Publication: Action-Based Communication in High Speed Games

Multiplayer games provide a setting for social interaction and demand a high level of coordination, both cooperative and competitive. Yet there is often very little verbal interaction. The necessary communication is through nonverbal actions. The problem is how to study action-based communication. We report on an initial study into action-based communication in online board games, including analysis using Layers of Interaction from Clark's model of language. The study provided a great deal of insight into the types and structure of information communicated. We describe how the methods can be applied to understanding coordination in high speed games.

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Citation

2013. Action-Based Communication in High Speed Games. In GRAND 2013, Toronto, Ontario, Canada. To appear.

BibTeX

@inproceedings {309-GRAND-2013_submit4,
title= {Action-Based Communication in High Speed Games},
booktitle= {GRAND 2013},
year= {2013},
address= {Toronto, Ontario, Canada}
}