Publication: Technical Solutions to Crowdsource Playtesting Online

Testing early and often is key to assure that players have exactly the experience game designers want them to have. Time and cost constrains however, prevent most developers from performing efficient playtesting throughout the development cycle. Crowdsourcing player experience has been shown to alleviate the cost and burden of playtesting, allowing even small teams to evaluate their game. Based on his experience with more than 4,000 participants, Max will share technical solutions for common challenges in crowdsourced playtesting.

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Participants

Max Birk
University of Saskatchewan

Citation

Birk, M. 2016. Technical Solutions to Crowdsource Playtesting Online. In Games Developer Conference Europe 2016, Cologne, Germany. http://www.gdcvault.com/play/1023787/Technical-Solutions-to-Crowdsource-Playtesting.

BibTeX

@inproceedings {395-Birk_Max_Technical_Solutions_in,
author= {Max Birk},
title= {Technical Solutions to Crowdsource Playtesting Online},
booktitle= {Games Developer Conference Europe 2016},
year= {2016},
address= {Cologne, Germany},
note= {http://www.gdcvault.com/play/1023787/Technical-Solutions-to-Crowdsource-Playtesting}
}