Publication: The Effects of Adding Premise and Backstory to Psychological Tasks

Psychological tasks are used for assessment, induction, and treatment in both research and therapeutic contexts. Adding game-elements (e.g., leaderboards, premise, or points) could be beneficial for participant motivation; however, it has been argued that the value of gamification could come at a cost to experience or reliability of the task. We replicated four psychological tasks and added premise and backstory to investigate the effect of gamification on task performance and player experience. Our results show that adding game elements has the potential to negatively influence both player experience and performance.

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Participants

Max Birk
University of Saskatchewan
Regan Mandryk
University of Saskatchewan
Jason Bowey Benjamin Buttlar

Citation

Birk, M., Mandryk, R.L., Bowey, J.T., Buttlar, B. 2015. The Effects of Adding Premise and Backstory to Psychological Tasks. In CHI'15 Workshop "Researching Gamification: Strategies, Opportunities, Challenges, Ethics".

BibTeX

@inproceedings {367-CHI2015_workshop-Gamification_web,
author= {Max Birk and Regan Mandryk and Jason Bowey and Benjamin Buttlar},
title= {The Effects of Adding Premise and Backstory to Psychological Tasks},
booktitle= {CHI'15 Workshop "Researching Gamification: Strategies, Opportunities, Challenges, Ethics"},
year= {2015}
}