booktitle= {10th International Conference on Entertainment Computing (ICEC'11)},
year= {2011},
pages= {65-76}
}