Publication: Motion-Based Game Design for Older Adults

Older adults in nursing homes often lead sedentary lifestyles, which reduces their life expectancy. Full-body motion-control games provide an opportunity for these adults to remain active and engaged; but these games are not designed with age-related impairments in mind, which prevents the games from being leveraged to increase the activity levels of older adults. In this paper, we create a gardening game specifically addressing institutionalized older adults. Additionally, we present an evaluation of the game that demonstrates how full-body motion- control games can accommodate a variety of user abilities, have a positive effect on mood and, by extension, the emotional well- being of older adults, thereby increasing their quality of life.

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Participants

Kathrin Gerling
University of Lincoln
Ian Livingston
Electronic Arts
Lennart Nacke
University of Ontario Institute of Technology, University of Saskatchewan
Regan Mandryk
University of Saskatchewan

Citation

Gerling, K.M., Livingston, I.J., Nacke, L.E., Mandryk, R.L. 2012. Motion-Based Game Design for Older Adults. In GRAND 2012, Montréal, QC, Canada.

BibTeX

@inproceedings {276-GRAND-2012,
author= {Kathrin Gerling and Ian Livingston and Lennart Nacke and Regan Mandryk},
title= {Motion-Based Game Design for Older Adults},
booktitle= {GRAND 2012},
year= {2012},
address= {Montréal, QC, Canada}
}