Publication: The False Dichotomy between Positive and Negative Affect in Game Play

Most of the time games make us happy, but sometimes they are frustrating or make us feel sad. They allow us to experience pleasure, success and joy, but they can also yield feelings of frustration, failure, or sorrow from darker themes. In games, we can experience the full range of emotions - both positive and negative. The CHIPLAY 2015 False Dichotomy Workshop focuses on the range of valence in games and invites experts from across fields to contribute to our understanding of the interplay between positive and negative affect within play.

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Participants

Max Birk
University of Saskatchewan
Ioanna Iacovides
Daniel Johnson Regan Mandryk
University of Saskatchewan

Citation

Birk, M., Iacovides, I., Johnson, D., Mandryk, R.L. 2015. The False Dichotomy between Positive and Negative Affect in Game Play. In Workshop at the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, UK.

BibTeX

@inproceedings {397-p799-birk,
author= {Max Birk and Ioanna Iacovides and Daniel Johnson and Regan Mandryk},
title= {The False Dichotomy between Positive and Negative Affect in Game Play},
booktitle= {Workshop at the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY)},
year= {2015},
address= {London, UK}
}