Publication: KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction

The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely. To address this problem, we introduce KINECTWheels, a toolkit that facilitates the integration of wheelchair-based game input. Our library can help game designers to integrate wheelchair input at the development stage, and it can be configured to trigger keystroke events to make off-the-shelf PC games wheelchair-accessible.

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Participants

Kathrin Gerling
University of Lincoln
Michael Kalyn
University of Saskatchewan
Regan Mandryk
University of Saskatchewan

Citation

Gerling, K.M., Kalyn, M., Mandryk, R.L. 2013. KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction. In CHI 2013 Extended Abstracts, Paris, France. 3055-3058.

BibTeX

@inproceedings {299-p3055-gerling,
author= {Kathrin Gerling and Michael Kalyn and Regan Mandryk},
title= {KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction},
booktitle= {CHI 2013 Extended Abstracts},
year= {2013},
address= {Paris, France},
pages= {3055-3058}
}