Publication: The Benefits of Digital Games for the Assessment and Treatment of Mental Health

In this paper, we describe four main benefits (i.e., motivational pull, broad appeal, accessibility, and quantifying behaviour) that games offer in the domain of mental health, describe our research that informs our position, and present possibilities for future directions. Although not comprehensive of the advantages of games in the domain of mental health, these four benefits provide a starting point to discuss use of digital games for the effective assessment and treatment of mental health in a modern society.

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Participants

Max Birk
University of Saskatchewan
Regan Mandryk
University of Saskatchewan

Citation

Birk, M., Mandryk, R.L. 2016. The Benefits of Digital Games for the Assessment and Treatment of Mental Health. In CHI 2016 Computing and Mental Health Workshop, San Jose, USA.

BibTeX

@inproceedings {392-chi2016_mentalHealth_birk_mandryk_camera_ready,
author= {Max Birk and Regan Mandryk},
title= {The Benefits of Digital Games for the Assessment and Treatment of Mental Health},
booktitle= {CHI 2016 Computing and Mental Health Workshop},
year= {2016},
address= {San Jose, USA}
}