Publication: Verbal Coordination in First Person Shooter Games

We explore how expert First Person Shooter (FPS) players coordinate actions using a shared voice channel. Our findings emphasize the importance of the temporality and spatiality of these tactical verbal communications (“call- outs”). From here, we outline potential designs to mitigate problems in the production/interpretation of call-outs to better support coordination.

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Participants

Anthony Tang Jonathan Massey
Nelson Wong
University of Saskatchewan
Derek Reilly
Keith Edwards

Citation

Tang, A., Massey, J., Wong, N., Reilly, D., Edwards, K. 2012. Verbal Coordination in First Person Shooter Games. In The 2012 ACM Conference on Computer Supported Cooperative Work, Seattle, Washington, USA. 579-582. DOI=10.1145/2145204.2145292.

BibTeX

@inproceedings {247-p579-tang,
author= {Anthony Tang and Jonathan Massey and Nelson Wong and Derek Reilly and Keith Edwards},
title= {Verbal Coordination in First Person Shooter Games},
booktitle= {The 2012 ACM Conference on Computer Supported Cooperative Work},
year= {2012},
address= {Seattle, Washington, USA},
pages= {579-582}
}