Publication: World Pointing: Improving Natural Pointing Interaction with Real-World Landmarks

Selecting items from digital systems using full-body pointing gestures recently became popularized by mainstream devices such as the Wii and the Kinect. Although this kind of gesture has long been subject to research, we still do not know much about how to design pointing targets, which act as selection proxies, in order to make them easily learnable and quickly selectable for users. In this research note, we argue for the use of real-world objects as selection proxies and show that using them allows significantly better performance in terms of selection time, accuracy and learnability over virtual pointing targets such as Virtual Shelves and Air Pointing.

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Participants

Adrian Reetz
University of Waterloo
Carl Gutwin
University of Saskatchewan

Citation

Reetz, A., Gutwin, C. 2013. World Pointing: Improving Natural Pointing Interaction with Real-World Landmarks. In GRAND 2013: Graphics, Animation, and New Media, Toronto, Canada.

BibTeX

@inproceedings {329-RNote-04-cameraready,
author= {Adrian Reetz and Carl Gutwin},
title= {World Pointing: Improving Natural Pointing Interaction with Real-World Landmarks},
booktitle= {GRAND 2013: Graphics, Animation, and New Media},
year= {2013},
address= {Toronto, Canada}
}