Publication: Jelly Polo: True Sport-Like Competition Using Small-Scale Exertion

Sports video games attempt to be the best possible simulation of their real-world sport counterpart; the graphics are near perfect, the physics are highly realistic, and the in-game statistics of each character closely represent the real-world person they are mimicking. Overall, this has led to sports video games being heavily based on statistical simulations (e.g., how high a shot statistic is determines the success of a shot, not player skill). This takes away from the sport-like aspect of true competition between the players of the game. Jelly Polo is a team-based sports video game which uses small-scale exertion. By providing small-scale exertion, in terms of movement, players can gain expertise development, have individual differences in how they play, and get tired during the course of a game. This makes the game more sport-like and competitive because players have to work to strategize as a team, counter-balance fatigue, and increase their physical and mental skills to win against opponents.

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Participants

Mike Sheinin Carl Gutwin
University of Saskatchewan

Citation

Sheinin, M.S., Gutwin, C. 2015. Jelly Polo: True Sport-Like Competition Using Small-Scale Exertion. In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), 85-88. DOI=10.1145/2702613.2728658.

BibTeX

@inproceedings {473-jelly-polo-tru-sport,
author= {Mike Sheinin and Carl Gutwin},
title= {Jelly Polo: True Sport-Like Competition Using Small-Scale Exertion},
booktitle= {Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015)},
year= {2015},
pages= {85-88}
}