Publication: Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect

People play games for the experience, and one of the aims of player experience research is to understand what constitutes and contributes to positive gaming experiences. Emotionally challenging and uncomfortable game play experiences have been largely neglected, as they are seemingly at odds with the field's focus on fun and positive affect. We argue that the positively­ biased perspective on desirable emotions in games misses out on opportunities that the interplay between positive and negative emotions offers. The goal of the CHI PLAY 2016 Designing for Emotional Complexity in Games Workshop is to explore the role of complex emotional experiences in players' overall evaluation of their game experience and the tools at our disposal to design for specific emotional experiences

Downloads

PDF

Participants

Elisa Mekler Stefan Rank
Sharon Steinemann Max Birk
University of Saskatchewan
Ioanna Iacovides

Citation

Mekler, E., Rank, S., Steinemann, S., Birk, M., Iacovides, I. 2016. Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. In Workshop at the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), Austin, TX, USA.

BibTeX

@inproceedings {398-designing-emotional-complexity_doi,
author= {Elisa Mekler and Stefan Rank and Sharon Steinemann and Max Birk and Ioanna Iacovides},
title= {Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect},
booktitle= {Workshop at the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY)},
year= {2016},
address= {Austin, TX, USA}
}