Publication: Did They Really Like the Game? -- Challenges in Evaluating Exergames with Older Adults

Exergames offer exciting perspectives not only for recreational, but also for therapeutic use. Increasing numbers of older adults in many industrialized countries raise the need for affordable and reliable solutions to help people to stay healthy and fit at advanced ages. While games user research is vital to increasing the quality of game designs and improving game design processes, many research tools are difficult to use with senior gamers, and the target group is especially vulnerable to mistakes both in game design and games user research. We report and classify some of these challenges along with possible approaches, aiming to fuel intensified exchange about methodological experiences among researchers in the field.

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Participants

Jan Smeddinck
University of Bremen, University of Saskatchewan
Marc Herrlich
Markus Krause Kathrin Gerling
University of Lincoln
Rainer Malaka

Projects

Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.

Citation

Smeddinck, J.D., Herrlich, M., Krause, M., Gerling, K.M., Malaka, R. 2012. Did They Really Like the Game? -- Challenges in Evaluating Exergames with Older Adults. In CHI Workshop on Game User Research: Exploring Methodologies, Austin, Texas, USA.

BibTeX

@inproceedings {257-gurchi2012_submission_8,
author= {Jan Smeddinck and Marc Herrlich and Markus Krause and Kathrin Gerling and Rainer Malaka},
title= {Did They Really Like the Game? -- Challenges in Evaluating Exergames with Older Adults},
booktitle= {CHI Workshop on Game User Research: Exploring Methodologies},
year= {2012},
address= {Austin, Texas, USA}
}