Publication: Turning Off-The-Shelf Games into Biofeedback Games

Biofeedback games help users maintain specific mental or physical states and are useful to help people with cognitive impairments learn to self-regulate their brain function. However, biofeedback games are expensive and difficult to create and are not sufficiently appealing to hold a user's interest over the long term. We present two systems that turn off-the-shelf games into biofeedback games. Our desktop approach uses visual feedback via texture-based graphical overlays that vary in their obfuscation of an underlying game based on the user's physiological state. Our mobile approach presents multi-modal feedback (audio or vibration) of a user's physiological state on an iPhone.

Participants

Regan Mandryk
University of Saskatchewan
Michael Kalyn
University of Saskatchewan
Yichen Dang Andre Doucette
Push Interactions
Brett Taylor
University of Saskatchewan
Shane Dielschneider
University of Saskatchewan

Citation

Mandryk, R.L., Kalyn, M., Dang, Y., Doucette, A., Taylor, B.A., Dielschneider, S. 2012. Turning Off-The-Shelf Games into Biofeedback Games. In ASSETS - DEMO, To appear.

BibTeX

@inproceedings {
author= {Regan Mandryk and Michael Kalyn and Yichen Dang and Andre Doucette and Brett Taylor and Shane Dielschneider},
title= {Turning Off-The-Shelf Games into Biofeedback Games},
booktitle= {ASSETS - DEMO},
year= {2012}
}