Publication: The False Dichotomy between Positive and Negative Affect in Game Play
Most of the time games make us happy, but sometimes they are frustrating or make us feel sad. They allow us to experience pleasure, success and joy, but they can also yield feelings of frustration, failure, or sorrow from darker themes. In games, we can experience the full range of emotions - both positive and negative. The CHIPLAY 2015 False Dichotomy Workshop focuses on the range of valence in games and invites experts from across fields to contribute to our understanding of the interplay between positive and negative affect within play.
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Participants
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Max Birk Eindhoven University of Technology |
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Ioanna Iacovides |
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Daniel Johnson |
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Regan Mandryk University of Saskatchewan |
Citation
Birk, M., Iacovides, I., Johnson, D., Mandryk, R.L. 2015. The False Dichotomy between Positive and Negative Affect in Game Play. In Workshop at the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, UK.
BibTeX
@inproceedings {397-p799-birk, | ||
author | = | {Max Birk and Ioanna Iacovides and Daniel Johnson and Regan Mandryk}, |
title | = | {The False Dichotomy between Positive and Negative Affect in Game Play}, |
booktitle | = | {Workshop at the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY)}, |
year | = | {2015}, |
address | = | {London, UK} |
} |